Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
August 11, 2013
View All     Post     RSS
August 11, 2013
View All     RSS
August 11, 2013
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


 

E McNeill's Blog   Expert Blogs

RSS
 

I am an indie game designer working out of San Diego.

I've previously worked at Tiltfactor, Bethesda Softworks, SCEA Santa Monica, and MetroStar Systems. My games include the minimalistic RTS Auralux and the abstract sports game Bombball

More at my website and Twitter.

 

Expert Blogs

Posted by E McNeill on Fri, 09 Aug 2013 03:00:00 EDT in Design
Ethics matter in game design, but it's not about F2P.


Posted by E McNeill on Mon, 29 Jul 2013 03:34:00 EDT in Production, Indie
I funded my indie game development from my savings account. A response to Gamasutra's call for blogs on game funding.


Posted by E McNeill on Thu, 25 Jul 2013 09:57:00 EDT in
We recognize the difference between high art and low art in other media. That axis is relevant for games, too.


Posted by E McNeill on Tue, 02 Jul 2013 06:46:00 EDT in Production, Indie
A postmortem of my OUYA game Bombball, including sales stats.


Posted by E McNeill on Tue, 14 May 2013 07:47:00 EDT in Indie
A response to Kurt Bieg's critique.


Posted by E McNeill on Tue, 07 May 2013 07:04:00 EDT in Indie
A reflection inspired by Noel Llopis's GDC microtalk.



E McNeill's Comments

Comment In: [News - 08/07/2013 - 06:31]

This presents a really poor ...

This presents a really poor understanding of evil game design. r n r nTo some extent, I suspect that 's what the organizers intended. See Casual Connect 's description of the challenge: In free-to-play gaming, business and design are inseperable to the point that designers are having to make business ...

Comment In: [Blog - 08/05/2013 - 06:40]

Cool idea. I hope you ...

Cool idea. I hope you 'll report back with the results Public experimentation with business models is helpful.

Comment In: [News - 08/02/2013 - 04:55]

It 's a pity that ...

It 's a pity that this is going on right in the middle of the VR jam.

Comment In: [Blog - 07/25/2013 - 09:57]

I was trying to tap ...

I was trying to tap into what I perceive as a broad-yet-vague cultural understanding of high and low art. A thesis statement might be: Some games make you a stronger/better person, while others make you weaker/worse, so pleasure isn 't the only thing that makes up a game 's value.

Comment In: [Blog - 07/09/2013 - 09:09]

Thanks for doing these, Ryan ...

Thanks for doing these, Ryan

Comment In: [Feature - 07/09/2013 - 01:00]

Consider a drug addict and ...

Consider a drug addict and a drug dealer. The addict clearly bears some responsibility for their condition. But ultimately, self-harm is not a moral wrong. The dealer, on the other hand, is knowingly profiting off of the addict 's weakness. The dealer knows what is happening and is facilitating the ...