In the least surprising news of the week, as DirecTV's rights to the vaunted NFL Sunday Ticket package come close to their 2014 expiration date, rumors of who else may bid for them are starting and Google is right at the top. According to AllThingsD, league officials met with the internet giant today and among many topics, the package of rights to air all of the league's games to out of market viewers came up. As suggested, the folks in Mountain View (and several other companies we can all think of) can certainly afford the reported $1 billion DirecTV has been paying -- and YouTube has already shelled out to stream sports in the US and around the world -- but whether or not the NFL would actually sell to them is still in question.

As we mused on this week's Engadget HD Podcast, what's kept the NFL from selling the package in a different way -- explained by league officials as "really in the consumer's best interest" -- so far is a fear that other networks like CBS and Fox would want to pay less to broadcast those games. With billions at stake we'd be extremely surprised to see the status quo actually change, so while anything is possible your best bet without satellite is probably still a copy of Madden NFL 25 Anniversary Edition.

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2016 is shaping up to be huge for Netflix. That's when the streaming juggernaut's Disney deal starts bearing fruit and it also marks the start of a multi-year pay-TV exclusivity agreement with The Weinstein Company (TWC). This means the first stop for TWC's flicks after home video will no longer be Showtime, but (almost) everybody's favorite place to watch movies instantly instead. While the studio has a pretty impressive back catalog -- Django Unchained, Silver Linings Playbook, The Road and ... Scary Movie 5 -- it isn't in the class of, say, Universal or Fox in terms of sheer blockbusters. With the rate 'flix is signing contracts though, who knows what could happen within the next three years.

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Samsung unveils AirTrack soundbar for 60inch and larger TVs

Many soundbars are designed for small or mid-sized TV sets, where price and space are top priorities. Samsung is bucking that trend with its newly unveiled AirTrack HW-F850: its follow-up to the vacuum tube-based F750 is built expressly for 60-inch and larger screens. As Samsung can afford a considerably larger bar, the F850 boosts the total power to 350W, up 40W from the F750. The company promises deeper bass from the subwoofer, too. As you'd expect, both Bluetooth audio and NFC pairing carry over from the F850's tinier counterparts. Samsung expects to ship the extra-large soundbar to Europe in September; the company hasn't mentioned pricing, although the F850 will likely command a premium over smaller AirTrack models.

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PlayStation 4

There isn't much we don't know about the PlayStation 4 at this point. Sony has let the details slip out in drips and drabs, dragging out the mystery as long as possible. But now, the last remaining blank spot in our dossier -- the release date -- has been filled. At today's Gamescom 2013 press event, the electronics giant revealed that the PS4 will hit shelves on November 15th in the US. On that day you'll be able to run out and grab one for $399 and immediately start waving your yellow tentacles in Octodad or slaughter rooms full of people in Hotline Miami. Europe will follow shortly afterwards (with a €399 or £349 price point) on November 29th. In total Sony expects to launch the PS4 in 32 countries before the end of the holiday season. That's pretty ambitious, but with 1,000,000 preorders already in the bank, we'd say the company has plenty of reason to be optimistic. Microsoft is already losing the pricing war... now we just have to wait and see if it can get the Xbox One out the door before Sony gets a head start with early adopters.

Update: Our colleagues over at Engadget Spanish have found that Latin America will see the console on November 29th as well.

Update 2: If you're looking for a few more details about where exactly the PS4 will be launching, Sony has announces that the next-gen console will debut in Canada on November 15th alongside the US. On the 29th, Australia, Austria, Belgium, Denmark, Finland, France, Germany, Ireland, Italy, Luxembourg, Netherlands, New Zealand, Norway, Poland, Portugal, Russia, Spain, Sweden, Switzerland, the United Kingdom, Argentina, Brazil, Chile, Colombia, Costa Rica, El Salvador, Guatemala, Mexico, Panama and Peru will join the party. We've added the complete PR after the break.

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Gran Turismo's not the only game venturing into Hollywood, folks. Today at its Gamescom 2013 presser, Sony announced that it's teaming up with Ubisoft to produce a movie based upon the forthcoming next-gen game Watch Dogs. Sony Pictures will be collaborating with the publisher to make it happen, but unfortunately, other details about the movie are scarce, but we're sure the when, where, who and how will be revealed eventually. Stay tuned.

