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August 11, 2013
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Dan Rogers's Blog   Expert Blogs

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Dan Rogers holds a juris doctorate in law and is licensed to practice in the state of California, including the Eastern Federal District Court.

Before opening his law practice, Rogers served as a senior partner with Interactive Studio Management, ISM.  He was also the founder and president of BizDev, Inc., representing the business interests of independent video game developers around the world.

Rogers’ writing, research, and lectures (including the acquisition series The End Game and numerous articles published in Game Developer Magazine, Gamasutra, Electronic Gaming Business, and Game Daily) have helped many understand the dynamics of the video game industry. MIT’s Sloan School of Management and other organizations worldwide have relied on his work as the basis for their own interactive entertainment business analysis.

Earlier, as director of marketing and a general manager for Sierra On-Line (Vivendi Universal), he was responsible for creating marketing strategies for many of Sierra’s million-unit selling games. As the director of marketing for Virgin Interactive, Rogers was responsible for releasing their blockbuster hits The 11th Hour and Command and Conquer. Dan also served as the director of entertainment software for IBM.

 

Expert Blogs

Posted by Dan Rogers on Fri, 09 Aug 2013 10:54:00 EDT in
What does work made for hire mean, and how does it affect your ownership of the assets you create for a game?


Posted by Dan Rogers on Tue, 06 Aug 2013 04:40:00 EDT in
Most people fail to realize that the games they purchase on-line are licensed, without the ability to resell them. In Capitol v. ReDigi, this was tested and it appears that publishers--at least for the time being--have prevailed.


Posted by Dan Rogers on Thu, 01 Aug 2013 04:00:00 EDT in
EA strikes out in Ninth Circuit Court Appeal in the Keller right of publicity case. Here's an overview of the case, which I wrote about earlier this year.


Posted by Dan Rogers on Fri, 01 Feb 2013 12:03:00 EST in Business/Marketing
Keller v. Electronic Arts is a case that could be worth as much as a billion dollars in damages, posing a fairly simple question: when can a real-person be included in a game without compensation? But the answer is surprisingly complex.


Posted by Dan Rogers on Thu, 03 Jan 2013 01:05:00 EST in Business/Marketing
Part three in a five part summary of the most influential lawsuits in the video game industry in 2012.


Posted by Dan Rogers on Mon, 31 Dec 2012 07:50:00 EST in Business/Marketing
Here's part two in the five part end-of-year series, recapping the significant lawsuits within the video game industry this year.



Dan Rogers's Comments

Comment In: [Blog - 08/06/2013 - 04:40]

Martin, your comment regarding moving ...

Martin, your comment regarding moving or storing music in other locations was argued by ReDigi, but the court was not convinced. Here 's that portion of the Court 's discussion: r n r n ReDigi also argues that the Court 's conclusion would lead to irrational outcomes, as it would ...

Comment In: [Blog - 08/07/2012 - 01:03]

Regarding Atari v. Phillips, Jeremy ...

Regarding Atari v. Phillips, Jeremy is right in concluding that that case offers another dimension to consider. In the next post, I 'll be discussing the merger and sc nes faire doctrines, which will certainly color this case as well. Stay tuned. D

Comment In: [News - 08/06/2012 - 09:38]

Leigh 's comments are well ...

Leigh 's comments are well considered. For a bit more depth into how Zynga might respond, see: http://dlr-law.com/3/post/2012/08/zynga-slammed-again.html

Comment In: [News - 10/11/2011 - 07:01]

Good job, Paul. Congrats, Al. ...

Good job, Paul. Congrats, Al. Good to see you back in the game. Dan

Comment In: [News - 03/15/2012 - 09:31]

While I am not sure ...

While I am not sure whether the information here is true or not, it isn 't surprising that a publisher has created this type of benchmark. I 've seen this in many deals, and questioned each time both the reason for it and the criteria used. From the publisher 's ...