Killer is Dead’s strong swordplay almost redeems its problems (review)
Killer is Dead follows the Suda 51 formula of stylish kills and bizarre humor, but it falls short in a few key places.
Killer is Dead follows the Suda 51 formula of stylish kills and bizarre humor, but it falls short in a few key places.
We break down the major changes that the HD upgrade brings to the much-beloved Zelda game.
Motion fighting games do not have a great track record, but developer Daoka believes that the new Kinect for the Xbox One will change that.
Lead writer Darby McDevitt guides us through some of the challenges of recreating The West Indies in the newest installment of Assassin’s Creed.
We go hands-on with the first playable demo of Pokémon X and Y.
Splinter Cell: Blacklist stays strong despite a bland story and the potential for technical problems.
Editor’s Pick Beyond the dragons and the jetpacks, you’ll spend most of your time in Divinity: Dragon Commander answering just one question: What kind of leader will you be?
S2 Games chief executive Marc DeForest tells us why the company decided to make yet another game in the increasingly crowded multiplayer online battle arena genre.
The creators behind Heroes of Newerth reveal their next multiplayer online battle arena game.
Invisible Predator Online is a three-way battle between Joker’s gang, Bane’s gang, and Batman and Robin.
The spiritual successor to Eternal Darkness is back on Kickstarter, and the developer has made some major changes both to the game and the crowdfunding campaign.
In the last part of our indie developer interviews, we talk to Casey Carlin, who used to work at Arc System Works, and Kent Hudson, who used to work at 2K Games and LucasArts.
Editor’s Pick The spotlight on indie developers has never been brighter thanks to innovative games and interesting creators. We talked to five devs from the San Francisco Bay Area to find out why they decided to take the plunge.
We take a look at three real-time strategy games on mobile — Champs: Battlegrounds, War of Nations, and Solstice Arena — that developers specifically designed for the hardcore gamer.
Triple-A games weren’t the only ones who had sequels at E3. A few prominent indie game developers also had something to show off. And so far, their games are looking pretty good.
GamesBeat spoke with Koichi Hayashida and Yoshiaki Koizumi at E3 to find out how Nintendo keeps its legendary mascot feel fresh and exciting from one Mario game to the next.
Disney returns with yet another spin-off of its Where’s My … ? physics puzzlers, but this time it features one of its own — Mickey Mouse.
Kensuke Tanabe, the producer on Donkey Kong Country: Tropical Freeze, tells us his about his ideas for a new Metroid game as well as his burning desire to make a game about Tingle, one of the most-hated characters in Nintendo’s roster.
Retro Studios is known for its stellar work on the Metroid Prime and Donkey Kong games. It’s also based in Austin, Texas. So naturally, we asked Retro president Michael Kelbaugh what its favorite BBQ place is.
Eve-VR, a space-combat game that uses the Oculus Rift virtual-reality headset, is a promising side project for CCP Games.
Cloudrobots brings toys and games together for a 21st century version of Rock ‘Em Sock ‘Em Robots.
It’s been so long since we last saw Final Fantasy Versus XIII that Square-Enix dropped the “XIII” entirely in favor of a slightly bigger number.
Redbox Instant, Flixster, and other apps are heading to PlayStation consoles soon.
Dead Rising 3 retains the previous game’s open-world levels, but it also apparently comes with a nifty new feature: no load times.
The Xbox One uses SmartGlass for a second-screen experience with a smartphone or tablet.
Insomniac CEO Ted Price introduced Sunset Overdrive with a stylish trailer filled with tons of shooting and alien-like monsters, describing it as an “open world shooter” with “inspired” world events.
Naughty Dog takes on the apocalypse with The Last of Us, a mature game that tells an intimate tale that’ll leave you guessing until the very end.
Dust 514 is a bold experiment that unites a free-to-play shooter with the nefarious universe of the massively multiplayer online game Eve Online. The good news: It works. The bad news: It can feel a little boring.
To celebrate Diablo III’s first year, Blizzard compiled a bunch of fun player stats into an infographic. Who knew you could lose some (infinitesimal amount of) weight by playing an action-RPG?
Xbox One’s Xbox Live online service will allow gamers to access their games, movies, and save files from anywhere.
Last Light’s post-apocalyptic Moscow is a terrifying experience filled with mutants, enemy soldiers, and ghosts. It’s also one of the best looking games out there for the PC.
Deadpool says the darndest things.
The three PC games have a similar premise: Take Minecraft’s block-building gameplay and add plenty of guns and explosions. We dove into each one to see just how different they are from one another.
The fictional cult of the Epsilon Progam — a clear parody of the Church of Scientology — appears to make its return in Grand Theft Auto V.
What do Donkey Kong, The Legend of Zelda, Mario & Luigi, and Animal Crossing have in common? They’re all a part of Nintendo’s spring and summer library for the 3DS. Here’s what you need to know about each of them.
Om Nom is back in ZeptoLab’s third Cut the Rope game. This time, the lovable green pet has brought along some of its ancestors to the feeding frenzy, as well as a new season of its popular animated series.
Editor’s Pick Both professional gaming teams and Ubisoft hope that ShootMania Storm becomes a staple at e-sports tournaments around the world.
Developer Firaxis Games is usually known for serious strategy titles like XCOM and Civilization. So what the heck are they doing on iOS with ghouls, goblins, and vampires?
More than 100 Marvel characters are playable in TT Games’ Lego version of the famed superhero universe.
We spent some time playing with both Android-powered microconsoles at the 2013 Game Developers Conference. Here’s how they stack up.