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September 26, 2013





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Updates » Business/Marketing
Chris Roberts on Star Citizen's crowdfunding success, and why he doesn't want a publisher Exclusive 1
by Christian Nutt [09.26.13]
The Wing Commander creator gives tips for taking crowdfunding to the next level, why community is crucial, and why publishers aren't.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

IndieGameStand: Another marketplace option for your games  
by Kris Ligman [09.25.13]
Pay-what-you-want service IndieGameStand is branching out with a permanent marketplace feature, and is offering a competitive 75/25 revenue split to draw in developers.
Indie, Business/Marketing

Video: The 'Dumb Hobby Project' - Lessons Learned Making Thomas Was Alone 1
by Staff [09.25.13]
"Getting the front page of the biggest games sites of the world is nothing compared to a 14-year-old who really likes my game." - Thomas Was Alone dev Mike Bithell speaks about getting his game noticed.
Console/PC, Indie, Design, Production, Business/Marketing, Video

Stardock rolls out new mobile division  
by Kris Ligman [09.25.13]
Sins of a Solar Empire and Galactic Civilizations developer Stardock has announced it is unfurling a new mobile division, with one announced and two as yet unannounced titles in the pipeline.
Smartphone/Tablet, Business/Marketing

Deconstructing the free-to-play design of Madden 25 mobile  
by Gamasutra Community [09.25.13]
EA's juggernaut franchise looks great on mobile -- but how advanced is its free-to-play design? F2P consultant Benjamin Sipe puts it under the microscope.
Smartphone/Tablet, Design, Business/Marketing

Blog: Can free-to-play and crowdfunding come together? 6
by Gamasutra Community [09.25.13]
Free-to-play is lucrative, but it also exerts pressures on game design. Is there another way? One developer suggests a new hybrid model which brings together F2P and crowdfunding concepts.
Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, Alternative Funding

A crowdfunding postmortem: Gods Will Be Watching  
by Gamasutra Community [09.25.13]
Gods Will Be Watching raised more than $25,000 on IndieGoGo, and in this post, Jordi de Paco shares how the team did it and what it means for the game.
Indie, Business/Marketing

Terry Cavanagh's playful process of commercial-free game design Exclusive 4
by Mike Rose [09.25.13]
Terry Cavanagh has a new game. Actually, scratch that -- the VVVVVV dev has finally finished a very old game that has very much been an on-and-off project over a number of years.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Lucasfilm using game engine to render movie scenes in real-time 4
by Mike Rose [09.25.13]
Lucasfilm plans to utilize video game engines to render movie scenes in real-time, potentially eliminating the post-production process in film-making over the next decade.
Console/PC, Business/Marketing, Video

The game industry's pursuit of happiness, according to Splash Damage 2
by Mike Rose [09.25.13]
Splash Damage's Paul Wedgwood suggested today that our industry puts too much focus on money, and that we should be more interested in spreading happiness, both with our players and with our teams.
Console/PC, Business/Marketing

'Let's be true to ourselves - we are all in the time-killing business' 50
by Mike Rose [09.25.13]
It's estimated that the global game market will reach revenue of around $86 billion by 2016. Victor Kislyi, CEO of Wargaming isn't happy with this -- he believes we can reach $200 billion in revenue by then.
Console/PC, Business/Marketing

Destiny design director departs Bungie 9
by Christian Nutt [09.24.13]
Joseph Staten, writer and design director on the 2014 shooter, has abruptly left Bungie today, as revealed in a post on the company's official blog.
Console/PC, Business/Marketing

Portugal: The rise and fall of a video game industry Exclusive 26
by Mike Rose [09.24.13]
Even though the video game industry is rapidly shifting away from physical goods and expanding into digital realms that know no boundaries, the game industry still doesn't exist everywhere.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

New ADC talks: ChaiONE on wearable tech, Intel on scalable API 1
by Staff [09.24.13]
New talks for App Developers Conference include Intel on building scalable, secure APIs for enterprise apps, and ChaiONE on programming for wearable technology.
Social/Online, Smartphone/Tablet, Programming, Design, Business/Marketing

Vivendi fights to keep Activision Blizzard sell-off rolling  
by Kris Graft [09.24.13]
Vivendi's sell-off of Activision Blizzard has hit some significant snags, as lawsuits from shareholders have halted the $8.2 billion deal. Now Vivendi has filed an emergency appeal to get the major deal rolling.
Console/PC, Business/Marketing

Ubisoft boosts mobile efforts with Digital Chocolate Spain buy  
by Kris Graft [09.24.13]
Paris, France-based Ubisoft said Tuesday it has acquired social and mobile game company Digital Chocolate's 46-person Barcelona, Spain studio.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Microsoft forms new console game venture in China 1
by Mike Rose [09.24.13]
As it looks likely that a 13-year ban on foreign video game consoles in China may be relaxed soon, Microsoft is looking to capitalize on the move by forming a new multi-million dollar games venture in the country.
Console/PC, Business/Marketing, China

Watch this Oculus Rift prototype explore new horror game territory 8
by Mike Rose [09.24.13]
We've seen videos showing off what can be achieved with a combination of the upcoming Oculus Rift tech and a little bit of creativity. Now Greenwood Games has explored the possibilities of putting a game within a game.
Console/PC, Business/Marketing, Video

Ł30 million up for grabs in new UK digital media fund 1
by Mike Rose [09.24.13]
The Technology Strategy Board, a public body in the UK that aims to accelerate economic growth in the region, has launched a new funding strategy to help studios in the creative industries expand more rapidly.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Tokyo Game Show 2013 sees record attendance 1
by Mike Rose [09.24.13]
The Tokyo Game Show saw record attendance this year, with over 270,000 people walking through the doors of the venue over the four days it ran last week.
Console/PC, Business/Marketing