Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
August 5, 2013
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


When players buy your game before it's done: Expert tips on alpha funding 3
by Mike Rose [07.30.13]
Interested in alpha funding? Find out what you need to know first -- from Dean Hall (DayZ), Chris Simpson (Project Zomboid), and of course Markus "Notch" Persson (Minecraft), among others.
Business/Marketing, Production, Console/PC, Indie, Social/Online, Crowdfunding, Alternative Funding

He Loves Bees: An interview with Xbox's experimental storyteller 2
by Kris Ligman [07.19.13]
Gamasutra sits down with Elan Lee, father of the Alternate Reality Game (including Halo 2's landmark I Love Bees campaign), to discuss his new work with Microsoft and a future beyond the ARG.
Business/Marketing, Design, Interview, Console/PC, Social/Online, Exclusive

Chasing the Whale: Examining the ethics of free-to-play games 118
by Mike Rose [07.09.13]
Free-to-play developers toss around the term "whales" -- but what are they? What are their lives like? And should designers stop targeting them? This in-depth piece examines the ethics around all angles on the issue.
Business/Marketing

Dwarf Fortress in 2013 14
by Mike Rose [07.02.13]
Gamasutra speaks to Tarn Adams, creator of the iconoclastic and unique simulation game, about his future plans, why he doesn't fraternize with developers, and why he resolutely refuses to sell out.
Business/Marketing, Design, Interview, Indie

How Double Fine's happy-go-lucky designer won Kickstarter 9
by Kris Graft [06.27.13]
Double Fine may have blown the doors open on video game crowdfunding, but that didn't make Brad Muir any less nervous about leading the studio's second Kickstarter campaign.
Business/Marketing, Design


With EverQuest Next Landmark, SOE goes all-in on user-gen content 5
by Kris Graft [08.02.13]
Sony Online Entertainment pulled the veil back on the previously-announced MMO EverQuest Next, and also made a surprise game announcement.
Business/Marketing, Design, Social/Online, Video

Game grants: Getting governmental funds for serious games 2
by Gamasutra Community [08.02.13]
Governmental agencies give grants for research or business innovation -- often for serious game projects which don't aim to entertain but instead to educate. Learn more about getting this money.
Business/Marketing, Serious, Indie, Alternative Funding

It's free-to-play for another major Namco Bandai franchise 1
by Kris Graft [08.02.13]
Namco Bandai is continuing to adopt its recognizable game franchises to today's digital-centric business landscape.
Business/Marketing, Console/PC


Making videogames without killing yourself  
by Robert Fearon [08.04.13]
Videogames are great and life is short, we're going to make the best of both.
Business/Marketing, Production, Serious, Indie

Some initial descriptive statistics from Survey One  
by Greg Lastowka [08.03.13]
Some interesting charts from Survey One that seem to confirm some common assumptions about levels of participation in platforms and genres.
Business/Marketing, Social/Online

There is no honor among Thieves  
by Kyle Johnson [08.02.13]
Can the industry be honorable? Can we change the industry from the bottom up?
Business/Marketing

JumpCore, or How I Became an Indie Dev 2
by Cameron Petty [08.02.13]
An epic post detailing the long and winding journey that JumpCore Productions has taken thus far in its ongoing quest to summon the Undead Overlord.
Business/Marketing, Indie

Ethics, Economics and Crowdfunding  
by Orcun Nisli [08.02.13]
Creative director of Monochroma (Recently on Kickstarter) discusses the history of video games and why crowdfunding is a milestone for ethics of video game economics.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet



Kabam — San Francisco, CA, USA
[08.01.13]
Marketing Art Director

Marketing / PR / Communications

CCP - China — 101 Reykjavik, N/, CHN
[08.01.13]
Email Marketing Specialist

Marketing / PR / Communications

CCP - China — Shanghai, N/, CHN
[08.01.13]
Business Manager

Marketing / PR / Communications

Wargaming.net — Chicago, IL, USA
[07.31.13]
Marketing Coordinator
Wargaming, the leading free-to-play MMO developer and publisher is bringing World of Tanks to the Xbox 360, marking the company's debut on consoles. Built specifically for the Xbox 360, World of Tanks: Xbox 360 Edition will bring the title's trademark team-based tactical action and free-to-play accessibility to the tens of millions of Xbox Live gamers around the globe. Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founde
Marketing / PR / Communications

Michigan State University — East Lansing, MI, USA
[07.19.13]
Director of Media Sandbox

Educator / Instructor, Marketing / PR / Communications