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August 7, 2013
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August 7, 2013
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Posted by Shannon Drake on 08/07/13 12:29:00 pm in Business/Marketing, Indie
In this rather lengthy post, we’ll take a look at all sorts of things you should consider before committing to attending a tradeshow or convention, and we’ll discuss the value and appeal of specific events you might be thinking about.

Posted by Chris Hildenbrand on 08/07/13 09:48:00 am in Art
Creating a revolver in inkscape to show you how I created the assets for the guns construction kit as part of the 1 million views at 2d art for programmers give away.

Posted by Chris Hildenbrand on 08/07/13 09:45:00 am in Art
Creating weapons in inkscape - starting with an ax and working in variations and details to make it a standout battle ax.

Posted by Adam Saltsman on 08/07/13 12:02:00 am in Indie
My "philosophy of art and craft", and how it affects what I decide to make, and when...

Posted by Dan Rogers on 08/06/13 04:40:00 pm in
Most people fail to realize that the games they purchase on-line are licensed, without the ability to resell them. In Capitol v. ReDigi, this was tested and it appears that publishers--at least for the time being--have prevailed.

As a monetization consultant I'm always critiquing the freemium design. If you'd like a chance to have an article written on your game please fill out the form http://bit.ly/14h2pJg.





Posted by Matthew Bentley on 08/07/13 05:47:00 pm in
Part 8 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.

Posted by Marek Rosa on 08/07/13 11:52:00 am in Design
Marek Rosa, describing the story behind the creation of Miner Wars 2081 and analyzing what went according to plan, what did not and what could have be done better.

Posted by Kobus vd walt on 08/07/13 10:21:00 am in Indie, Design
Motivating a player to get past that initial 30 second glance at a game and into a rhythm where he or she plays for hour and hours can be tricky... When playing a game, I’m willing to bet you aren’t fully thinking about why you're doing what you're doi

Posted by Jedrzej Czarnota on 08/07/13 07:04:00 am in Social/Online, Business/Marketing
In this first entry to his Gamasutra blog, Jedrzej discusses some of the similarities and differences between the phenomena of open source software development and co-creation of digital games.

Posted by Marvin Hawkins on 08/07/13 01:07:00 am in Production, Design
I participated in the July Mini Ludum Dare competition. The goal was to create a real time strategy game in 7 days. Below are what I took away from the jam.

Posted by Nando Guimaraes on 08/07/13 01:00:00 am in Indie, Production
Curious insights gained from running and observing Brazilian projects on Kickstarter.