GDC Online 2012
A Theory of Fun 10 Years Later
by Raph Koster
(Playdom, San Diego)
Design
GDC Online 2012
Ahead of the Game - Ethics of Modern Game Development [Available For Fre...
by Scott Rigby
(Immersyve)
Design
GDC Online 2012
Creatively Bypassing the Limitations of HTML5 as a Gaming Platform (Avai...
by Kevin Moot
(The Nerdery)
Programming
GDC Online 2012
Stacking Talent: Growing the League of Legends Team
by Travis George
(Riot Games)
Production
3rd Annual Game Developers Choice Online Awards
Special Event
7 Learnings from Making AION Europe Free-to-Play
by Carsten van Husen
(Gameforge 4D)
Business and Marketing
7 Learnings from Making AION Europe Free-to-Play
by Carsten van Husen
(Gameforge 4D)
Business and Marketing
A 4 Hour Story in 400 Simple Steps: Fallout DLC
by Chris Avellone
(Obsidian Entertainment)
Game Narrative Summit
A 4 Hour Story in 400 Simple Steps: Fallout DLC
by Chris Avellone
(Obsidian Entertainment)
Game Narrative Summit
A Holistic Approach to A/B Testing
by Jesse Hull
(GSN Games)
Design
A Holistic Approach to A/B Testing
by Jesse Hull
(GSN Games)
Design
A Theory of Fun 10 Years Later
by Raph Koster
(Playdom, San Diego)
Design
A Theory of Fun 10 Years Later
by Raph Koster
(Playdom, San Diego)
Design
Age of Empires Online: Radical Transparency Clearly Works
by Kevin Perry
(Microsoft)
Customer Experience
Age of Empires Online: Radical Transparency Clearly Works
by Kevin Perry
(Microsoft)
Customer Experience
Age of Empires Online: Radical Transparency Clearly Works
by Kevin Perry
(Microsoft)
Customer Experience
Ahead of the Game - Ethics of Modern Game Development [Available For Fre...
by Scott Rigby
(Immersyve)
Design
Behind the Curtain: Using MMO Game Systems to Tell Bioware Stories
by Damion Schubert
(Bioware Austin)
Design
Behind the Curtain: Using MMO Game Systems to Tell Bioware Stories
by Damion Schubert
(Bioware Austin)
Design
Behind the Curtain: Using MMO Game Systems to Tell Bioware Stories
by Damion Schubert
(Bioware Austin)
Design
Bet on IP and Platform
by Kristian Segerstrale
(Electronic Arts)
Business and Marketing
Bet on IP and Platform
by Kristian Segerstrale
(Electronic Arts)
Business and Marketing
Beyond the Leaderboard, an Enterprise View
by Alan O'Connor
(salesforce.com)
Gamification Day
Beyond the Leaderboard, an Enterprise View
by Alan O'Connor
(salesforce.com)
Gamification Day
Beyond the Leaderboard, an Enterprise View
by Alan O'Connor
(salesforce.com)
Gamification Day
Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
by Justin Beck
(PerBlue)
Business and Marketing
Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
by Justin Beck
(PerBlue)
Business and Marketing
Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
by Justin Beck
(PerBlue)
Business and Marketing
Bootstrapping the Infrastructure of ChefVille and Farmville 2
by Jesse Willet
(Zynga)
Programming
Bootstrapping the Infrastructure of ChefVille and Farmville 2
by Jesse Willet
(Zynga)
Programming
Building a Multi-Platform Game Business out of Facebook and onto Mobile
by Tommy Palm
(King.com)
Production
Building a Multi-Platform Game Business out of Facebook and onto Mobile
by Tommy Palm
(King.com)
Production
Building a Successful Online Customer Support Program From Scratch
by Jason Livingston
(Independent)
Customer Experience
Building a Successful Online Customer Support Program From Scratch
by Jason Livingston
(Independent)
Customer Experience
Building a Successful Online Customer Support Program From Scratch
by Jason Livingston
(Independent)
Customer Experience
Building the Scalable Platform for SWTOR [Available For Free Thanks To G...
by Dave Moore
(BioWare)
Production
Building the Scalable Platform for SWTOR [Available For Free Thanks To G...
by Dave Moore
(BioWare)
Production
Building Transmedia Worlds in Halo 4
by Armando Troisi
(343 Industries)
Game Narrative Summit
Building Transmedia Worlds in Halo 4
by Armando Troisi
(343 Industries)
Game Narrative Summit
Castleville Postmortem: What Went Right and Wrong
by Bruce Shelley
(Zynga)
Design
Castleville Postmortem: What Went Right and Wrong
by Bruce Shelley
(Zynga)
Design
Castleville Postmortem: What Went Right and Wrong
by Bruce Shelley
(Zynga)
Design
Choice and Character: Lessons from Writing Multiplayer Narrative Games
by Emily Short
(Linden Lab)
Game Narrative Summit
Choice and Character: Lessons from Writing Multiplayer Narrative Games
by Emily Short
(Linden Lab)
Game Narrative Summit
CityVille: Lessons Learned & Tools Used to Run a Large Social Game
by Kartik Ayyar
(Zynga)
Programming
CityVille: Lessons Learned & Tools Used to Run a Large Social Game
by Kartik Ayyar
(Zynga)
Programming
Classic Game Postmortem: Meridian 59
by Damion Schubert
(Bioware Austin)
Design
Classic Game Postmortem: Meridian 59
by Damion Schubert
(Bioware Austin)
Design
Classic Game Postmortem: Meridian 59
by Damion Schubert
(Bioware Austin)
Design
Classic Game Postmortem: Ultima Online
by Rich Vogel
(Independent)
Design
Classic Game Postmortem: Ultima Online
by Rich Vogel
(Independent)
Design
Classic Game Postmortem: Ultima Online
by Rich Vogel
(Independent)
Design
Community Management on Mobile
by Paul O'Connor
(Appy Entertainment)
Customer Experience
Community Management on Mobile
by Paul O'Connor
(Appy Entertainment)
Customer Experience
Community Relations Management Across the Board
by Kellen Kincaid
(Portalarium, Inc.)