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Sony Music Unlimited

We knew that Sony's Music Unlimited would be available on the PlayStation 4 on day one. What we didn't know, was that the company would be bringing a number of much-requested features to the streaming music app on its next-gen console. For one, you'll finally be able to listen to music while you play games -- a feature that was not only much-requested, but its absence was something of a head-scratcher. There are also new quick controls, which you can bring up by hitting the PS Home button, no matter where you are in the UI. So, even if you're not actually in the Music Unlimited app, you'll still be able to skip and pause tracks with just a couple of quick button presses.

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PlayStation 4 adds Twitch as livestreaming partner, service 'likely' available at launch

I share, you share, we all share video game video -- or, at least, that's the promise of the rapidly encroaching next generation of consoles. With Twitch now officially joining Sony's PS4 as an additional livestreaming partner, gamers will have one more option (the other being Ustream) to broadcast gameplay when they press that Share button. The announcement, made at this year's Gamescom in Cologne, Germany, positions Twitch advantageously on both Sony and Microsoft's warring black boxes as an inbuilt app, although the similarities may end there. As Matthew DiPietro, Twitch's VP of Marketing, explained to us, "The product itself and the feature set that will actually be available on both of the consoles is still a little bit up in the air because they're actively being produced right now... but the key sort of feature set is clear." So crucial elements like video broadcast and viewing, picture-in-picture and audio capture -- all basic functions currently enjoyed by the service's 600,000-strong user base -- will be de facto at launch.

But does that mean Day One or when the app launches? "Most likely for PS4 that's Day One and we're working on that for Xbox One," DiPietro said, so there's no guarantee. But he was able to elaborate a little more on how search will work when the service goes live, adding that "[Discovery] will be a very similar experience to the Twitch website and Twitch mobile applications. You can browse by game, by channel [and] we're exploring ways to explore by genre." You'd think, then, that the ability to filter video via your friends list would also make the cut, but that sorting feature's not something users can expect initially. Rather, it's something DiPietro said could come at a later date.

It's clear that Twitch's UI across both PS4 and Xbox One is still a work in progress, or "squishy" as DiPietro obliquely put it. But what's not clear is how users will select and launch the app, or if they'll even be able to set Twitch sharing as default -- he couldn't say more. And while Twitch is essentially free to use, it remains to be seen whether or not console access to its video sharing service will be put behind a pay wall à la PS Plus or Xbox Gold. "That's entirely up to Sony," he said, and by Sony's own very public E3 promise, a remote possibility. Although, as Microsoft's recently proven again and again, you can never say never.

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Remember those rumors about Sony making a movie based upon the famed Gran Turismo racing games? Well, today at Gamescom 2013, Sony has officially announced that said film project is in the works. Unfortunately, Sony's not telling us anything about the story itself (other than fast cars being featured), but we do know it'll be a "full length feature film." Kazunori Yamauchi, Polyphony Digital head is helping make it along with filmmakers Mike de Luca and Dana Brunetti. When will their masterpiece be ready for theaters? We don't know. What we do know, however, is that the latest iteration of the Gran Turismo gaming series, GT 6 will be making its debut on December 6th of this year.

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Sony PlayStation Gamescom 2013 liveblog!

While Microsoft continues to trip over itself in the lead up to Xbox One, Sony's PlayStation 4 message is staying on target and sailing straight into gamers' good graces. And, after an undisputed win at E3 this year, there's little doubt Gamescom 2013 will slow Sony's roll, instead giving the company yet another opportunity to increase its already positive mindshare and deliver on next-gen promises (PS Vita Remote Play, anyone?).

So, what can we expect from Sony's center stage spectacle today? The company will probably dive a bit deeper into the particulars of its indie strategy and, hopefully, announce a hard date on that PS4 holiday release -- which is what most of us care about, anyway. Beyond that, it's anyone's guess. So, hang tight, we'll be back with the blow-by-blow (and every gloriously awkward corporate potshot) right here at 9AM PST / 12PM EST.

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EA Gamescom 2013 liveblog!

As one of the big three third-party publishers working on next-gen games, Electronic Arts is understandably making a big push at its annual Gamescom press event. Per usual, we'll be on the ground bringing you an enthralling liveblog straight from Cologne, Germany. Keep your eyes locked to this post and your browser refreshing feverishly, as the goings get going at 10AM EST.

