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August 5, 2013
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Keep your day job: The costs of developing an indie game 6
by Gamasutra Community [08.02.13]
Casper Bodewitz knew his engineering background would help him understand game dev from a cost and schedule perspective. He shares his post-project thoughts on budgets and schedule here.
Business/Marketing, Production, Indie, Alternative Funding

Time to explore innovation in the FPS genre, game jam style Exclusive 2
by Mike Rose [08.02.13]
Last year's 7-Day FPS (7DFPS) game jam challenged developers to explore innovation in the tired old first-person shooter genre. Now the initiative is back...
Business/Marketing, Console/PC, Indie, Exclusive

Video: The 'damsel in distress' trope in modern indie games 138
by Mike Rose [08.02.13]
The third part of Anita Sarkessian's Kickstarter-funded Tropes vs. Women in Video Games series explores how modern indie and mobile games have perpetuated the "damsel in distress" trope in video games.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet, Video

How contest wins and world travel helped fund, form Antichamber Exclusive  
by Christian Nutt [08.01.13]
Alexander Bruce's Antichamber was bolstered by contest wins. In this interview, he discusses the contest experience, and what funding he didn't take.
Business/Marketing, Console/PC, Indie, Exclusive, Alternative Funding

Beyond Kickstarter: Three game devs who crowdfunded on their own Exclusive 2
by Mike Rose [07.31.13]
There are possibilities for crowdfunding outside of Kickstarter. Numerous studios are having a crack at their own crowdfunding initiatives, ditching Kickstarter in favor of going it alone.
Business/Marketing, Console/PC, Indie, Exclusive, Crowdfunding, Alternative Funding

How Execution Labs puts Canadian independents on the fast track Exclusive  
by Kris Ligman [08.01.13]
In November 2012, industry veteran Jason Della Rocca set out to establish a new kind of games incubator program in Montreal. Gamasutra catches up with Della Rocca to hear how Execution Lab's new teams are doing.
Business/Marketing, Indie, Exclusive, Crowdfunding, Alternative Funding

Warface, ibb & obb, mobile analytics talks added to GDC Europe  
by Staff [08.01.13]
Extensive overviews of ibb & obb (pictured), and Crytek's free-to-play FPS Warface join Flurry's mobile analytics lecture in August's GDC Europe 2013 event in Germany.
Audio, Business/Marketing, Design, Programming, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

A single game as a lifelong hobby 17
by Gamasutra Community [07.30.13]
Players of video games jump from title to title. Players of traditional games like Go or Chess tend to find one game they love above all others. What can video games do to emulate that loyalty?
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet


When players buy your game before it's done: Expert tips on alpha funding 3
by Mike Rose [07.30.13]
Interested in alpha funding? Find out what you need to know first -- from Dean Hall (DayZ), Chris Simpson (Project Zomboid), and of course Markus "Notch" Persson (Minecraft), among others.
Business/Marketing, Production, Console/PC, Indie, Social/Online, Crowdfunding, Alternative Funding

Why Super Metroid's Hacking Community is Still Going Strong 15
by Victoria Earl [07.24.13]
We take a look at the reasons behind the 1994 game's active mod scene -- exploring which elements of the game's original design, its place in the series, and fan reaction have fostered a rich community.
Console/PC, Indie, History

The Ouya Experience: What game developers think so far 24
by Kris Graft [07.22.13]
Ouya game developers sound off on their experience with the recently-launched console.
Indie

Dwarf Fortress in 2013 14
by Mike Rose [07.02.13]
Gamasutra speaks to Tarn Adams, creator of the iconoclastic and unique simulation game, about his future plans, why he doesn't fraternize with developers, and why he resolutely refuses to sell out.
Business/Marketing, Design, Interview, Indie

Variants: The Challenge of Changeable Design 18
by Keith Burgun [06.12.13]
If achievements should be abandoned because they're counter to good design practices, what should take their place? Variants, Keith Burgun argues, and in this article he explains what they are and are not.
Design, Console/PC, Indie


The Phil Fish Narrative  
by Kevin Wong [08.05.13]
Kevin Wong shares his thoughts on the drama surrounding Phil Fish's story and why we love underdog stories.
Design, Indie

Beginner guide to making a video game: Let's Make a Prototype!  
by Arseniy Shved [08.04.13]
In this series of articles I'm describing the way I'm developing a platformer. The topic of this article is the first, most simple prototype of the game.
Design, Indie

Making videogames without killing yourself  
by Robert Fearon [08.04.13]
Videogames are great and life is short, we're going to make the best of both.
Business/Marketing, Production, Serious, Indie

Beginner guide to making a video game: Setting the scope of the game.  
by Arseniy Shved [08.03.13]
In this series of articles I report the way I am developing a game from scratch. And I'll start from defining the central idea.
Design, Indie

JumpCore, or How I Became an Indie Dev 2
by Cameron Petty [08.02.13]
An epic post detailing the long and winding journey that JumpCore Productions has taken thus far in its ongoing quest to summon the Undead Overlord.
Business/Marketing, Indie