5 reasons Hearthstone is way better than a real card game

Blizzard’s new digital card game is an addicting experience free of paper cuts and heavy binders.

GamesBeat weekly roundup: Xbox One adds self-publishing, Nintendo turns a profit despite Wii U

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.

Here’s what’s new in The Legend of Zelda: Wind Waker HD

We break down the major changes that the HD upgrade brings to the much-beloved Zelda game.

Fighter Within attempts to correct the mistakes of past motion fighters (preview)

Motion fighting games do not have a great track record, but developer Daoka believes that the new Kinect for the Xbox One will change that.

False rumors, ugly cities, and sharks: How meticulous research shaped Assassin’s Creed IV: Black Flag

Lead writer Darby McDevitt guides us through some of the challenges of recreating The West Indies in the newest installment of Assassin’s Creed.

Pokémon X and Y makes me excited for Pokémon games again (preview)

We go hands-on with the first playable demo of Pokémon X and Y.

Call of Duty: Ghosts multiplayer tries to satisfy noobs and vets (hands-on preview)

More than 10 million people play last year’s Call of Duty multiplayer every day. Activision has to get it right when it comes to pleasing vets and noobs at the same time.

Shadow Warrior reboot shoots the classic into the modern age (preview)

Flying Wild Hog is merging classic and modern elements to make a Shadow Warrior game that fits today’s first-person shooter market.

GamesBeat weekly roundup: Quake creator joins Oculus VR, Amazon may create an Android console

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.

6 ways Strife makes standard MOBAs feel old (preview)

The creators behind Heroes of Newerth reveal their next multiplayer online battle arena game.

GamesBeat weekly roundup: Fez II cancelled, Nintendo reports profit despite poor Wii U sales

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.

Playing good vs. playing evil in Batman: Arkham Origins’ asymmetrical multiplayer

Invisible Predator Online is a three-way battle between Joker’s gang, Bane’s gang, and Batman and Robin.

Going indie: Why 5 devs left their day jobs for creative independence (part two)

In the last part of our indie developer interviews, we talk to Casey Carlin, who used to work at Arc System Works, and Kent Hudson, who used to work at 2K Games and LucasArts.

GamesBeat weekly roundup: Apple mulls buying Kinect sensor provider, The Last of Us rules June game sales

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.

Going indie: Why 5 devs left their day jobs for creative independence (part one)

The spotlight on indie developers has never been brighter thanks to innovative games and interesting creators. We talked to five devs from the San Francisco Bay Area to find out why they decided to take the plunge.

GamesBeat weekly roundup: Ex-Windows boss takes over Xbox, Shigeru Miyamoto teases new project

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.

Thanks for the crowns: How to be a castle champion in Ubisoft’s The Mighty Quest for Epic Loot (preview)

Ubisoft Montreal offers some tips on how to become a castle champion in its need dungeon-crawler meets castle-defender game.

GamesBeat weekly roundup: Don Mattrick leaves Microsoft for Zynga, Ubisoft’s uPlay service hacked

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.

Jane Jensen’s Moebius: After eight years, she ‘just wanted to f***ing make an adventure game!’

Moebius is the first adventure game Jane Jensen has fully worked on since Gabriel Knight 3 in 1999.

Enjoy B-movie zombie bloodletting in Yaiba: Ninja Gaiden Z

Yaiba: Ninja Gaiden Z brings unexpected humor and a hand-drawn art style to the slash-happy franchise.

Hotline Miami 2 leads the pack of indie sequels you should watch for in 2013

Triple-A games weren’t the only ones who had sequels at E3. A few prominent indie game developers also had something to show off. And so far, their games are looking pretty good.

EA Sports Ignite is the multisport star of game engines

EA Sports’ new Ignite engine aims to provide a versatile foundation for blockbuster franchises like FIFA soccer and Madden football.

The Final Fantasy XIV director talks business, gameplay, and doing away with the Final Fantasy logo (interview)

After all, it’s not every day a major game company — especially a Japanese one — publicly apologizes for releasing a subpar product. But it’s even less common for that company to then spend millions more rebuilding that years-old title for a second shot at success.

Xbox One’s Project Spark may actually live up to its ‘be anything you want it to be’ billing

Project Spark is part Fable, part LittleBigPlanet, and part Minecraft.

The world of The Witcher 3: Wild Hunt is dark and full of terrors (preview)

GamesBeat got a sneak peek of The Witcher 3′s giant open world and monster-slaying during this year’s E3.

The demo for Wolfenstein: The New Order was amazing — here’s why

The newest Wolfenstein is exploring new territory for the series: story and character development like you’ve never seen.

Finding old-school charm in Xbox One’s new-school Killer Instinct (preview)

Will Microsoft Studios’ new Killer Instinct recapture the gameplay that immortalized the fighting series?

Call of Duty: Ghosts brings Splinter Cell-style stealth and a drone-like dog (first impression)

The first-person shooter gives you control of a trained German shepherd that operates like a remote-controlled drone, but it’s also your companion.

Bungie needs to show more about what will make Destiny unique (first impression)

The eyes-on demo is impressive from a visual sense, but it should offer more than just a massively multiplayer first-person shooter experience.

Dead Rising 3: The 3 big changes for Xbox One

Dead Rising 3 is going next-gen. What’s changing for the zombie-slaying series?

Sherlock Holmes is a shaggy, amoral superhero in Crimes & Punishments (preview)

Frogwares’ new Sherlock Holmes takes it upon himself to absolve and condemn criminals in Crimes & Punishments, making him much more like the antisocial version of the character that modern audiences know and love.

Konami’s Fox Engine trades metal gears for golden goals in PES 2014 (preview)

Along with a slew of control tweaks, Pro Evolution Soccer 2014 features the Fox Engine, giving the game a whole new level of graphical fidelity.

The Walking Dead’s 400 Days DLC throws a new batch of survivors into the zombie grinder (preview)

400 Days tells five interconnected tales of survivors at a truck stop in Georgia.

Daylight: Atlus’s first foray into the next generation is for the PlayStation 4

Daylight is publisher Atlus’s first title for the next generation of consoles. It’s dark, lonely, and partially created by IGN host Jessica Chobot.