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August 5, 2013





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Digital transition: Analyzing publishers' shift to digital games Exclusive  
by Matt Matthews [08.05.13]
Ubisoft, EA, Activision and Take-Two are rooted in physical retail -- but they've all been working to capitalize on digital game sales. Here's how the big four are managing the digital shift.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive

Games are art - but getting public funding for your art can be tough Exclusive 5
by Kris Ligman [08.02.13]
Alyce Myatt, director for Media Arts at the National Endowment for the Arts, explains what she looks for in video game applicants, and why only one game received a grant in the last round.
Alternative Funding, Business/Marketing, Exclusive

With EverQuest Next Landmark, SOE goes all-in on user-gen content 5
by Kris Graft [08.02.13]
Sony Online Entertainment pulled the veil back on the previously-announced MMO EverQuest Next, and also made a surprise game announcement.
Social/Online, Design, Business/Marketing, Video

Game grants: Getting governmental funds for serious games 2
by Gamasutra Community [08.02.13]
Governmental agencies give grants for research or business innovation -- often for serious game projects which don't aim to entertain but instead to educate. Learn more about getting this money.
Alternative Funding, Indie, Serious, Business/Marketing

Time to explore innovation in the FPS genre, game jam style Exclusive 2
by Mike Rose [08.02.13]
Last year's 7-Day FPS (7DFPS) game jam challenged developers to explore innovation in the tired old first-person shooter genre. Now the initiative is back...
Console/PC, Indie, Business/Marketing, Exclusive

Should you seek out capital funding for your game? Exclusive  
by Kris Graft [08.02.13]
Digital Capital's funding model offers project-based funding, with a concentration on digitally-distributed video games. Co-founder Todd Tribell explains.
Alternative Funding, Business/Marketing, Exclusive

Grants for your games: An interview with the National Endowment for the Humanities Exclusive  
by Kris Ligman [08.02.13]
The National Endowment for the Humanities' Office of Digital Humanities offers funding to developers and scholars of interactive media. Is this funding right for you?
Alternative Funding, Indie, Serious, Art, Production, Exclusive, Student/Education

No new Xbox Live Arcade Hits this month?  
by Gamasutra Community [08.02.13]
The Xbox Live Arcade charts are out, and July's game lineup was weak, Ryan Langley says. But did Xbox's PlayStation Plus-like free Games for Gold promotion have an effect on sales?
Console/PC, Indie, Business/Marketing

Programmers: It's time to work on your documentation 7
by Gamasutra Community [08.02.13]
Game code is often written to be highly functional -- and is rarely well documented. Programmer Timo Heinapurola of Bugbear Entertainment (Ridge Racer Unbounded) argues that it's essential.
Console/PC, Programming

It's free-to-play for another major Namco Bandai franchise 1
by Kris Graft [08.02.13]
Namco Bandai is continuing to adopt its recognizable game franchises to today's digital-centric business landscape.
Console/PC, Business/Marketing

Why smaller devs can win in the mobile game landscape 11
by Gamasutra Community [08.02.13]
30+ year industry veteran Chris Gray (Boulder Dash, EA) explains why small, independent developers like Imangi (Temple Run) will continue to make the big hits on mobile.
Smartphone/Tablet, Indie, Design, Business/Marketing

Video: The 'damsel in distress' trope in modern indie games 139
by Mike Rose [08.02.13]
The third part of Anita Sarkessian's Kickstarter-funded Tropes vs. Women in Video Games series explores how modern indie and mobile games have perpetuated the "damsel in distress" trope in video games.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video

Xbox One's insides have been tweaked since E3 8
by Mike Rose [08.02.13]
Microsoft said today that it has tweaked the insides of the upcoming Xbox One console since E3, in a bid to optimize the console in the run-up to launch.
Console/PC, Business/Marketing

Keep your day job: The costs of developing an indie game 6
by Gamasutra Community [08.02.13]
Casper Bodewitz knew his engineering background would help him understand game dev from a cost and schedule perspective. He shares his post-project thoughts on budgets and schedule here.
Alternative Funding, Indie, Production, Business/Marketing

Blog: Is Tiny Tower a game? 41
by Gamasutra Community [08.02.13]
After hearing good things about it, Jennifer Canada installed Tiny Tower and played it -- for 35 hours. It's left her wondering: From a design perspective, was she even playing a game at all?
Smartphone/Tablet, Design

We're not abandoning console games, says Square Enix 4
by Mike Rose [08.02.13]
"I can categorically say that we’re not abandoning core, triple-A console and PC games." - Phil Rogers, CEO of Square Enix's European and American branches, talks openly about the company's future.
Console/PC, Business/Marketing

Q&A;: Catching up with Kickstarter Exclusive 5
by Kris Ligman [08.02.13]
Kickstarter's head of community Cindy Au answers our burning questions, while also divulging general tips for those developers looking to get a Kickstarter underway at some point in the future.
Alternative Funding, Business/Marketing, Exclusive

Carmack: Xbox One and PlayStation 4 are 'essentially the same' 21
by Kris Ligman [08.01.13]
In his annual keynote for QuakeCon, John Carmack wrote off high-end graphics, and deemed next-generation consoles Xbox One and PlayStation 4 essentially identical pieces of hardware.
Console/PC, Programming, Art

How Quake came to one of the world's first online game services GDMag Exclusive  
by Ned Purdom [08.01.13]
In this reprint from the July 1997 issue of Game Developer magazine, id Software alum Ned Purdom reveals how Quake was first brought to the Total Entertainment Network in the late 1990s.
Console/PC, Social/Online, GD Mag, Business/Marketing, GD Mag Exclusive

As Titan evolves, Blizzard looks to keep WoW's lifeblood pumping 7
by Kris Ligman [08.01.13]
In an earnings call, Activision Blizzard addressed flagging World of Warcraft subscription numbers, and how the company is looking to prop up its MMO offerings in both the intermediate and long-term.
Console/PC, Social/Online, Business/Marketing