Kevin Clough |
The CEO should never have disclosed this stat because it just gives ammo to those who are critical of Ouya. I think she might need a PR person to help her put a better spin on things.
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Maria Jayne |
Interesting negativity in the title there, CEO says 27% have, author writes 73% haven't.
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Kujel s |
I'm one of those 23% and I'm damn proud of it :p On a more serious note I agree with both Kevin and Maria.
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E Zachary Knight |
Towerfall has sold over 2000 copies. The $21,000 you have listed is after Ouya's 30% cut.
http://www.edge-online.com/news/are-indies-making-any-money-from- ouya/ TowerFall, the Ouya exclusive that’s become the console’s flagship launch game, has performed better than expected, says its developer Matt Thorson. “We’ve made about 2000 sales so far at $15 each,” he told us. “So sales have been surprisingly high for a new game on a new console. The game has definitely proven itself on Ouya, I think there’s enough demand to warrant bringing it to PC. |
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Bill Tordonero |
Why are you assuming the 73% of non paying users is due, at least in part, to piracy? Do you have any data to support the fact that such a young, niche platform is already plagued by rampant piracy?
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Jonathan Murphy |
Our industry is paved in consoles that have failed. But those failures have given us some great gems. Like D, Bonk's Adventure, Resident Evil Veronica. Besides we all know, The Amazing Frog is the best game ever made! Game of the year for me.
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Joaquin Bello |
Had my ouya for 3 days now, not a single buy. For a console with a credit card requirement its hard to think why people are not spending money. My personal reasons, I fell most of the games are ok, but I dont feel the need to buy them after playing the demo. Its hard to create a good demo, especially for small games.
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Machine Works |
Ouya should leave it to the developers to provide a demo or not. End of Story.
Wouldn't that attitude compliment their "openness" approach? Right now, they are basically reviving the outdated featurephone n**i style carrier attitude of "must have demo mode" to be on our store front. While I applaud them in their hardware efforts, they seem to be experiencing a much steeper learning curve in the publishing department. We have been in the exact same position with another gizmo that cratered because of "hardware/compatibility first" approach. Spending one million on publishing when you raised 23 Mill isn't a good balance. Andreas, Machineworks |
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Lex Allen |
It's way too early to write the platform off. Most of us are still in the process of porting our games.
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Luke Quinn |
I'm quite convinced that the OUYA has a place in an emerging market, it's still early in the game and they haven't even tried releasing it in all the world's markets yet, and the Master System can attest to how profitable certain easily neglected regions can be for low cost easy access gaming.
I personally haven't gotten into using it much yet (I still intend to) because of a bad taste left from the backer order cock-up. The main reason I wanted the console is to play games with my son, but my order was missing a controller and I haven't gotten a response to my complaint emails, so I kinda lost interest; I wonder how many of the people not buying are of a similar disposition after OUYA's bungled launch. |
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Andrew Syfret |
It's been out a month, it doesn't have the marketing budgets of SONY or MS behind it. This is really not something to be surprised about. The OUYA is gonna grow slowly. I'd give it at least 6 months before declaring it a failure.
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tony oakden |
I think the problem is not the 27% attach rate or that the top selling title has only made $20K, it's the fact that CEO let slip that the next most successful title has only made $4K. That sounds to me like a pretty awful omen for the average developer who doesn't reach the top of the charts. Of course one should not extrapolate from a sample space of 2 :) but if one does then by the time you get to the 100th or 101 selling title you are down to figures which just don't make any commercial sense for anyone. Which is unfortunately where we are at with the rest of the Android market. I guess I am hoping this will be a bit different. Anyway time will tell.
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David Paris |
Imagine yourself pitching that project to an investor:
Ok, we're going to total rock with this game. I think we can be the second most successful title on the console. That means we're going to make a massive $4k in sales! Wait, dev costs? Bah, we'll have our game made by rodents or something. |
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Nicholas Stringham |
People have to keep in mind that many developers are still working on the games to put on the Ouya. For so many years consoles themselves have put out titles that didn't do so well in the beginning [for example XBOX360 first launched titles], but look at the games now. I'm not saying that certain titles on Ouya don't do well, I am saying to begin a product that has done so well doesn't mean that it will crash because people right now are not buying games. Some titles have been created to pull people to the console. The only reason why I even spent money on the XBOX360 3xs is the fact that Gears of War continued to launch another title. If it wasn't for gears, I would have never considered buying a XBOX360.Their is still hope and honestly I am not giving up on Ouya just yet after having two WIP titles for Ouya. It has just started, and yet their has been some hickups along the way, but this happens, nothing is perfect. I feel a little more marketing would help Ouya out, instead of just running another kickstarter campaign, they might consider running some adds else where. Honestly, if I didn't even look on Gamasutra or keep up with some developing news I would never have heard of Ouya until I came acrossed it in the store. Maybe a television add or two or radio etc. They have earned enough money to do a little more marketing, but the issue is people are not buying games. The truth is money for alot of people is tight right now and they can't even afford even an app that might cost $4.99. Yet granted, that is not alot of money these days, but if I only had five dollars expect that money is going to baby wipes instead of a new app on any console.
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Danilo Buendia |
If you already develop for Android, making a version for OUYA is a smart move for Indies: peroid It doesn't take much to adjust your game to offer it on OUYA. Its an additional skew to sell on
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