Postmortem: Kingdoms of Amalur: Reckoning11 by Mike Fridley[07.30.13]
In this postmortem, reprinted from the April 2012 issue of Game Developer magazine, former Big Huge Games executive producer Mike Fridley walks through what went right and what went wrong with Kingdoms of Amalur's production leading up to a release that would sink two studios.
Postmortem, Production, GD Mag Exclusive, Alternative Funding
Don't give up the day job (yet)6 by Casper Bodewitz[08.01.13]
When you are trying to fund a game you are trying to gather money to make money.
In this blog post I will talk about how to apply this common business sense to indie game development.
Where should you get the money from and how should you spend it?
Production, Indie
Different Types of Game Artists by Koen Deetman[07.30.13]
A game needs written code to execute 'behaviour'. It needs 'design' to function according to concept, and it also needs 'visuals' to give the game style and character. Game Artists take care of that artistic job.
Production, Art
Bigpoint GmbH —
Berlin,
Be,
DEU
[08.02.13] Producer (m/f)
In keeping in line with the business goals of the company, the Producer is responsible for the development of one or more games – from inception to launch as well as for the further development of the game after launch throughout the entire product life cycle. He/she is responsible for delivering a compelling and high-quality monetizing title on time and on budget.
Producer / Director / Project Manager
Blizzard Entertainment —
Irvine,
CA,
USA
[08.01.13] Producer, In-Game Projects
The in-game producer for our cinematics department is responsible for the management of processes, procedures, and deliverables for their given projects. As project producer you will, in conjunction with the department supervisor, senior project producer and CG supervisor, manage the artists they are responsible for.
Art / Animation, Game / Level Designer / Creative Director, Producer / Director / Project Manager
Edge of Reality —
Austin,
TX,
USA
[08.01.13] Director of Marketing/Brand Manager
Plan and develop our core branding communications to enhance sales and obtain new users, while work closely with the development team to creatively execute strategic marketing plans that spread brand awareness around the web. You will be in charge of managing our community team, and crafting our messaging for both new and old players alike. We need someone who can wear many hats, and can take on a load of responsibilities.
Producer / Director / Project Manager
Wargaming.net —
Chicago,
IL,
USA
[07.29.13] Release Manager
Wargaming is seeking multiple Release Managers for our upcoming projects. This individual will coordinate all of Wargaming West’s global product releases. They will work closely with various teams and Project Managers to understand the current status and potential impacts given to a release.
Producer / Director / Project Manager, Network / System Admin / IT
Crystal Dynamics —
Redwood City,
CA,
USA
[07.23.13] Producer