Making videogames without killing yourself |
Posted by Robert Fearon on 08/04/13 10:39:00 am
in
Business/Marketing,
Production,
Serious,
Indie
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Videogames are great and life is short, we're going to make the best of both. | |
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Some initial descriptive statistics from Survey One |
Posted by Greg Lastowka on 08/03/13 06:52:00 pm
in
Business/Marketing,
Social/Online
|
Some interesting charts from Survey One that seem to confirm some common assumptions about levels of participation in platforms and genres. | |
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Initial data from the Rutgers Player-Authors Project |
Posted by Greg Lastowka on 08/03/13 10:30:00 am
in
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Some initial reporting of the data from Survey One of the Player-Authors project. | |
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JumpCore, or How I Became an Indie Dev |
Posted by Cameron Petty on 08/02/13 04:05:00 pm
in
Business/Marketing,
Indie
|
An epic post detailing the long and winding journey that JumpCore Productions has taken thus far in its ongoing quest to summon the Undead Overlord. | |
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The Basics of the Grants and Games Opportunity |
Posted by Ben Sawyer on 08/02/13 03:39:00 pm
in
Design
|
One of the biggest changes in game development the past decade has been the entry of games into areas like education, health, civics, and defense. Much of this work is funded through grants. This article offers a basic overview of grant-based funding. | |
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Human error and games – Reducing, and taking advantage of, slips and lapses |
Posted by Ben Lewis-Evans on 08/02/13 11:00:00 am
in
Design
|
To err is human & to game is often to err. This blog takes a look at two of the main types of human error, slips & lapses, & discusses how they may be relevant to game design. Both in terms of reducing & enhancing the likelihood of their occurrence | |
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Rock Band 3 HUD Analysis |
Posted by Dustin Treece on 08/05/13 04:50:00 am
in
Design
|
A overview of the successes and failures of Rock Band's HUD design. | |
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Analysis of Gain Ground |
Posted by Dustin Treece on 08/05/13 04:47:00 am
in
Design
|
A overview of successes and failures in the gameplay of Gain Ground for the SEGA Genesis. This article does not venture into higher level concepts such as aesthetics or story, just mechanics. | |
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The Phil Fish Narrative |
Posted by Kevin Wong on 08/05/13 01:10:00 am
in
Design,
Indie
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Kevin Wong shares his thoughts on the drama surrounding Phil Fish's story and why we love underdog stories. | |
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Beginner guide to making a video game: Let's Make a Prototype! |
Posted by Arseniy Shved on 08/04/13 01:35:00 pm
in
Design,
Indie
|
In this series of articles I'm describing the way I'm developing a platformer. The topic of this article is the first, most simple prototype of the game. | |
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Beginner guide to making a video game: Setting the scope of the game. |
Posted by Arseniy Shved on 08/03/13 11:18:00 am
in
Design,
Indie
|
In this series of articles I report the way I am developing a game from scratch. And I'll start from defining the central idea. | |
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Ramble Interactive's App Marketing Guide |
Posted by Keith Otto on 08/02/13 03:53:00 pm
in
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A unique, somewhat unconventional approach to marketing and promotions. | |
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