"Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We'll have more details on the program and the timeline at gamescom in August."[Whitten also told Polygon the self-publishing system won't be in place at Xbox One's launch later this year.]
Yiannis Koumoutzelis |
AWESOME!!!
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Jim Perry |
Still not enough information yet to say if this is a good thing for ALL indies. What tech? How much will it cost? Does "all" really mean "all" with regard to achievements and such? Will Joe Indie really be able to self-publish a game that offers achievements? XBLIG devs tried for years to get this.
Need more info! |
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Jimmy Albright |
I'm more curious as to if Microsoft will be doing another Dream Build Play, has anyone heard anything on that front?
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Ron Dippold |
Thanks, Sony! This is why we need competition.
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Kujel s |
This is a much better self-publishing policy then sony's, everyone with an Xbox One can release games for it not just the people they let have a dev kit.
PS seeing the option to use the Kinect is really cool I've wanted to develop a Kinect based RTS for ages. |
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Kyle Redd |
Now they just need to let us unplug the Kinect and put it in the closet when we're not using it, and they will have corrected all of the most egregious problems with the Xbox One.
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Marvin Papin |
Self publishing is important but it seems to be uncontrolled again like xblig. Should we expect flooding ? The problem with MS is that there's always an issue. They can put a section in abysses of the xbox and forget it just to be able to counteract PS4 com'.
But there's another Next-Gen problem for us, poor Europeans. Here games are announced at 70€, and at 60$ in US. Ok, i know about the taxes but 60$ = 45.66€... NEXT GEN COULD BE A BIIIG MESS. |
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Duong Nguyen |
Ahh the power of competition.. This is actually very similar to the XNA model on the 360, u could also use any 360 to develop for in XNA.
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Luke Quinn |
If Microsoft have given indies a shot at working with the Kinect when it released like they said then maybe the Kinect wouldn't be living in my cupboard right now.
M$ has a lot of work to do if they think they can compete for the upper crust indie market. They have to improve discover-ability big time, get on the Unity train, and ditch silly restrictions like time limited demos and no DLC. |
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Jorge Ramos |
So any Given X1 can be used as a dev kit, and moreover developers can now publish direct to microsoft for the X1...
This is indeed a welcome change, and significantly improves the proverbial "barrier to entry" issue normally inherent with developing for a console. I'm sure there will be some caveat (like subscribership for a program like the XNA Creators' Club), but even at $99/year for the privilege is peanuts compared to the thousands that are usually asked for dev kits from even past-gen console systems. |
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Curtis Turner - IceIYIaN |
Develop on Windows, play on Windows. Develop on Windows, play on Windows Phone. Develop on Windows, play on X-BoX.
Develop on X-BoX, oh wait... |
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Tucson Bagley |
Great! Some actual competition being brought forward.
Now to see if Sony will come to the table on the console-doubling-as-a-dev-kit front, as they've been on the offensive so far, with Microsoft hastily defending. Microsoft is quickly catching up, though, and now Sony need to do more than make witty comments at Microsoft's expense to keep up. |
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Daniel Martinez |
PS4's are already pre-ordered. Sony will outsell out of the gate but Microsoft can regain market share with good titles.
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Camilo R |
I hope people make use of the projection ability Microsoft Research team demonstrated with Kinect, easily one of the best uses of the device. I'm surprised MS has ignored it, but then they do with most of what comes from their Research division.
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Sergio Rosa |
My only question would be "how about those developing for the PC with 'off the shelf' technologies like Unity or UDK?" After all, at least with UE you need to be "certified" to get the full source that allows for console publishing.
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Mike Domingues |
Wow now that's shocking news. Props to Microsoft to at least try to invert their early PR/marketing disasters. However it seems there's some strings attached, I've read somewhere else that this will be essentially a slightly improved XBLIG, not exactly a 100% open platform like the PC or the Ouya.
Still that's good news, I'm definitely looking forward for more details. |
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Ryan Christensen |
Thank you Microsoft, welcome to the new way. With this and Windows Phone 8 Free for Unity, Microsoft is back in this for indies, small companies, medium companies for game dev. They will also sell more hardware this way, smart to change course.
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Nicholas Stringham |
Really interesting, would love to bring forth some titles on the new xbox, but before decision is made I would like to hear a little more information such as cost and etc to develop for like someone mentioned above. I just hope that this might be something that Microsoft really invest in for other developers out their, instead of trying to win people back because of all the bad business decisions they made in the beginning. Another thing if they are serious and sticking to their guns instead of turning around and put restrictions back on the Xbox, then it will be will worth it for indie developers like myself. Just have to see how this pans out.
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edwin zeng |
They can say self-publishing for XB1, but they did not say it would be also for XB360. And they did not say how they would decide on handling certification requirements for XB1. Neither how open it would be for XB1 was also not mentioned.
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Jarod Smiley |
Can't say I have an Idea of where this company is even going with the game division anymore. We'll revisit you in a few years MS, still burned a bit too much by the terrible PR and out-of-touch marketing to your consumers. These 180's all sound good, but it'll be wait-n-see from a consumer's perspective for a while regarding anything Xbox.
Still the idea of your console transforming as a dev kit is a good one, and something Sony should emulate. I believe the vita is like this correct? |
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Matt Ponton |
Eh, this just sounds like the beginning of the new console life cycle. Trying to entice any and all possible developers onto a platform so that your library fills up faster than the competition and hopefully you get a couple "system sellers".
I remember when Xbox LIVE Arcade was being pushed as an indie platform. Two years later it was locked out to being only for publisher driven games. |
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Jarod Smiley |
^Exactly what I was thinking...It seems different in the approach of Sony where they have Indy titles on display at E3. They seem to be effectively trying to market Playstation as the first choice for Indy, and I can only assume they are striking a chord somehow.
We'll see how everything pans out in time though... |
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Nick Harris |
Kinect 2.0 supports the creation of user reviews. Some reviewers will look at the reviews of others that they trust the taste of and present their personal opinion of a selected set of games in an amusing way each week. The community will gravitate to trust accurate, unbiased, entertaining recommendations from "quasi-famous" amateur game reviewers. This whole interconnected social hierarchy will act to filter out the overwhelming tide of dross and promote those "clams containing hidden pearls". Star ratings and trending sales are ineffective, but gamers could just friend several popular unaffiliated reviewers and commit to purchases that chimed with their taste when these reviewers were in majority agreement. Reviewers would specialise in genres that they liked to play and had a history of experiences that they could draw upon for their analysis. The PS4's SHARE button is also a way to do similar things, although I think ONE has better editing and the ability to narrate over a video as well as record yourself wearing a funny hat like Major Nelson in the hopes it will endear you to your viewers.
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Christian Philippe Guay |
I always liked the concept that Microsoft takes a certain % on your game, pay for this adn that and at the top of that you also have to pay for the dev kits. And gamers have to pay for a Gold Membership, basically just to fill even more their pockets. [sarcasm]
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Dave Hoskins |
These u-turns are the work of an insane company. It's almost as if every decision has been made by an idiot! How can such a large and successful company be so naive in the first place? Can they really be THAT out of touch? They've had years to decide the direction of the gaming arm of MS, and yet they are so arrogant as to believe that people won't react to their corporate, robotic decisions.
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