Ben Serviss's Blog
Co-founder and game designer/producer at NYC indie game collective and label Studio Mercato. I've worked in commercial (console/MMO/F2P), social, educational and indie games. I write about game design, narrative and the NYC development scene at dashjump.com. Follow me on twitter at @benserviss.
Expert Blogs
As games become bigger and more visually engrossing, evoking a sense of wonder becomes harder and harder. Can games of the future restore this sense of awe?
Being grateful for the player's investment in your game can be key to making the player care about what you have to show them.
Well-crafted rhymes can often elevate thoughts to another level. Can games attain this transcendent sense of the sublime through gameplay?
Working with remote collaborators can save time and money - or it can be a nightmare. How can you set up remote workers for success?
If we are entering a ludic century, as Eric Zimmerman posits, what will be the classic games of tomorrow?
The practice of successful karaoke is governed by three hidden, but universal rules. Can they also help with the game development process?
Ben Serviss's Comments
Comment In:
[Blog - 10/08/2013 - 10:43]
Great points I focused on ...
Great points I focused on gameplay, but certainly every other aspect of a game can contribute toward the 'rhyming ' idea.
Comment In:
[News - 09/19/2013 - 01:34]
Comment In:
[Blog - 09/12/2013 - 12:00]
Comment In:
[Blog - 09/13/2013 - 05:34]
Comment In:
[Blog - 09/03/2013 - 09:10]
Good idea I 'm sure ...
Good idea I 'm sure there are lots of opportunities to track more of this stuff. The more data we can collect and track, the better informed the developer community will be.
Comment In:
[Blog - 08/28/2013 - 01:25]