Postmortem: Q-Games' Pixeljunk 4am5 by Rowan Parker[04.03.13]
The postmortem of the IGF-nominated interactive music title for PlayStation Network which was originally printed in Game Developer magazine -- complete with new up-to-date commentary from the game's developers.
Audio, Design, Postmortem, Production, Indie
Game Developer Magazine's Power 502 by Gamasutra staff[11.10.12]
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
Audio, Business/Marketing, Design, Art
Is Game Music All It Can Be?44 by Andrew High[11.07.12]
In this extensive piece, professional composer Andrew High takes a look at what games get wrong and right when it comes to music -- with examples from games and film to illustrate exactly what is being done, could be done, and should be done.
Audio
Masters of Sound: an interview with dSonic by Jacob Klein[07.30.13]
What makes an "organic" sound? How can abstract sound effects invoke positivity? Master sound designers dSonic sat down for an interview with educational games studio Motion Math, discussing their process for creating beautiful game sounds and music.
Audio, Serious, Smartphone/Tablet