Get a job: Insomniac is seeking experienced iOS programmers
"Insomniac Games is looking for a Sr iOS programmer! We are looking to you to help design and implement new game features, optimize for memory and performance, and provide tools for content creators."
20 Years of Mana: Secret of Mana's enduring influence
20 years ago,
Secret of Mana was released. What has made the game so enduring? And what inspirations does it offer? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Wooga: Being a developer will make us a strong publisher, too
Gamasutra speaks to Wooga CEO Jan Miczaika about why it's booting up publishing functions, how they work, what they're looking for, and why its developer background will be a real asset.
Tales of: The quiet, stalwart hero of Japanese RPGs
With this week's release of
Tales of Xillia (PS3), the
Tales of series continues to build a Western fan base. Gamasutra speaks to producer Hideo Baba to find out more about the franchise.
Video: Gender in game narrative, and what we lose by ignoring it
Panel discussion on the lack of diversity in the gaming industry and how that affects games as a whole.
A new exercise in video game preservation
A team of National Endowment for the Humanities grant recipients from the University of California, Santa Cruz discuss their plans to build a unified approach to game preservation.
PR tips for developers: Tradeshows and conventions
You can go to PAX and -- maybe -- lay groundwork for a breakout success. How do you determine whether or not you can or should go to a convention? Here's some advice from a PR pro.
Your game got copied. How do you respond?
From clones to copies -- how should you respond when your game gets ripped off? Attorney Stephen McArthur pores through cases of IP infringement inside and outside the game industry.
EA brings custom-built FIFA to emerging markets
With plenty of space for game developers to break into emerging markets around the world, Electronic Arts today announced that it is bringing special editions of its
FIFA series to Brazil and Russia.
A film director gets video games right in Starbreeze's Brothers
Josef Fares is not your typical video game designer -- he's actually a top Swedish film director by trade. But his film background has led him to create one of the most unique video games of recent times.
Valve's recent indie acquisition splits
Just eight months after a couple of former PopCap staffers were acquired by Valve, the two parties have made the decision to split.
GDC Europe 2013 adds Microsoft, Google, App Annie vendor sessions
Late additions to
GDC Europe 2013's vendor sessions include Microsoft's 'Commitment to Indie Success' and cross-platform talks, plus details on Google's Dev Day and in-depth App Annie analytics talks.
Indie aspirations: Is success a dream, illusion, or distraction?
Is it still possible to be the next
Braid, the next
Minecraft? Elizabeth Ryerson (
Dys4ia) considers what indie aspirations could, should, and can be.
Another id veteran has joined the Oculus VR team
Following John Carmack's move into full-time work at Oculus VR, another id Software executive -- Matt Hooper -- has also joined the team behind the virtual reality headset.
Clones, copies, and improvements to a formula
When someone clones your game, do you seek a lawyer or concentrate on building up a community? And are incremental improvements to an existing design a
good thing?
Game jamming with scientists
Rob Lockheart reports back from the Science Game Jam, held at the Field Museum of Natural History in Chicago -- in which scientists collaborated with developers to make knowledge into games.
Nexon's profits soar thanks to its Japanese mobile offerings
Tokyo-based online game publisher Nexon saw its earnings for the second fiscal quarter skyrocket, thanks mainly to surging mobile game sales in China, Korea and Japan.
Rebellion moves into browser games with Evil Genius Online
Sniper Elite studio Rebellion is the next big-name developer to release a game via Zynga's browser-based games platform, as the company revealed
Evil Genius Online this week.
An up-close look at Nintendo's growing digital sales business
Gamasutra analyst Matt Matthews takes an in-depth look at Nintendo's digital transition, and why the company has been slow to take up the shift to digital.
Get a job: Oversee market analytics for Play Games24x7
Play Games 24x7 is looking for a market analytics manager. "The right candidate will have extremely strong analytical skills and be a data-driven decision maker."
Gree's Modern War sees 600 percent revenue hike
Live events can be one way to extract increased traffic and revenue from free-to-play players. Gree reports that one of its titles,
Modern War, has done exceptionally well with large-scale events.
Postmortem: Keen Software House's Miner Wars 2081
It started as a one-man project and ended up a moderate indie success -- and over the course of development, a studio was built. What went right, what went wrong, and what could have gone better.
Trion Worlds shuts down San Diego office
Almost immediately after an announcement that
Scott Hartsman was rejoining the company as its new CEO, news has surfaced that Trion Worlds is closing its San Diego office.
Candy Crush Saga, Crysis, Tale of Tales talks added to GDC Europe 2013
New GDC Europe sessions include a postmortem on mega-hit
Candy Crush Saga, art production lessons from the
Crysis series, and Tale of Tales's sneak peek at three new games and the studio's next 10 years.
10 things you'll hear before your milestone is rejected
Sketchy comments from the developers, excuses from the publisher -- this list compiled by veteran producer David Mullich is an overview of why developers end up failing their milestone submissions.