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Updates » Console/PC
Insights into audio recording, from two voice directors GDMag Exclusive  
by Jesse Harlin [10.15.13]
In this reprint from the November 2011 issue of Game Developer magazine, Jesse Harlin speaks with voice directors from LucasArts and Telltale for some industry insights.
Console/PC, Audio, GD Mag Exclusive, GD Mag

This Week in Video Game Criticism: From GTA to Salty Bet 1
by Kris Ligman [10.15.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including status of GTA V as failed satire and the strange world of Salty Bet.
Console/PC, Indie, Design

What's Next? How games-as-a-service is changing everything Exclusive 1
by Patrick Miller [10.15.13]
'The shift to game-services is a complete rethink of what it means to make a game.' Ahead of GDC Next, GDC spoke with Signia Venture's Dan Fiden about the future of games.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, Exclusive, GDC Next

Double Fine's new space roguelike comes backed by big indies 22
by Kris Ligman [10.15.13]
Double Fine has announced that Spacebase DF-9, a sci-fi bilding roguelike, is heading into alpha release with the help of funding from some big names in the independent game development community.
Console/PC, Indie, Business/Marketing, Video

Watch Dogs delay leaves big gap in Ubisoft's holiday lineup 8
by Kris Ligman [10.15.13]
With two of its major upcoming titles -- Watch Dogs and The Crew -- pushed back to at least April 2014, Ubisoft announced today that it is adjusting its sales projections for the current fiscal year.
Console/PC, Business/Marketing

Metal Gear science: Predicting player behavior in stealth games 1
by Gamasutra Community [10.15.13]
A Unity tool for analyzing and predicting player behavior patterns in stealth games? It exists, and the understanding it brings could change the way this genre is designed.
Console/PC, Indie, Programming, Design

Video: Breaking down the 'keep your politics out of my games' mentality 6
by Mike Rose [10.15.13]
This video from Errant Signal breaks down the "keep your politics out of my games" mentality of some players in a well-organized, easy-to-digest manner, and is well worth watching.
Console/PC, Business/Marketing, Video

Pokemon X & Y sell 4M copies in first weekend 8
by Mike Rose [10.15.13]
Pokemon X & Y, the latest pair of releases in the popular Nintendo RPG series, have sold more than 4 million units since they launches worldwide last week.
Console/PC, Business/Marketing

The GTA V effect - How one game gave the console market a new lease on life  
by Matt Matthews [10.15.13]
Though UK software was trending toward a down year, the release of Grand Theft Auto V has breathed life back into it -- and there may, in fact, be growth in 2013.
Console/PC, Business/Marketing

SoftBank, GungHo purchase majority stake in Supercell for $1.5B 2
by Mike Rose [10.15.13]
Mobile game giants Supercell and GungHo Online Entertainment teamed up earlier this year with large-scale cross-promotions in their games. GungGo parent Softbank has now purchased a 51 percent stake in Supercell.
Console/PC, Business/Marketing

Analysis: Broken immersion in Beyond: Two Souls 39
by Gamasutra Community [10.15.13]
Quantic Dream's latest game once again has a strong emphasis on storytelling, but experienced game designer Adrian Chmielarz argues how the game lacks what he calls "player-protagonist sync."
Console/PC, Design

Video: The ups and downs of releasing an indie Wii U launch game  
by Staff [10.14.13]
Chasing Aurora dev Broken Rules discusses the downsides of releasing a launch day indie game for the Wii U in this GDC Europe 2013 talk.
Console/PC, Indie, Design, Production, Business/Marketing, Video

Blog: Tweaking 2D character movement in Unity 7
by Gamasutra Community [10.14.13]
Getting a character to move like you want is the core of developing a platformer. This post contains code samples and discussion around 2D character movement in Unity.
Console/PC, Indie, Programming

Success without Steam? Inside the 'Not On Steam' sale 13
by John Polson [10.14.13]
Can you be successful if you're not on steam? IndieGames.com editor-in-chief John Polson speaks to NotOnSteam.com organizer Aaron San Filippo to find out what it did for its 62 participants.
Console/PC, Indie, Business/Marketing

Activision Blizzard officially spins off from (now-former) parent Vivendi 3
by Kris Graft [10.14.13]
Following a few hiccups from displeased investors, Activision Blizzard has completed its spinoff from parent Vivendi to become an independent, (albeit publicly-held) company.
Console/PC, Business/Marketing

Opinion: What's missing from game development educational programs 14
by Gamasutra Community [10.14.13]
Vlambeer's Rami Ismail discusses the shortcomings of the ways that game development is taught in schools -- arguing that there is one crucial element lacking.
Console/PC, Indie, Design

Get a job: Linden Lab is seeking a Unity engineer  
by Kris Ligman [10.11.13]
"We're looking for an inspired and driven Software Engineer to join the team working on our exciting new products. This position offers great versatility and challenge."
Console/PC, Programming, Recruitment

Video: 3 pillars for making EVE Online a compelling sandbox 2
by Staff [10.11.13]
"Trying to be the next World of Warcraft doesn't work," CCP's Matthew Woodward said, "Content is expensive." Here's how CCP gets players to keep coming back to EVE Online's virtual sandbox.
Console/PC, Social/Online, Design, Production, Video

Reminder: IGF 2014 Main Competition deadline is in one week!  
by Patrick Miller [10.11.13]
Don't miss the IGF deadline! Submissions for the 2014 Independent Games Festival Main Competition entries are due October 19, and Student Showcase Entries are due October 31.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Watch Valve's Steam Controller in action 45
by Kris Ligman [10.11.13]
In this newly released video from Valve, we see the recently announced Steam Controller put through its paces. Here, a prototype controller plays through Valve's own Portal 2 and other titles.
Console/PC, Business/Marketing, Video