GDC 2012
A Fireside Chat with Markus 'Notch' Persson
by Markus Persson
(Mojang)
Game Design
GDC 2012
A Practical Guide to Building Browser Based Games Using HTML5
by Marc O'Morain
(Swrve)
Programming
GDC 2012
AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Wr...
by Elan Ruskin
(Valve Corporation)
Programming
GDC 2012
Audio Evolution in Social Games: Not Just a 15 Second 60kpbs Loop Anymore!
by Dren McDonald
(Loot Drop)
Audio
GDC 2012
Back to the Garage: The Return of Indie Development (From Those Who Wer...
by Tim Sweeney
(Epic)
Business and Marketing and Management
GDC 2012
Breaking Into Game Development: Ask the Pros
by Kim Swift
Game Career Seminar
GDC 2012
Build That Wall: Creating the Audio for Bastion
by Darren Korb
(Supergiant Games)
Audio
GDC 2012
Classic Game Postmortem: Alone in the Dark
by Frederick Raynal
Game Design
GDC 2012
Classic Game Postmortem: Fallout
by Timothy Cain
(Obsidian Entertainment)
Game Design
GDC 2012
Classic Game Postmortem: Gauntlet
by Ed Logg
Game Design
GDC 2012
Classic Game Postmortem: Harvest Moon
by Yasuhiro Wada
(Toy Box, Inc.)
Game Design
GDC 2012
Concrete Practices to Be a Better Leader: Framing & Intention
by Brian Sharp
(Bungie)
Production
GDC 2012
Controls You Can Feel: Putting Tactility Back Into Touch Controls
by Zach Gage
(STFJ)
Smartphone and Tablet Games Summit
GDC 2012
Create New Genres (and Stop Wasting Your Life in the Clone Factories) [S...
by Daniel Cook
(Spry Fox)
Social and Online Games Summit
GDC 2012
Creating a Sequel to a Game That Doesn't Need One
by Erik Wolpaw
(Valve)
Game Design
GDC 2012
Creative Panic: How Agility Turned Terror Into Triumph
by Tim Schafer
(Double Fine Productions)
Production
GDC 2012
Dear Esther: Making an Indie Success Out of an Experimental Mod
by Dan Pinchbeck
(thechineseroom)
Game Design
GDC 2012
Designing for Friendship: Shaping Player Relationships with Rules and Fr...
by Chris Bell
(thatgamecompany)
Independent Games Summit
GDC 2012
Embracing the Dark Art of Mathematical Modeling in AI
by Dave Mark
(Intrinsic Algorithm)
AI Summit
GDC 2012
Games to Address National Challenges
by Constance Steinkuehler Squire
(White House Office of Science and Technology Policy)
Advocacy
GDC 2012
Getting Out Of The Garage: Managing Teams, Legal Fees, Cloud Servers And...
by Iman Mostafavi
(Limbic Software)
Smartphone and Tablet Games Summit
GDC 2012
Growing "Out" of Europe: Wooga Postmortem [SOGS Postmortem]
by Jens Begemann
(Wooga)
Social and Online Games Summit
GDC 2012
Guidelines for Successful Mobile Interactive Apps for Children
by Carla Fisher
(No Crusts Interactive)
Smartphone and Tablet Games Summit
GDC 2012
Health IT! Enterprising Approaches to Combining Health and Games
by Jane McGonigal
(Social Chocolate)
Game IT Summit
GDC 2012
How I Got My Mom to Play Through Plants vs. Zombies
by George Fan
(PopCap)
Game Design
GDC 2012
Indiana Jones Adventure World: Making Core Gameplay for Everyone [SOGS P...
by Seth Sivak
(Zynga Boston)
Social and Online Games Summit
GDC 2012
Interesting Decisions
by Sid Meier
(Firaxis Games)
Game Design
GDC 2012
Iterating Design and Fighting Fires: Updating Fruit Ninja and Jetpack Jo...
