Part 2 of 4: This week's article focuses on the power and importance of Catharsis, how Pacing enables Catharsis and why 3 act structure is difficult to implement in video games.
Part 1 of 4: This week's article is an introduction to the core concepts of Dramaturgy and an overview of their value to games.
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[Blog - 08/08/2013 - 10:02]
I 've read Frank Lantz ...
I 've read Frank Lantz essay as well as your take in A single game as a lifelong hobby . They are perfect for contrasting the formal structure I 'm presenting. I think we need a wider range of paradigms for games because they can exist as a medium and/or ...