Dirty Game Development Tricks20 by Game Developer Magazine Staff[06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive
Programmers: It's time to work on your documentation7 by Gamasutra Community [08.02.13]
Game code is often written to be highly functional -- and is rarely well documented. Programmer Timo Heinapurola of Bugbear Entertainment (Ridge Racer Unbounded) argues that it's essential.
Programming, Console/PC
Lessons learned making a 7-day RTS2 by Gamasutra Community [08.01.13]
Jamie Fristrom (Spider-Man 2) got a great prototype out of the 7drts game jam, and here shares what he learned from spending a week making a game.
Programming, Production, Indie
What documentation?7 by Timo Heinapurola[07.31.13]
In this post I talk about why documentation is so important in game programming. I also give some hints on how you could approach documentation so that it does not become just another necessary evil.
Programming
Procedural Terrain by Josh Klint[07.30.13]
I wanted to add some default procedural generation tools in the Leadwerks 3.1 terrain editor. The goal is to let the user input a few parameters to control the appearance of their terrain and auto-generate a landscape that looks good.
Programming, Console/PC, Indie, Smartphone/Tablet
Piranha Games Inc —
Vancouver,
BC,
CAN
[08.02.13] Senior Systems Engineer
Do you have a natural tendency to look for and solve problems in order to satisfy your curiosity? Do you often find yourself thinking of ways to innovate and improve? If your answers are YES, we want to hear from you!
Piranha Games has opportunities for Senior Systems Engineer to join our growing Engineering team. In this position, you will provide your expertise in modern system software architecture and runtime optimization. You will also be hands on and demonstrate superior programming skill
Programmer / Engineer, Console / PC Games, Social / Online Games
University of California Santa Cruz —
Santa Cruz,
CA,
USA
[08.02.13] Game Programmer
We are looking for a talented Game Programmer to work on a unique iPad puzzle game. You will be a key contributor to a research project focused on making software less buggy via crowd-sourced gameplay. Our team is very collaborative, and you will have many opportunities to contribute to the game's design. We work on the UCSC campus in Santa Cruz, California, surrounded by fascinating people, glorious redwoods, and miles of hiking trails just outside our back door.
Programmer / Engineer, Smartphone / Tablet Games
Academy of Interactive Entertainment —
Lafayette,
LA,
USA
[08.02.13] Game Programmer
Bigpoint GmbH —
Hamburg,
Ha,
DEU
[08.02.13] Senior/ Associate Game Developer PHP (Backend)
We are looking for motivated and passionate Game Developer that aspires to take browser games to the next level. In ambitious projects you will build up and maintain high-value game productions as PHP Software Engineer in a multi-disciplinary team. With your experience, preferably from previous game developments, you are able to provide a strong technical background and are motivated to create great games!
Programmer / Engineer
Blizzard Entertainment —
Irvine,
CA,
USA
[08.01.13] Senior Software Engineer, Server
Blizzard Entertainment is seeking an experienced server software engineer for the Diablo III team. This position is for a senior software engineer who will focus on network communication, player interaction across server boundaries, security countermeasures, maintenance, and game feature implementation.
Programmer / Engineer
Blizzard Entertainment —
Irvine,
CA,
USA
[08.01.13] Senior Software Engineer, Engine / Graphics
Blizzard Entertainment is seeking an experienced engine programmer to focus on core engine development for our next generation MMO. This position primarily involves working with designers, game programmers, and fellow engine programmers to develop, and refine key engine systems that contribute to the creation of Blizzard Entertainment's next industry-changing game experience.
Programmer / Engineer
Blizzard Entertainment —
Irvine,
CA,
USA
[08.01.13] Lead Software Engineer
Blizzard Entertainment is looking for an individual to help lead our programming and technological efforts on one of our product development teams. The lead software engineer will establish and maintain technical leadership and direction for the project and team
Programmer / Engineer
Bethesda Softworks —
Rockville,
MD,
USA
[08.01.13] Game Programmer
Bethesda Game Studios is looking for talented programmers to join our team that is pushing the bleeding-edge of RPG development for the PC and future-generation consoles. In this role the Game Programmer will write and develop application specific code based on design requirements. The Game Programmer will work closely with artists, lead engine programmers, designers and producers to implement game features.
Programmer / Engineer
Airtight Games —
Redmond/Seattle,
WA,
USA
[08.01.13] Senior Graphics Programmer
Airtight Games is a group of industry veterans formed around the core of the team that produced the award-winning, 90-ranked game "Crimson Skies: High Road to Revenge" and the highly anticipated new IP, Quantum Conundrum, developed with Square Enix." We are in production on another original AAA IP with a top-tier publisher and we are recruiting top-notch talent for several key positions. This is a chance to get on board a unique project with a quality-focused development and publishing team.
Programmer / Engineer
Merge Interactive —
Austin,
TX,
USA
[08.01.13] Network Software Engineer
Network Software Engineers are knowledgeable and thorough software developers with proven experience in the design and implementation of network infrastructure and services. They stay aware of the goals of their current project and assist the VP of Product Development and Producer in achieving those goals and identifying project risks.
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games