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August 21, 2013





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Get a job: Wargaming Seattle is looking for an internal QA lead  
by Kris Ligman [08.21.13]
Wargaming.net's Seattle office is seeking a quality assurance lead. "Wargaming Seattle would like to talk to you about heading up the internal QA team on our exciting new MMO project."
Console/PC, Programming, Recruitment

League of Legends owner brings another action-RTS to China  
by Mike Rose [08.21.13]
As online games giant Tencent reveals that its total active user count now represents 65 percent of China's entire online market share, the company has picked up another Western game.
Console/PC, Social/Online, Business/Marketing

Video: Trauma, from thesis project to indie success  
by Staff [08.21.13]
Developer Krystian Majewski discusses how he transformed Trauma, his university thesis project, into a successful point-and-click adventure that favors a rich experience over conventional puzzles.
Console/PC, Indie, Programming, Art, Design, Video

PlayStation 4 'Share' feature will integrate Twitch streaming  
by Kris Ligman [08.21.13]
Leading game streaming service Twitch has announced it is bringing video streaming integration to Sony's PlayStation 4, accessible via the DualShock 4's "Share" feature.
Console/PC, Social/Online, Business/Marketing

Big Fish closes Vancouver studio, lays off 49 staff 1
by Kris Ligman [08.21.13]
Casual and mobile games developer Big Fish is shuttering its Vancouver studio in order to consolidate operations. 49 employees face layoffs while a further 70 are to be "realigned" at another office.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

How our most successful game is also our least profitable 15
by Gamasutra Community [08.21.13]
Lucky Frame's Gentlemen! received high marks from publications like Edge, Touch Arcade, and PocketGamer. But the sales sure didn't reflect the game's quality.
Smartphone/Tablet, Business/Marketing

Blog: Making modern game UI work on Oculus Rift (Part 1)  
by Gamasutra Community [08.21.13]
Stoyan Nikolov of Coherent Labs gives an in-depth look at his experience in porting a game to the Oculus Rift VR goggles.
Programming, Design

A new grant to help young developers promote social change  
by Kris Ligman [08.21.13]
The ESA is partnering with the Hispanic Heritage Foundation and other organizations to present the ESA Loft Video Game Innovation Fellowship, geared toward supporting young developers of color.
Serious

Blog: Why aren't there more women in game development? 39
by Gamasutra Community [08.21.13]
Game industry veteran David Mullich has worked with women throughout his career in video games, in a variety of capacities. But why aren't there more women in games?
Business/Marketing

Elder Scrolls Online places bet on monthly subscriptions 23
by Kris Graft [08.21.13]
While almost all new entries in the MMO space take the free-to-play route, Zenimax Online says the highly-anticipated Elder Scrolls Online will have a monthly subscription.
Social/Online

Blog: The challenges of making a game about abortion 15
by Gamasutra Community [08.21.13]
"Games are particularly provocative because they promise experiential knowledge – whether or not they provide that is debatable, but the promise is tantalizing," writes Carly Kocurek, developer of Choice: Texas.
Indie, Design

A brief ibb and obb postmortem 2
by Mike Rose [08.21.13]
In a postmortem of PS3 co-op game ibb and obb, designers Richard Boeser and Roland IJzermans gave some great insight into many of the design decisions behind the game.
Console/PC, Indie, Art, Design, Production

5 core elements of interactive storytelling, from Amnesia's creative lead 7
by Gamasutra Community [08.21.13]
"I have had a growing feeling that video game storytelling is not what it could be," writes Amnesia director Thomas Grip. Here, he offers his best tips for improvement.
Console/PC, Indie, Design

Which management style is right for your game studio? 1
by Mike Rose [08.21.13]
Working out the best management style for your development team depends on the varying levels of experience of your team, 11 bit Studios producer Stan Just argued at GDC Europe today.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

League of Legends security breach exposes user data 1
by Kris Ligman [08.20.13]
An exploit has exposed "a portion" of North American League of Legends account data, Riot Games announced today -- in yet another reminder that no developer is entirely safe from an attack.
Console/PC, Social/Online, Business/Marketing

GDC Europe Day 2: David Cage, next-gen issues, and press outreach 2
by Staff [08.20.13]
Just one more day left of GDC Europe! Catch up on second-day session highlights from David Cage's talk on working with virtual actors, a session on pop-up arcades, and more in this recap post.
Console/PC, Indie, Art, Design, Business/Marketing, GDC Europe

EA's Origin touts satisfaction-guaranteed digital refund policy 6
by Kris Ligman [08.20.13]
Electronic Arts has announced that its native digital distribution platform Origin now offers full, limited-time refunds on online games purchases -- a service by and large not offered by its leading competitors.
Console/PC, Business/Marketing

Microsoft poised to CTRL+ALT+Del Games for Windows 15
by Kris Graft [08.20.13]
Sometimes when your computer's bogged down and sluggish, the best course of action is to just restart the whole damn thing.
Console/PC, Business/Marketing

Analysis: Confidence underlies Sony's crowd-pleasing Gamescom showing Exclusive 31
by Christian Nutt [08.20.13]
At Sony's Gamescom briefing in Cologne, Germany today, the company had a few messages it wanted to convey: We've learned our lessons, we're all about content, and PlayStation is back.
Console/PC, Business/Marketing, Exclusive, Gamescom, GDC Europe

PlayStation 4 launching November 15th in the U.S. 10
by Kris Ligman [08.20.13]
Sony closed out its Gamescom press conference by confirming a holiday 2013 launch in 32 countries for the PlayStation 4, with specific release dates for the U.S. and Europe.
Console/PC, Business/Marketing