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August 5, 2013
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Digital transition: Analyzing publishers' shift to digital games Exclusive  
by Matt Matthews [08.05.13]
Ubisoft, EA, Activision and Take-Two are rooted in physical retail -- but they've all been working to capitalize on digital game sales. Here's how the big four are managing the digital shift.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Exclusive

Video: The 'damsel in distress' trope in modern indie games 139
by Mike Rose [08.02.13]
The third part of Anita Sarkessian's Kickstarter-funded Tropes vs. Women in Video Games series explores how modern indie and mobile games have perpetuated the "damsel in distress" trope in video games.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet, Video

Blog: Is Tiny Tower a game? 41
by Gamasutra Community [08.02.13]
After hearing good things about it, Jennifer Canada installed Tiny Tower and played it -- for 35 hours. It's left her wondering: From a design perspective, was she even playing a game at all?
Design, Smartphone/Tablet

'A shooter like Bejeweled Blitz': The Drowning's unusual mandate Exclusive 1
by Leigh Alexander [08.01.13]
DeNA's always-outspoken Ben Cousins talks about The Drowning, Scattered Entertainment's attempt to address the evolving mobile space.
Business/Marketing, Design, Production, Smartphone/Tablet, Exclusive

Warface, ibb & obb, mobile analytics talks added to GDC Europe  
by Staff [08.01.13]
Extensive overviews of ibb & obb (pictured), and Crytek's free-to-play FPS Warface join Flurry's mobile analytics lecture in August's GDC Europe 2013 event in Germany.
Audio, Business/Marketing, Design, Programming, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

A single game as a lifelong hobby 17
by Gamasutra Community [07.30.13]
Players of video games jump from title to title. Players of traditional games like Go or Chess tend to find one game they love above all others. What can video games do to emulate that loyalty?
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Why smaller devs can win in the mobile game landscape 11
by Gamasutra Community [08.02.13]
30+ year industry veteran Chris Gray (Boulder Dash, EA) explains why small, independent developers like Imangi (Temple Run) will continue to make the big hits on mobile.
Business/Marketing, Design, Indie, Smartphone/Tablet

Social casino company Slingo acquired for $15.6 million  
by Mike Rose [08.01.13]
Social games company Slingo has been acquired by internet services company RealNetworks, as the latter looks to forge a path into the world of social casino games.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet


Postmortem: Pangalore's Knightly Adventure 3
by Doyon Kim [06.21.13]
A 3D Unity MMO for smartphones and social networks -- one which has cloud-based saving and social elements? Oh, and it's the company's first game ever -- developed across two continents? No big deal.
Business/Marketing, Postmortem, Production, Art, Smartphone/Tablet

Advanced Audio Streaming in Unity 11
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Characters and Worldbuilding: Analyzing the Strength of Japanese Games 42
by Zack Wood [05.31.13]
Zack Wood studied game design in Japan, and here shares the philosophies that inform the rich, appealing worlds and characters of games developed in that country -- a new way of looking at building your worlds and creating their inhabitants.
Design, Art, Console/PC, Indie, Smartphone/Tablet

Intro to User Analytics 4
by Magy Seif El-Nasr, Alessandro Canossa, Anders Drachen [05.30.13]
An intro to analytics written by the editors of Game Analytics: Maximizing the Value of Player Data, a compendium of insights from more than 50 experts in industry and research, which covers the most relevant questions: what to track, and how to analyze the data.
Business/Marketing, Design, Game Developer Magazine, Console/PC, Social/Online, Smartphone/Tablet, GD Mag, GD Mag Exclusive

Internal Indies 1
by Steve Stopps [05.29.13]
Are there lessons from indie development that can be utilized in a larger, established studio setting? In order to answer this question, Blitz Game Studios started a simple experiment: inviting five senior developers to form a team with complete creative freedom.
Business/Marketing, Production, Game Developer Magazine, Console/PC, Indie, Smartphone/Tablet, GD Mag, GD Mag Exclusive


Screw Science, Embrace Mysticism 2
by Scott Sheppard [08.02.13]
For once, the natural tension between definition and ambiguity gives static media like books and movies a one up on games, a lead that games will never be able to win. See how magic is portrayed in each medium to understand why.
Design, Console/PC, Indie, Smartphone/Tablet

Ethics, Economics and Crowdfunding  
by Orcun Nisli [08.02.13]
Creative director of Monochroma (Recently on Kickstarter) discusses the history of video games and why crowdfunding is a milestone for ethics of video game economics.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Randomly Generating Puzzles in Perfection.  
by Greg Lobanov [08.01.13]
A detailing of the logic behind the puzzle generation in the shape-cutting game Perfection.
Programming, Smartphone/Tablet

David vs Goliath – Why smaller developers can win in the new mobile gaming landscape 11
by Chris Gray [07.31.13]
Chris Gray gives us a history lesson on how David beat Goliath and takes a look at how four small game developers tapped their inner David and found success on the mobile platform.
Business/Marketing, Smartphone/Tablet

Leadwerks 3 to support Linux, Ouya, Blender, and much more.  
by Chris Vossen [07.31.13]
Bolstered by a successful Kickstarter campaign, the Leadwerks Engine 3 continues its expansion by adding support for Linux, Ouya, Blender, and 64-bit builds.
Design, Programming, Art, Console/PC, Smartphone/Tablet


Merge Interactive — Austin, TX, USA
[08.02.13]
Senior Game Designer
Senior Game Designers conceive, evaluate, document, implement and refine game designs. They often lead project design efforts. They also stay aware of the goals of their current product and assist the Producer in creating schedules and identifying project risks. Senior Game Designers apply up-to-date domain expertise, produce exemplary work and mentor less experienced designers.
Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games

University of California Santa Cruz — Santa Cruz, CA, USA
[08.02.13]
Game Programmer
We are looking for a talented Game Programmer to work on a unique iPad puzzle game. You will be a key contributor to a research project focused on making software less buggy via crowd-sourced gameplay. Our team is very collaborative, and you will have many opportunities to contribute to the game's design. We work on the UCSC campus in Santa Cruz, California, surrounded by fascinating people, glorious redwoods, and miles of hiking trails just outside our back door.
Programmer / Engineer, Smartphone / Tablet Games

Merge Interactive — Austin, TX, USA
[08.01.13]
Network Software Engineer
Network Software Engineers are knowledgeable and thorough software developers with proven experience in the design and implementation of network infrastructure and services. They stay aware of the goals of their current project and assist the VP of Product Development and Producer in achieving those goals and identifying project risks.
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games

Gameloft — New Orleans, LA, USA
[08.01.13]
Technical Director
Gameloft New Orleans has a fantastic opportunity for a Technical Director with a strong background in engines, graphics, leadership and management! Apply today to this can't-miss opportunity to work with an incredibly passionate and talented team where you can grow yourself and others!
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games

Gameloft — New Orleans, LA, USA
[08.01.13]
Lead Developer
Gameloft is looking for a technically strong Lead Developer with graphics and/or engine expertise for exciting projects in the growing New Orleans studio! If you are passionate about making great games, you need to apply today!
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games


Publishers Clearing House — New York, NY, USA
[07.31.13]
Front-End Games Developer

OTHER, Social / Online Games, Smartphone / Tablet Games

SEGA of America — San Francisco, CA, USA
[07.31.13]
Mobile Technical Specialist

Smartphone / Tablet Games