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BioShock Infinite Burial at Sea Ep. 1 is 2-3 hours long
"We've seen more for people who dig (one guy went five!) and we've seen less for people who aren't interested in the story," says Ken Levine.
BioShock Infinite Burial at Sea Episode 1 out this holiday
First of two upcoming expansions arriving on Xbox 360, PlayStation 3, and PC this holiday.
Retooling Rapture for Infinite Possibilities
Bioshock Infinite: Burial at Sea revisits, and reinvents, the series' roots.
Former Epic Games producer opening 2K studio
Rod Fergusson launching Bay Area studio for 2K Games with an "exciting project."
Layoffs at BioShock Infinite developer
Irrational Games lays off eight employees "in an effort to streamline our processes"; job cuts won't affect DLC development "in any way."
BioShock Infinite DLC's playable Elizabeth won't be "Booker in a dress"
Irrational Games level designer Amanda Jeffrey says playing as Elizabeth in BioShock Infinite: Burial at Sea won't be like playing Booker.
Levine says tech like Chromecast is where gaming will go
Irrational Games head says the future lies in allowing players the experience to play on whatever device they like.
Designing BioShock Infinite: Two Sides to Every Coin
Irrational Games' lead level designer, Forrest Dowling, discusses BioShock Infinite's downloadable content, and the balance of narrative and combat.
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