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August 5, 2013
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Envisioning Our Interactive Audio Future 5
by Damian Kastbauer [07.03.13]
In this reprint from the final (June/July 2013) issue of Game Developer magazine, sound designer Damian Kastbauer blends narrative and design notes to craft an inspirational future vision for interactive audio.
Audio, Game Developer Magazine, Columns, GD Mag Exclusive

Advanced Audio Streaming in Unity 11
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Postmortem: Q-Games' Pixeljunk 4am 5
by Rowan Parker [04.03.13]
The postmortem of the IGF-nominated interactive music title for PlayStation Network which was originally printed in Game Developer magazine -- complete with new up-to-date commentary from the game's developers.
Audio, Design, Postmortem, Production, Indie

Game Developer Magazine's Power 50 2
by Gamasutra staff [11.10.12]
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
Audio, Business/Marketing, Design, Art

Is Game Music All It Can Be? 44
by Andrew High [11.07.12]
In this extensive piece, professional composer Andrew High takes a look at what games get wrong and right when it comes to music -- with examples from games and film to illustrate exactly what is being done, could be done, and should be done.
Audio


Warface, ibb & obb, mobile analytics talks added to GDC Europe  
by Staff [08.01.13]
Extensive overviews of ibb & obb (pictured), and Crytek's free-to-play FPS Warface join Flurry's mobile analytics lecture in August's GDC Europe 2013 event in Germany.
Audio, Business/Marketing, Design, Programming, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

GDC 2014 adds board members, calls for talk submissions  
by Staff [07.22.13]
Organizers have opened talk submissions for next March's GDC 2014 through August 29th, also adding Light & Dark Arts’ Christina Coffin and TinyCo’s Chelsea Howe to the main GDC Advisory Board.
Audio, Crowdfunding, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, Alternative Funding

The Skyrim mod that's also a job application Exclusive 33
by Mike Rose [07.18.13]
For Alexander Velicky, there's only one studio that he wants to work for -- and he's put thousands of hours of work into a single mod for one of their games.
Audio, Design, Programming, Production, Console/PC, Indie, Exclusive, Recruitment


Masters of Sound: an interview with dSonic  
by Jacob Klein [07.30.13]
What makes an "organic" sound? How can abstract sound effects invoke positivity? Master sound designers dSonic sat down for an interview with educational games studio Motion Math, discussing their process for creating beautiful game sounds and music.
Audio, Serious, Smartphone/Tablet

Voice Casting for Video Games - Part 1: Follow The Brief. 2
by Mark Estdale [07.23.13]
Voice Casting for Video Games - Part 1: Follow The Brief. Casting characters for video games brings to light many wrong assumptions about work in the medium from both the agents and the hopeful 'talent'.
Audio, Serious

I'm not a sound designer, but I need sounds in my indie game. 9
by Jesse Attard [07.16.13]
How to get sound effects in your indie game without being a professional.
Audio, Indie

Why Candy Crush Saga is so Engaging - An Audio Breakdown 4
by PJ Belcher [07.12.13]
A surgery of the audio in the game everyone is playing and why it makes me one very happy audio designer! @PJBelcher http://pjbelcher.com/
Audio, Social/Online

Subversive Sound 4
by Robin Arnott [07.11.13]
Game design as an experimental process of finding new ways to trick players' minds.
Audio, Indie