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September 22, 2013





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Updates » Console/PC
Get a job: Wargaming is looking for entry-level software engineers  
by Kris Ligman [09.20.13]
"We're looking for new programming talent with either a strong academic background and/or a stunning portfolio of independent gaming projects they've worked on that will wow us at an interview."
Console/PC, Social/Online, Programming, Recruitment

The unlikely fusion of eSports and HTML5  
by Kris Ligman [09.20.13]
Project Atlus, Artillery's first collaboration with eSports star Sean "Day[9]" Plott, is meant to bring a high-quality RTS experience to browsers in HTML5. Here's where they're going with it.
Console/PC, Social/Online, Business/Marketing

What's going to happen to Atlus, post-Sega? 8
by Christian Nutt [09.20.13]
The Japanese giant has acquired Atlus -- and with it, change is inevitable. What course might it take, and why? Gamasutra's Christian Nutt shares his thoughts.
Console/PC, Business/Marketing

The story behind stylish time-stopping FPS Superhot 5
by Gamasutra Community [09.20.13]
In 7DFPS game Superhot, time only moves when you do. This interview finds out more about the game's design and its post-game jam future.
Console/PC, Indie, Design

Valve is up to something, and it has to do with the future of Steam 35
by Kris Graft [09.20.13]
Alright, so our readers know that we don't typically run stories about teaser sites, but this particular tease points to something that could be quite a big deal.
Console/PC, Business/Marketing

GTA V smashes sales projections, surpasses $1B in three days 25
by Kris Ligman [09.20.13]
Sustaining its day-one momentum of record-breaking sales, Rockstar and Take-Two's Grand Theft Auto V has now flown right past analysts' sales projections, grossing $1B within three days.
Console/PC, Business/Marketing

Video: Porting Canabalt and Super Crate Box to the Commodore 64 1
by Staff [09.20.13]
In this GDC Europe 2013 session, Paul Koller shows how he dealt with technical constraints in "demaking" indie hits Canabalt and Super Crate Box for the Commodore 64.
Console/PC, Indie, Programming, Design, Video

Mixing video games and politics with Democracy 3 Exclusive 4
by Mike Rose [09.20.13]
We often see video games that touch on political ideas, but games that deal with actual political systems remain in a special niche. Democracy dev Cliff Harris is fairly certain he knows why that is.
Console/PC, Indie, Design, Exclusive

Procedurally generating adventure game puzzles 3
by Gamasutra Community [09.20.13]
A look at a puzzle-generation system used in two adventure games -- one that's not just easy for creators to use, but opens up user-generated content possibilities.
Console/PC, Indie, Programming, Design

Blog: Creating horror enemy AI, in Lost Outpost 5
by Gamasutra Community [09.20.13]
Focusing primarily on pathfinding, this easy-to-understand post explores how node-based enemy AI works in sci-fi horror game Lost Outpost.
Console/PC, Indie, Programming

A producer's reading list 12
by Gamasutra Community [09.20.13]
Max Geiger (The Unfinished Swan) shares an exhaustive list of books, across four categories, that he thinks video game producers should read.
Console/PC, Indie, Production

Opinion: The tragedy of Grand Theft Auto V Exclusive 133
by Leigh Alexander [09.20.13]
With all the talk about "open world," "mayhem," and "power fantasy," it's easy to forget how confining the Grand Theft Auto series now feels, writes Gamasutra's Leigh Alexander.
Console/PC, Design, Exclusive

Get a job: Tripwire is looking for character artists  
by Kris Ligman [09.19.13]
This is a character artist position for Georgia-based Red Orchestra developer Tripwire. "We are looking for highly talented and dedicated individuals to join the Tripwire Interactive family."
Console/PC, Art, Recruitment

Another high-profile Kickstarter runs out of gas 36
by Kris Ligman [09.19.13]
Neal Stephenson's Subutai Corporation has announced that its successfully funded Kickstarter title Clang has run out of funding, reverting to an "evenings and weekends" project pending new investment.
Console/PC, Business/Marketing

A (measured) defense of the MMO subscription model 37
by Gamasutra Community [09.19.13]
In the wake of Elder Scrolls Online sticking with a traditional subscription model, economist and PhD student Isaac Knowles explores whether that can still work.
Console/PC, Social/Online, Business/Marketing

QA testing a game before it's done, in Kerbal Space Program 4
by Gamasutra Community [09.19.13]
Alpha funding has made early access to games increasingly common. But how do you test a game that's not even done? Kerbal Space Program QA lead Ted Everett explains.
Console/PC, Indie, Production

How Amazon is preparing game developers for its microconsole Exclusive 30
by Mike Rose [09.19.13]
It's one of the games industry's worst kept secrets that microconsoles are coming from big-name companies. Gamasutra has learned details about how game developers are being courted for Amazon's own device.
Console/PC, Business/Marketing, Exclusive

A new Pokemon for a new era Exclusive 7
by Christian Nutt [09.19.13]
Pokémon X and Y launches next month, and Gamasutra speaks to director Junichi Masuda about the encroachment of smartphones, changing player habits, and staying inspired 18 years on.
Console/PC, Design, Exclusive

Gaikai's PS3 game streaming coming to PS4 next year 1
by Mike Rose [09.19.13]
Sony plans to launch its Gaikai-powered PlayStation 3 backwards compatibility for the upcoming PlayStation 4 in the U.S. sometime next year, the company has revealed.
Console/PC, Business/Marketing

Latest Steam Greenlight victors include fastest greenlit game yet 8
by Mike Rose [09.19.13]
Another batch of games has made it through the Steam Greenlight process, including bullet-time shooter SUPERHOT, which is now the fastest game ever to become greenlit through the system.
Console/PC, Business/Marketing