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August 5, 2013
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Digital transition: Analyzing publishers' shift to digital games Exclusive  
by Matt Matthews [08.05.13]
Ubisoft, EA, Activision and Take-Two are rooted in physical retail -- but they've all been working to capitalize on digital game sales. Here's how the big four are managing the digital shift.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Exclusive

With EverQuest Next Landmark, SOE goes all-in on user-gen content 5
by Kris Graft [08.02.13]
Sony Online Entertainment pulled the veil back on the previously-announced MMO EverQuest Next, and also made a surprise game announcement.
Business/Marketing, Design, Social/Online, Video

As Titan evolves, Blizzard looks to keep WoW's lifeblood pumping 7
by Kris Ligman [08.01.13]
In an earnings call, Activision Blizzard addressed flagging World of Warcraft subscription numbers, and how the company is looking to prop up its MMO offerings in both the intermediate and long-term.
Business/Marketing, Console/PC, Social/Online

Warface, ibb & obb, mobile analytics talks added to GDC Europe  
by Staff [08.01.13]
Extensive overviews of ibb & obb (pictured), and Crytek's free-to-play FPS Warface join Flurry's mobile analytics lecture in August's GDC Europe 2013 event in Germany.
Audio, Business/Marketing, Design, Programming, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

A single game as a lifelong hobby 17
by Gamasutra Community [07.30.13]
Players of video games jump from title to title. Players of traditional games like Go or Chess tend to find one game they love above all others. What can video games do to emulate that loyalty?
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

How Quake came to one of the world's first online game services GDMag Exclusive  
by Ned Purdom [08.01.13]
In this reprint from the July 1997 issue of Game Developer magazine, id Software alum Ned Purdom reveals how Quake was first brought to the Total Entertainment Network in the late 1990s.
Business/Marketing, Console/PC, Social/Online, GD Mag, GD Mag Exclusive

Get a job: Zenimax's Battlecry Studios is seeking character artists  
by Kris Ligman [08.01.13]
"We are looking for a Character Artist with the motivation and desire to work on a world class team to build awesome and amazing characters for an upcoming online title."
Art, Social/Online, Recruitment

Social casino company Slingo acquired for $15.6 million  
by Mike Rose [08.01.13]
Social games company Slingo has been acquired by internet services company RealNetworks, as the latter looks to forge a path into the world of social casino games.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet


When players buy your game before it's done: Expert tips on alpha funding 3
by Mike Rose [07.30.13]
Interested in alpha funding? Find out what you need to know first -- from Dean Hall (DayZ), Chris Simpson (Project Zomboid), and of course Markus "Notch" Persson (Minecraft), among others.
Business/Marketing, Production, Console/PC, Indie, Social/Online, Crowdfunding, Alternative Funding

He Loves Bees: An interview with Xbox's experimental storyteller 2
by Kris Ligman [07.19.13]
Gamasutra sits down with Elan Lee, father of the Alternate Reality Game (including Halo 2's landmark I Love Bees campaign), to discuss his new work with Microsoft and a future beyond the ARG.
Business/Marketing, Design, Interview, Console/PC, Social/Online, Exclusive

The Shame Game: An Interview With Jesse Schell 32
by Brandon Sheffield [07.16.13]
Can free-to-play feel good? Should it be incorporated into every game? Jesse Schell talks about where the model works, where it doesn't, and looks at it in the context of other industries -- and then talks about how he wants to lead us to a game utopia.
Design, Interview, Social/Online

An Inviting Mini-World: How Nintendo Made Animal Crossing 3
by Christian Nutt [06.20.13]
Animal Crossing: New Leaf is selling fast and sucking players in. How does Nintendo make a simple premise so utterly captivating? Nintendo producer Katsuya Eguchi explains in this new interview.
Design, Interview, Console/PC, Social/Online

Inside the striking art and design of Hawken 9
by Brandon Sheffield [06.03.13]
Hawken leader and Adhesive game's CEO Khang Le has been doing visual development for movies and games for years, and he took a unique approach to the game's art and design. Rather than aiming for the moon, he and his team tried to create a game that played to the strengths of its members.
Business/Marketing, Art, Interview, Console/PC, Social/Online


Some initial descriptive statistics from Survey One  
by Greg Lastowka [08.03.13]
Some interesting charts from Survey One that seem to confirm some common assumptions about levels of participation in platforms and genres.
Business/Marketing, Social/Online

Ethics, Economics and Crowdfunding  
by Orcun Nisli [08.02.13]
Creative director of Monochroma (Recently on Kickstarter) discusses the history of video games and why crowdfunding is a milestone for ethics of video game economics.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

What will it take for any MMORPG to overtake World of Warcraft? 4
by Matt Rider [08.01.13]
The following article was originaly published as a response to a question on Quora on 10 Nov, 2012.
Production, Social/Online

Know when to fold 'em: how to quit your live, free-to-play game 4
by Ethan Levy [07.30.13]
In this post, producer and monetization consultant Levy discusses difficult yet important challenge of quitting development on a live, free-to-play game.
Business/Marketing, Production, Indie, Social/Online, Smartphone/Tablet

The Rational Design Handbook: An Intro to RLD  
by Luke McMillan [07.29.13]
Some of the biggest game developers use a form of rational metrics to help mitigate risk. This article is the first in a series which examines one particular implementation of Rational Design / Rational Level Design.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Ubisoft Abudhabi — Abudhabi, Ab, ARE
[08.04.13]
Senior Lead Artist

Art / Animation, Executive / Management, Social / Online Games

Merge Interactive — Austin, TX, USA
[08.02.13]
Senior Game Designer
Senior Game Designers conceive, evaluate, document, implement and refine game designs. They often lead project design efforts. They also stay aware of the goals of their current product and assist the Producer in creating schedules and identifying project risks. Senior Game Designers apply up-to-date domain expertise, produce exemplary work and mentor less experienced designers.
Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games

Piranha Games Inc — Vancouver, BC, CAN
[08.02.13]
Senior Systems Engineer
Do you have a natural tendency to look for and solve problems in order to satisfy your curiosity? Do you often find yourself thinking of ways to innovate and improve? If your answers are YES, we want to hear from you! Piranha Games has opportunities for Senior Systems Engineer to join our growing Engineering team. In this position, you will provide your expertise in modern system software architecture and runtime optimization. You will also be hands on and demonstrate superior programming skill
Programmer / Engineer, Console / PC Games, Social / Online Games





Merge Interactive — Austin, TX, USA
[08.01.13]
Network Software Engineer
Network Software Engineers are knowledgeable and thorough software developers with proven experience in the design and implementation of network infrastructure and services. They stay aware of the goals of their current project and assist the VP of Product Development and Producer in achieving those goals and identifying project risks.
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games

Gameloft — New Orleans, LA, USA
[08.01.13]
Technical Director
Gameloft New Orleans has a fantastic opportunity for a Technical Director with a strong background in engines, graphics, leadership and management! Apply today to this can't-miss opportunity to work with an incredibly passionate and talented team where you can grow yourself and others!
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games

Gameloft — New Orleans, LA, USA
[08.01.13]
Lead Developer
Gameloft is looking for a technically strong Lead Developer with graphics and/or engine expertise for exciting projects in the growing New Orleans studio! If you are passionate about making great games, you need to apply today!
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games