Customer Experience
Community Relations Management Across the Board
by Kellen Kincaid
(Portalarium, Inc.)
Customer Experience
Compiling C++ and C# Games for the Web
by Kevin Gadd
(Squared Interactive)
Programming
Compiling C++ and C# Games for the Web
by Kevin Gadd
(Squared Interactive)
Programming
Compiling C++ and C# Games for the Web
by Kevin Gadd
(Squared Interactive)
Programming
Concept to Reality: Creating and Growing PopCap's Solitaire Blitz
by Jared Neuss
(PopCap Games)
Business and Marketing
Concept to Reality: Creating and Growing PopCap's Solitaire Blitz
by Jared Neuss
(PopCap Games)
Business and Marketing
Concept to Reality: Creating and Growing PopCap's Solitaire Blitz
by Jared Neuss
(PopCap Games)
Business and Marketing
Cramming an Epic Gaming Universe into a Portable Phone
by Alexander Seropian
(Industrial Toys)
Game Narrative Summit
Cramming an Epic Gaming Universe into a Portable Phone
by Alexander Seropian
(Industrial Toys)
Game Narrative Summit
Cramming an Epic Gaming Universe into a Portable Phone
by Alexander Seropian
(Industrial Toys)
Game Narrative Summit
Creatively Bypassing the Limitations of HTML5 as a Gaming Platform (Avai...
by Kevin Moot
(The Nerdery)
Programming
Creatively Bypassing the Limitations of HTML5 as a Gaming Platform (Avai...
by Kevin Moot
(The Nerdery)
Programming
Devops: Bringing Development and Operations Together for Better Everything
by Bryant Durrell
(Independent)
Production
Devops: Bringing Development and Operations Together for Better Everything
by Bryant Durrell
(Independent)
Production
Devops: Bringing Development and Operations Together for Better Everything
by Bryant Durrell
(Independent)
Production
Dynamic Resolution Rendering for OpenGL ES 2.0 and WebGL
by Omar Rodriguez
(Intel)
Programming
Dynamic Resolution Rendering for OpenGL ES 2.0 and WebGL
by Omar Rodriguez
(Intel)
Programming
Ear to the Ground - MMO Community Feedback & Metrics for Decision Making
by Petur Oskarsson
(CCP)
Customer Experience
Ear to the Ground - MMO Community Feedback & Metrics for Decision Making
by Petur Oskarsson
(CCP)
Customer Experience
Ear to the Ground - MMO Community Feedback & Metrics for Decision Making
by Petur Oskarsson
(CCP)
Customer Experience
Environmental Storytelling: Indices and the Art of Leaving Traces
by Clara Fernandez Vara
(MIT)
Game Narrative Summit
Environmental Storytelling: Indices and the Art of Leaving Traces
by Clara Fernandez Vara
(MIT)
Game Narrative Summit
Environmental Storytelling: Indices and the Art of Leaving Traces
by Clara Fernandez Vara
(MIT)
Game Narrative Summit
Everything I Needed To Know About Community Management, I Learned From G...
by Linda Carlson
(Sony Online Entertainment)
Customer Experience
Everything I Needed To Know About Community Management, I Learned From G...
by Linda Carlson
(Sony Online Entertainment)
Customer Experience
Everything I Needed To Know About Community Management, I Learned From G...
by Linda Carlson
(Sony Online Entertainment)
Customer Experience
Exiting / Cashing Out - Strategies to be Acquired, Merge, Go Public
by Jeffrey Lapin
(WWTX, LLC)
Game Dev Start-Up Summit
Exiting / Cashing Out - Strategies to be Acquired, Merge, Go Public
by Jeffrey Lapin
(WWTX, LLC)
Game Dev Start-Up Summit
FarmVille's Golden Goose
by Abhinav Agrawal
(Zynga)
Production
FarmVille's Golden Goose
by Abhinav Agrawal
(Zynga)
Production
FarmVille's Golden Goose
by Abhinav Agrawal
(Zynga)
Production
Faster, Cheaper, Better: Deeply Integrated Game Mechanics
by Shannon Perkins
(Wired.com)
Gamification Day
Faster, Cheaper, Better: Deeply Integrated Game Mechanics
by Shannon Perkins
(Wired.com)
Gamification Day
Finding Ways to Create Joy: The Quest for New IP
by Vijay Thakkar
(Zynga)
Production
Finding Ways to Create Joy: The Quest for New IP
by Vijay Thakkar
(Zynga)
Production
For Women, by... Men?
by Jill Schneiderman
(SGN)
Design
For Women, by... Men?
by Jill Schneiderman
(SGN)
Design
For Women, by... Men?
by Jill Schneiderman
(SGN)
Design
Formation: Legal and Accounting Issues
by Jeffrey Lapin
(WWTX, LLC)
Game Dev Start-Up Summit
Formation: Legal and Accounting Issues
by Jeffrey Lapin
(WWTX, LLC)
Game Dev Start-Up Summit