Drew Parker's Blog
Drew Parker
Creative & Technical Director, Mark Animation
Drew is a game designer, writer, and game-engine programmer with 10 years professional experience. He has worked since 2011 on Shuyan the Kung Fu Princess, which launches in the iPad App Store Fall 2013.
Previously Drew spent five years with Graham Software Development, the parent company of Garage Games, as a core team member on a cutting-edge 3D interactive online experience utilizing the Torque game engine.
Aside from his technical competency, Drew also has four years of kung fu training in the Wing Chun discipline, and is an accomplished musician whose first album "On My Way Home" made it to the 2009 Grammy entry ballot.
Member Blogs
This is part five of a series in which I'll blog about the Making of Shuyan the Kung Fu Princes - Designing a kung-fu game that's not about fighting.
This is part four of a series in which I'll blog about the Making of Shuyan the Kung Fu Princes - Designing a kung-fu game that's not about fighting.
This is part three of a series in which I'll blog about the Making of Shuyan the Kung Fu Princes - Designing a kung-fu game that's not about fighting.
This is part two of a series in which I'll blog about the Making of Shuyan the Kung Fu Princes - Designing a kung-fu game that's not about fighting.
This is part one of a series in which I'll blog about the Making of Shuyan the Kung Fu Princes - Designing a kung-fu game that's not about fighting.
Drew Parker's Comments
Comment In:
[Blog - 10/21/2013 - 02:44]
Hey Heliora, r n r ...
Hey Heliora, r n r nExactly because of that, initially I hoped we could make a projectile dodging, throwing star kung fu game - in other words, a kung fu shooter And somehow make it authentic. r n r nBut the more we got into it, I realized of course ...
Comment In:
[Blog - 10/15/2013 - 10:45]
Hey Samuel, thanks for the ...
Hey Samuel, thanks for the comment r n r nThere 's so much awesome information on Gamasutra that 's benefited our team. We wanted to share some of our development experiences in case they could be of benefit to others.
Comment In:
[Blog - 09/30/2013 - 12:13]
Comment In:
[Blog - 09/25/2013 - 02:46]
Hey Romain - I agree, ...
Hey Romain - I agree, I think the team was just as relieved as I was when we nailed down our essential experience r n r nCurrently we are an the iPad only, but who knows what the future holds. :