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August 10, 2013
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  Get a job: Insomniac is seeking experienced iOS programmers
image "Insomniac Games is looking for a Sr iOS programmer! We are looking to you to help design and implement new game features, optimize for memory and performance, and provide tools for content creators."
1 20 Years of Mana: Secret of Mana's enduring influence
image 20 years ago, Secret of Mana was released. What has made the game so enduring? And what inspirations does it offer? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
3 Wooga: Being a developer will make us a strong publisher, too
image Gamasutra speaks to Wooga CEO Jan Miczaika about why it's booting up publishing functions, how they work, what they're looking for, and why its developer background will be a real asset.
7 Tales of: The quiet, stalwart hero of Japanese RPGs Exclusive
image With this week's release of Tales of Xillia (PS3), the Tales of series continues to build a Western fan base. Gamasutra speaks to producer Hideo Baba to find out more about the franchise.
3 Video: Gender in game narrative, and what we lose by ignoring it
image Panel discussion on the lack of diversity in the gaming industry and how that affects games as a whole.
  A new exercise in video game preservation
image A team of National Endowment for the Humanities grant recipients from the University of California, Santa Cruz discuss their plans to build a unified approach to game preservation.
1 PR tips for developers: Tradeshows and conventions
image You can go to PAX and -- maybe -- lay groundwork for a breakout success. How do you determine whether or not you can or should go to a convention? Here's some advice from a PR pro.
8 Your game got copied. How do you respond?
image From clones to copies -- how should you respond when your game gets ripped off? Attorney Stephen McArthur pores through cases of IP infringement inside and outside the game industry.
  EA brings custom-built FIFA to emerging markets
image With plenty of space for game developers to break into emerging markets around the world, Electronic Arts today announced that it is bringing special editions of its FIFA series to Brazil and Russia.
8 A film director gets video games right in Starbreeze's Brothers Exclusive
image Josef Fares is not your typical video game designer -- he's actually a top Swedish film director by trade. But his film background has led him to create one of the most unique video games of recent times.
  Valve's recent indie acquisition splits
image Just eight months after a couple of former PopCap staffers were acquired by Valve, the two parties have made the decision to split.
  GDC Europe 2013 adds Microsoft, Google, App Annie vendor sessions
image Late additions to GDC Europe 2013's vendor sessions include Microsoft's 'Commitment to Indie Success' and cross-platform talks, plus details on Google's Dev Day and in-depth App Annie analytics talks.
12 Indie aspirations: Is success a dream, illusion, or distraction?
image Is it still possible to be the next Braid, the next Minecraft? Elizabeth Ryerson (Dys4ia) considers what indie aspirations could, should, and can be.
  Another id veteran has joined the Oculus VR team
image Following John Carmack's move into full-time work at Oculus VR, another id Software executive -- Matt Hooper -- has also joined the team behind the virtual reality headset.
3 Clones, copies, and improvements to a formula
image When someone clones your game, do you seek a lawyer or concentrate on building up a community? And are incremental improvements to an existing design a good thing?
3 Game jamming with scientists
image Rob Lockheart reports back from the Science Game Jam, held at the Field Museum of Natural History in Chicago -- in which scientists collaborated with developers to make knowledge into games.
  Nexon's profits soar thanks to its Japanese mobile offerings
image Tokyo-based online game publisher Nexon saw its earnings for the second fiscal quarter skyrocket, thanks mainly to surging mobile game sales in China, Korea and Japan.
1 Rebellion moves into browser games with Evil Genius Online
image Sniper Elite studio Rebellion is the next big-name developer to release a game via Zynga's browser-based games platform, as the company revealed Evil Genius Online this week.
5 An up-close look at Nintendo's growing digital sales business Exclusive
image Gamasutra analyst Matt Matthews takes an in-depth look at Nintendo's digital transition, and why the company has been slow to take up the shift to digital.
  Get a job: Oversee market analytics for Play Games24x7
image Play Games 24x7 is looking for a market analytics manager. "The right candidate will have extremely strong analytical skills and be a data-driven decision maker."
  Gree's Modern War sees 600 percent revenue hike
image Live events can be one way to extract increased traffic and revenue from free-to-play players. Gree reports that one of its titles, Modern War, has done exceptionally well with large-scale events.
5 Postmortem: Keen Software House's Miner Wars 2081
image It started as a one-man project and ended up a moderate indie success -- and over the course of development, a studio was built. What went right, what went wrong, and what could have gone better.
2 Trion Worlds shuts down San Diego office
image Almost immediately after an announcement that Scott Hartsman was rejoining the company as its new CEO, news has surfaced that Trion Worlds is closing its San Diego office.
1 Candy Crush Saga, Crysis, Tale of Tales talks added to GDC Europe 2013
image New GDC Europe sessions include a postmortem on mega-hit Candy Crush Saga, art production lessons from the Crysis series, and Tale of Tales's sneak peek at three new games and the studio's next 10 years.
1 10 things you'll hear before your milestone is rejected
image Sketchy comments from the developers, excuses from the publisher -- this list compiled by veteran producer David Mullich is an overview of why developers end up failing their milestone submissions.

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3 Organ Trail: Director's Cut One Year Sales Figures
by Ryan Wiemeyer
A comprehensive look as the sales and profits of the various platforms we release Organ Trail:...
  The future past days of publishing
by Majdi Kraiem
In this post I share my thoughts about the publishing and financing models in our industry and where...
  The Real Meaning of Work for Hire
by Dan Rogers
What does work made for hire mean, and how does it affect your ownership of the assets you create...
3 Exploitative Game Design: Beyond the F2P Debate
by E McNeill
Ethics matter in game design, but it's not about F2P.
  The New Dramaturgy Pt 1: Introduction to Gamic Dramaturgy
by Evan Hill
Part 1 of a 4 Part series on Dramatic Structure in games. This week's article is an introduction to...

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Motion Logic Studios LLC
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Forge Studios
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Design First Media
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SomaTone Interactive Audio
SomaTone Interactive Audio With over 1000 titles to our credit, SomaTone is the #1 provider of audio and art in games, period. Our active clients include Activision, Electronic Arts, Ubisoft, Zynga, Playdom, Big Fish Games, PopCap, Gazillion, F9, Gameloft, Arkadium, THQ, Disney an

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Postmortem: King's Ascent
image Developer Sharon Hoosein outlines the troubles and triumphs of creating King's Ascent, a narrative-based platformer with unique mechanics.
Education vs. Experience
image Industry newcomer Rodney Smith weights the importance of education versus real-world experience in several key areas, helping up-and-coming developers balance their career priorities.
5 Phone Interview Mistakes You Must Avoid
image The phone interview is your first and best chance to make a strong personal impression. Jason Bay explains how you should think of a phone interview as a movie trailer tailored for your career.

[View GameCareerGuide.com]