by Luke Muscat
(Halfbrick Studios)
Smartphone and Tablet Games Summit
GDC 2012
Kinematics and Other Techniques for Managing the Creative Process
by Laura Fryer
(WB Games Seattle)
Production
GDC 2012
Knowing the Past: Game Education Needs Game History
by Noah Wardrip-Fruin
(University of California Santa Cruz)
GDC Education Summit
GDC 2012
Lehr und Kunst mit Perlenspiel
by Brian Moriarty
(Worcester Polytechnic Institute)
GDC Education Summit
GDC 2012
Life is a Social Game: Lessons Learned Bringing The Sims to Facebook
by Ray Mazza
(Playfish of Electronic Arts)
Game Design
GDC 2012
Making Games as Fast as You Can Think of Them
by Ian Bogost
(Georgia Institute of Technology)
Game IT Summit
GDC 2012
Off the Beaten Path: Non-Traditional Uses of AI
by Ben Sunshine-Hill
(Havok)
AI Summit
GDC 2012
Realm of the Counter-Intuitive God [SOGS Postmortem]
by David Edery
(Spry Fox)
Social and Online Games Summit
GDC 2012
StarCraft II - Carte Blanche Localization
by William Barnes
(Blizzard Entertainment)
Localization Summit
GDC 2012
The Art Direction of Saints Row: The Third
by Frank Marquart
(Volition, Inc.)
Visual Arts
GDC 2012
The Art of Diablo 3
by Christian Lichtner
(Blizzard Entertainment)
Visual Arts
GDC 2012
The Art of Negotiation
by Zack Karlsson
(Capcom USA)
Advocacy
GDC 2012
The Failure Workshop
by Steve Swink
(Enemy Airship)
Independent Games Summit
GDC 2012
The Gamification of Death: How the Hardest Game Design Challenge Ever De...
by Margaret Robertson
(Hide&Seek;)
Game Design
GDC 2012
The Indie Soapbox Session
by Matthew Wegner
(Flashbang Studios)
Independent Games Summit
GDC 2012
The Other Side of the Table: Pitching to Publishers at the Game Career S...
by Scott Rogers
(THQ)
Game Career Seminar
GDC 2012
The Social Mobile Revolution: Social Design and Distribution for Mobile ...
by Gareth Davis
(Facebook)
Business and Marketing and Management
GDC 2012
Trail-er Blazing: Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
GDC 2012
Turing Tantrums: AI Developers Rant!
by Michael Treanor
(Expressive Intelligence Studio at UC Santa Cruz)
AI Summit
GDC 2012
Why Designers Should Care About Metrics
by Laralyn McWilliams
(iWin, Inc.)
Game Design
12th Annual Game Developers Choice Awards
by Laralyn McWilliams
(iWin, Inc.)
Special Event
14th Annual Independent Games Festival Awards
Special Event
80,000 Lines, Three Lessons Learned
by Ariel Gross
(Volition, Inc.)
Audio
80,000 Lines, Three Lessons Learned
by Ariel Gross
(Volition, Inc.)
Audio
80,000 Lines, Three Lessons Learned
by Ariel Gross
(Volition, Inc.)
Audio
A 'Mod'est Approach to Teaching Game Development
by Jesper Juul
(New York University)
GDC Education Summit
A 'Mod'est Approach to Teaching Game Development
by Jesper Juul
(New York University)
GDC Education Summit
A 'Mod'est Approach to Teaching Game Development
by Jesper Juul
(New York University)
GDC Education Summit
A Different Approach for Continuous Physics
by Vincent Robert
(Ubisoft)
Programming
A Different Approach for Continuous Physics
by Vincent Robert
(Ubisoft)
Programming
A Different Approach for Continuous Physics
by Vincent Robert
(Ubisoft)
Programming
A Fireside Chat with Markus 'Notch' Persson
by Markus Persson
(Mojang)
Game Design
A Holistic Approach to A/B Testing [SOGS Business]
by Jesse Hull
(GSN)
Social and Online Games Summit
A Holistic Approach to A/B Testing [SOGS Business]
by Jesse Hull
(GSN)
Social and Online Games Summit
A Holistic Approach to A/B Testing [SOGS Business]
by Jesse Hull
(GSN)
Social and Online Games Summit
A Practical Guide to Building Browser Based Games Using HTML5
by Marc O'Morain
(Swrve)
Programming
A Practical Guide to Building Browser Based Games Using HTML5
by Marc O'Morain
(Swrve)
Programming
A Strategic Approach to Crowdfunding
by Julie Coniglio
(Awkward Hug)
Independent Games Summit
A Strategic Approach to Crowdfunding
by Julie Coniglio
(Awkward Hug)
Independent Games Summit
