Mark Rubin on why Call of Duty finally recognized female players (interview)

The executive producer at Infinity Ward studio says it’s a recognition of players who are already fans.

GamesBeat weekly roundup: Quake creator joins Oculus VR, Amazon may create an Android console

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.

Disney Planes director on the symbiotic relationship between animated film and video games (interview)

Hollywood director talks games, movies, game movies, and the possibility of more World of Cars spinoffs.

Jon Radoff on the tricks of social gameplay in Game of Thrones: Ascent (interview)

Disruptor Beam discusses how it got the Games of Thrones license and what it’s like to work on a game tied to one of the biggest media phenomenons around.

Strife embodies the rising swagger of seasoned developer S2 Games (interview)

S2 Games chief executive Marc DeForest tells us why the company decided to make yet another game in the increasingly crowded multiplayer online battle arena genre.

Above Jack’s Surfboards, indie game creator Brian Fargo holds court amid his Kickstarter riches

Brian Fargo shows us how he’s spending his money for Wasteland 2 and Torment: Tides of Numenera.

The Last of Us creators compare their blockbuster game’s beginning and ending (interview)

What are you supposed to feel with the drama around the bookend images of Naughty Dog’s big game?

Flamethrowers and super hearing: the gameplay decisions in The Last of Us (interview)

The combat is deliberately more ugly and focused than the spectacular scenes in Naughty Dog’s Uncharted series.

What inspired The Last of Us (interview)

Bruce Straley and Neil Druckmann explain what inspired them to create The Last of Us video game.

The definitive interview with the creators of Sony’s blockbuster The Last of Us (part two)

Why do the Clickers seem like chickens? And what is so haunting about the beginning and ending of this memorable game?

The Last of Us creators react to critics of game’s female characters (exclusive interview)

The Last of Us creators Neil Druckmann and Bruce Straley explain how they came up with memorable female characters.

The definitive interview with the creators of Sony’s blockbuster The Last of Us (part 1)

The characters. The inspirations. The intentions. The creators tell us what they aimed for.

Required listening: Spangly pianos, blood dragons, and the Russian military on the move

Required Listening returns with the best soundtracks from the summer and an interview with Company of Heros 2 composer Cris Velasco.

Rumble’s Greg Richardson on building games that last forever (interview)

With cash from Nexon, the CEO of Rumble Entertainment says he has time to get game quality just right.

How video game giant Ubisoft will dive into movies with an Assassin’s Creed film (interview)

Farchad Bidgolirad handles the R&D that Ubisoft will use to blend game and film tech in the new Assassin’s Creed film.

Total War: Rome II fans will revel in detailed maps, smarter A.I., and elephants climbing the alps (interview)

Strategy game fans will be delighted to get the biggest Total War game yet on Sept. 3. After years of waiting, fans can expect a big game in Sega‘s Total War: Rome II, which combines a turned-based strategy campaign akin to Civilization with real-time brawls between the armies of the ancient Roman empire and its foes.

How Oculus VR faced tragedy amid virtual reality’s great moment (interview part two)

Oculus VR was readying itself for a stellar E3, the biggest video game trade show in June. The maker of virtual reality game goggles was preparing a high-definition version of its Oculus Rift system. It had also closed a $16 million round of funding that would enable it to create a consumer version of its technology.

How Oculus VR resuscitated virtual reality for games (interview part 1)

Oculus VR has been on a rocket ride to mass awareness in the past year. Its toughest job: conquering motion sickness.

EA’s top geek Scott Cronce steers us through gaming’s future technology (interview)

Cronce gives us perspective on what the newest technology means for game development.

Sportvision wants to let you virtually hit a real Major League pitch (interview)

The company that brought us the yellow first-down line from football telecasts hopes to make sports games more immersive.