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October 27, 2013
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Posted by Michael Cook on 10/26/13 02:14:00 pm in Design, Programming
This week: how procedural generators can be game mechanics. We look at Endless Web, an experimental game that lets procedural generation take center stage.

Posted by Robin Arnott on 10/25/13 09:12:00 pm in Art, Indie
Non-game inspirations to SoundSelf and it's creator.

Posted by Mike Rose on 10/25/13 08:57:00 am in Design, Console/PC, Indie
In the latest Gamasutra video interview, editor Mike Rose discusses human behavior with SpyParty creator Chris Hecker, and how the subtle (and not so subtle) ways in which people interact with each other molded the game's design.

Posted by Michail Katkoff on 10/24/13 05:11:00 pm in Design, Smartphone/Tablet
This write-up is about mid-core core loops, concentrating on not only the loop structure but also on what the loops aim to achieve, the cardinal sin of most mid-core titles and how to avoid it with proper core loop design, and the metagame.

Posted by Mike Rose on 10/24/13 09:40:00 am in Business/Marketing, Design, Console/PC
If you're a PlayStation fan, or even if you aren't, chances are you've laid eyes on the rather fantastic "For the Players Since 1995" video that Sony published earlier this week.

Posted by Andrzej Marczewski on 10/24/13 06:03:00 am in Business/Marketing, Production, Serious
Ever since I first started considering Game Thinking, I have been trying to come up with a way to break down all of the parts that make it up. The first attempt was my article about the differences between serious games and gamification.





Posted by Bryan Cashman on 10/26/13 03:35:00 pm in Console/PC, Business/Marketing
Nintendo's Satoru Iwata: “If a CEO were to say, ‘It’s time for a revolution, so give me five years. Until then we’ll be in the red,’ he’d be fired."

How we lived together for 3 years while making FORCED. This image went viral and saved our launch - it's on imgur.com's top scoring image of all time.

Posted by Robert Hewson on 10/26/13 09:08:00 am in Social/Online, Indie, Design, Business/Marketing
Running a Kickstarter campaign is an emotional experience. For me it's an opportunity to work with my dad on something which encapsulates the sense of privilege, pride and gratitude I feel having grown up with the UK games industry.

Posted by Joseph Kim on 10/25/13 08:51:00 pm in Smartphone/Tablet, Business/Marketing
Small independent developers have very little chance for success in the current mobile gaming market. Currently, mobile game publishers are not structured to help enable indie "artists" to achieve success. What is needed is more fundamental change!

I learned a lot after almost two years working on an iOS game to start my career on the video game industry. Most of it is about what not to do. This is a personal post on the lessons learned and some of the pitfalls begginers should avoid.

Posted by Tom Battey on 10/25/13 01:23:00 pm in Social/Online
A heartwarming story about childhood memories, Pokémon, and how the internet has changed how we're growing up.