A Strategic Approach to Crowdfunding
by Julie Coniglio
(Awkward Hug)
Independent Games Summit
A Two-Part Technique for Efficiently Scaling Build and Test Automation
by Josh Nixdorf
(Electronic Arts)
Programming
A Two-Part Technique for Efficiently Scaling Build and Test Automation
by Josh Nixdorf
(Electronic Arts)
Programming
A Two-Part Technique for Efficiently Scaling Build and Test Automation
by Josh Nixdorf
(Electronic Arts)
Programming
AAA Game Mechanics Inspiring Learning and Assessment Mechanics
by Jan L. Plass
(NYU / Games for Learning Institute)
Games For Change
AAA Game Mechanics Inspiring Learning and Assessment Mechanics
by Jan L. Plass
(NYU / Games for Learning Institute)
Games For Change
AAA Game Mechanics Inspiring Learning and Assessment Mechanics
by Jan L. Plass
(NYU / Games for Learning Institute)
Games For Change
Advanced Procedural Rendering with DirectX 11
by Matt Swoboda
(Sony Computer Entertainment Europe)
Programming
Advanced Procedural Rendering with DirectX 11
by Matt Swoboda
(Sony Computer Entertainment Europe)
Programming
Advanced Procedural Rendering with DirectX 11
by Matt Swoboda
(Sony Computer Entertainment Europe)
Programming
Advanced Procedural Rendering with DirectX 11
by Matt Swoboda
(Sony Computer Entertainment Europe)
Programming
Advanced Procedural Rendering with DirectX 11
by Matt Swoboda
(Sony Computer Entertainment Europe)
Programming
Advanced Visual Effects with DirectX 11
by Nicolas Thibieroz
(AMD)
Programming
Advanced Visual Effects with DirectX 11
by Nicolas Thibieroz
(AMD)
Programming
Advanced Visual Effects with DirectX 11
by Nicolas Thibieroz
(AMD)
Programming
AI Postmortems: Kingdoms of Amalur: Reckoning, Darkness II and Skulls o...
by Borut Pfeifer
(Plush Apocalypse Productions)
AI Summit
AI Postmortems: Kingdoms of Amalur: Reckoning, Darkness II and Skulls o...
by Borut Pfeifer
(Plush Apocalypse Productions)
AI Summit
AI Postmortems: Kingdoms of Amalur: Reckoning, Darkness II and Skulls o...
by Borut Pfeifer
(Plush Apocalypse Productions)
AI Summit
AI Postmortems: Kingdoms of Amalur: Reckoning, Darkness II and Skulls o...
by Borut Pfeifer
(Plush Apocalypse Productions)
AI Summit
AI Postmortems: Kingdoms of Amalur: Reckoning, Darkness II and Skulls o...
by Borut Pfeifer
(Plush Apocalypse Productions)
AI Summit
AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Wr...
by Elan Ruskin
(Valve Corporation)
Programming
AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Wr...
by Elan Ruskin
(Valve Corporation)
Programming
Ambient Occlusion Fields and Decals in Infamous 2
by Nathan Reed
(Sucker Punch Productions)
Programming
Ambient Occlusion Fields and Decals in Infamous 2
by Nathan Reed
(Sucker Punch Productions)
Programming
Ambient Occlusion Fields and Decals in Infamous 2
by Nathan Reed
(Sucker Punch Productions)
Programming
An Innovative Math Course for Undergraduate Game Programming Majors
by Scott Stevens
(Champlain College)
GDC Education Summit
An Innovative Math Course for Undergraduate Game Programming Majors
by Scott Stevens
(Champlain College)
GDC Education Summit
An Innovative Math Course for Undergraduate Game Programming Majors
by Scott Stevens
(Champlain College)
GDC Education Summit
An Innovative Math Course for Undergraduate Game Programming Majors
by Scott Stevens
(Champlain College)
GDC Education Summit
Android Gaming on Tegra: The Future of Gaming is Now, and it's on the Mo...
by Marek Rabas
(Madfinger Games)
Game Design
Android Gaming on Tegra: The Future of Gaming is Now, and it's on the Mo...
by Marek Rabas
(Madfinger Games)
Game Design
Android On Everything: Smooth Development of Cross-Platform Native Andro...
by Ian Lewis
(Google)
Programming
Android On Everything: Smooth Development of Cross-Platform Native Andro...
by Ian Lewis
(Google)
Programming
Animation Driven Locomotion for Smoother Navigation
by Shawn Harris
(Big Huge Games/38 Studios)
AI Summit