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Get your Electronic Arts and Sony PlayStation liveblogs here today, live from Germany

Haven't got your fill of all things next generation? Well, stay tuned because Gamescom 2013 promises to shed a little more light on the coming console war and we're bringing the news to you live. While Microsoft's shied away from throwing a full blown presser here in Cologne, Germany, rival Sony's still got some PlayStation 4 (and Vita) secrets to share with the world at 10AM PST / 1PM EST today. But let's not get ahead of ourselves: Electronic Arts is also doing it up properly for this Euro-centric industry tradeshow, hosting its own live event at 7AM PST / 10AM EST. You can catch all the news as it happens at the times below.

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The Xbox One retail box will act as a dev kit, allowing developers and gamers alike to play in-progress code...but not at launch, apparently. That news comes from today's Microsoft event at Gamescom 2013, where Microsoft detailed its ID@Xbox program. After an approval process, indie devs will receive to dev kits free of cost from Microsoft -- the program is Microsoft's first phase of a multi-tiered approach to self-publishing on its Xbox One. Xbox VP Marc Whitten explained Microsoft's approach to Engadget in a recent interview:

"It's more of a timeframe thing. The vision of how the service and the console work together, how your console can be a dev kit, is a core part of the vision. It's how we built a ton of the architecture. But moving from a low-scale -- a small number of developers -- to a large scale, there's just more work to do there."

Whitten wouldn't give an exact timing on when Xbox One retail consoles will get development kit functionality. We'll keep putting the question to him and Microsoft as the year goes on.

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Microsoft announced a new Xbox One program this morning titled "Independent Developers @ Xbox," an internal initiative aimed at speeding the game publishing process for independent developers on Xbox One. The program enables indie devs to work with Microsoft directly on digitally publishing to Xbox One -- after an application approval process, Microsoft offers approved developers two free development kits and access to its Xbox One toolset (Kinect, Cloud, etc.). The application process costs nothing, nor do game updates, and Microsoft's handling the pricing structure. Xbox VP Marc Whitten tells Engadget that the process for approval is quick.

"Our goal is to be incredibly responsive," Whitten said. As for an exact turnaround time or deadline (like Apple's coveted two-week iOS approval window), Whitten wouldn't budge. "We're very motivated to go quickly, and our goal is to go as quickly as possible," he said. The same thing goes for the dev kits reaching approved devs; no hard deadline beyond "as soon as possible." When devs are approved and able to publish, they'll become "registered Xbox One developers," and thus able to self-publishing games on Microsoft's next game console. Approval also grants access to a variety of Xbox Live functionality, from Achievements to online multiplayer; developers will also gain access to the Kinect and SmartGlass functions. Priority for initial applications is being offered "to independent game developers who have a proven track record of shipping games on console, PC, mobile or tablet." Longtime Xbox Live evangelist Chris Charla is heading up the program.

The application process begins today (right here) and the first approvals start this fall. As for the plan to make every Xbox One a dev kit ... that's still in the works, but not ready for the Xbox One launch.

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TiVo's new Roamio DVRs include six tuners and integrated out of home streaming

The dream of watching whatever we want, wherever we want, just got one step closer with the new "Roamio" DVR platform from TiVo. Also known as the Series 5, the Roamio family includes a revamped user interface, up to six tuners and 3TB of storage. That's certainly enough space and tuners to record almost anything you might want, save for maybe the 4K director's cuts of Lord of the Rings. Perhaps more exciting, though, is the addition of out-of-home streaming. The Roamio Plus and Pro both include integrated TiVo Stream functionality, except it's not limited to the confines of your home network any longer -- an update will bring this to the existing TiVo Stream first, while Roamio customers will have to wait a bit longer. The other new update -- also coming to existing hardware -- is the long-awaited dynamic tuner allocation for the TiVo Mini, which frees up more tuners for recording and expands the new room limit to nine. What to Watch Now is coming to TiVo Central and there are new guide filters to help you find stuff to watch. Last but not least, there's a new HTML5 engine that powers a fresh YouTube app and Netflix app has received a minor update as well.

All three models also include a new RF remote as well as WiFi (finally!), but only the top two feature MoCA. You can pre-order the Roamio, Roamio Plus or Roamio Pro now for $199, $399, and $599, respectively (plus service). If you want to know more, then don't miss our full review.

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