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August 5, 2013
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The SCUMM Diary: Stories behind one of the greatest game engines ever made 10
by Mike Bevan, Staff [07.12.13]
It's rare that the mention of a video game engine can elicit emotions nearly as strong as the games that it powers, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder tells the stories behind the well-regarded engine.
Design, Programming, Production

Dirty Game Development Tricks 20
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 1
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension 11
by Whitney Wade, Chacko Sonny [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Advanced Audio Streaming in Unity 11
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet


Programmers: It's time to work on your documentation 7
by Gamasutra Community [08.02.13]
Game code is often written to be highly functional -- and is rarely well documented. Programmer Timo Heinapurola of Bugbear Entertainment (Ridge Racer Unbounded) argues that it's essential.
Programming, Console/PC

Carmack: Xbox One and PlayStation 4 are 'essentially the same' 21
by Kris Ligman [08.01.13]
In his annual keynote for QuakeCon, John Carmack wrote off high-end graphics, and deemed next-generation consoles Xbox One and PlayStation 4 essentially identical pieces of hardware.
Programming, Art, Console/PC

Lessons learned making a 7-day RTS 2
by Gamasutra Community [08.01.13]
Jamie Fristrom (Spider-Man 2) got a great prototype out of the 7drts game jam, and here shares what he learned from spending a week making a game.
Programming, Production, Indie


Using Software Engineering to Streamline a 7-day RTS  
by Ferdinand Joseph Fernandez [08.02.13]
So how do you manage something as complex as a real-time strategy game? Especially if you’re a single programmer doing the whole thing with just 7 days? I did mine with standard software engineering principles.
Programming

Randomly Generating Puzzles in Perfection.  
by Greg Lobanov [08.01.13]
A detailing of the logic behind the puzzle generation in the shape-cutting game Perfection.
Programming, Smartphone/Tablet

Leadwerks 3 to support Linux, Ouya, Blender, and much more.  
by Chris Vossen [07.31.13]
Bolstered by a successful Kickstarter campaign, the Leadwerks Engine 3 continues its expansion by adding support for Linux, Ouya, Blender, and 64-bit builds.
Design, Programming, Art, Console/PC, Smartphone/Tablet

What documentation? 7
by Timo Heinapurola [07.31.13]
In this post I talk about why documentation is so important in game programming. I also give some hints on how you could approach documentation so that it does not become just another necessary evil.
Programming

Procedural Terrain  
by Josh Klint [07.30.13]
I wanted to add some default procedural generation tools in the Leadwerks 3.1 terrain editor. The goal is to let the user input a few parameters to control the appearance of their terrain and auto-generate a landscape that looks good.
Programming, Console/PC, Indie, Smartphone/Tablet


Piranha Games Inc — Vancouver, BC, CAN
[08.02.13]
Senior Systems Engineer
Do you have a natural tendency to look for and solve problems in order to satisfy your curiosity? Do you often find yourself thinking of ways to innovate and improve? If your answers are YES, we want to hear from you! Piranha Games has opportunities for Senior Systems Engineer to join our growing Engineering team. In this position, you will provide your expertise in modern system software architecture and runtime optimization. You will also be hands on and demonstrate superior programming skill
Programmer / Engineer, Console / PC Games, Social / Online Games

University of California Santa Cruz — Santa Cruz, CA, USA
[08.02.13]
Game Programmer
We are looking for a talented Game Programmer to work on a unique iPad puzzle game. You will be a key contributor to a research project focused on making software less buggy via crowd-sourced gameplay. Our team is very collaborative, and you will have many opportunities to contribute to the game's design. We work on the UCSC campus in Santa Cruz, California, surrounded by fascinating people, glorious redwoods, and miles of hiking trails just outside our back door.
Programmer / Engineer, Smartphone / Tablet Games

Academy of Interactive Entertainment — Lafayette, LA, USA
[08.02.13]
Game Programmer

Educator / Instructor, Programmer / Engineer

Bigpoint GmbH — Hamburg, Ha, DEU
[08.02.13]
Senior/ Associate Game Developer PHP (Backend)
We are looking for motivated and passionate Game Developer that aspires to take browser games to the next level. In ambitious projects you will build up and maintain high-value game productions as PHP Software Engineer in a multi-disciplinary team. With your experience, preferably from previous game developments, you are able to provide a strong technical background and are motivated to create great games!
Programmer / Engineer

Blizzard Entertainment — Irvine, CA, USA
[08.01.13]
Senior Software Engineer, Server
Blizzard Entertainment is seeking an experienced server software engineer for the Diablo III team. This position is for a senior software engineer who will focus on network communication, player interaction across server boundaries, security countermeasures, maintenance, and game feature implementation.
Programmer / Engineer

Blizzard Entertainment — Irvine, CA, USA
[08.01.13]
Senior Software Engineer, Engine / Graphics
Blizzard Entertainment is seeking an experienced engine programmer to focus on core engine development for our next generation MMO. This position primarily involves working with designers, game programmers, and fellow engine programmers to develop, and refine key engine systems that contribute to the creation of Blizzard Entertainment's next industry-changing game experience.
Programmer / Engineer

Blizzard Entertainment — Irvine, CA, USA
[08.01.13]
Lead Software Engineer
Blizzard Entertainment is looking for an individual to help lead our programming and technological efforts on one of our product development teams. The lead software engineer will establish and maintain technical leadership and direction for the project and team
Programmer / Engineer

Bethesda Softworks — Rockville, MD, USA
[08.01.13]
Game Programmer
Bethesda Game Studios is looking for talented programmers to join our team that is pushing the bleeding-edge of RPG development for the PC and future-generation consoles. In this role the Game Programmer will write and develop application specific code based on design requirements. The Game Programmer will work closely with artists, lead engine programmers, designers and producers to implement game features.
Programmer / Engineer

Airtight Games — Redmond/Seattle, WA, USA
[08.01.13]
Senior Graphics Programmer
Airtight Games is a group of industry veterans formed around the core of the team that produced the award-winning, 90-ranked game "Crimson Skies: High Road to Revenge" and the highly anticipated new IP, Quantum Conundrum, developed with Square Enix." We are in production on another original AAA IP with a top-tier publisher and we are recruiting top-notch talent for several key positions. This is a chance to get on board a unique project with a quality-focused development and publishing team.
Programmer / Engineer

Merge Interactive — Austin, TX, USA
[08.01.13]
Network Software Engineer
Network Software Engineers are knowledgeable and thorough software developers with proven experience in the design and implementation of network infrastructure and services. They stay aware of the goals of their current project and assist the VP of Product Development and Producer in achieving those goals and identifying project risks.
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games