Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
August 5, 2013
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


The Last Pixel: Closing the book on Pixel Pusher 2
by Steve Theodore [07.08.13]
In this reprint from the final (June/July 2013) issue of GD Mag, Steve Theodore reflects on how the nature of discussing art in games has changed in the past ten years.
Design, Art, GD Mag Exclusive

Postmortem: Resident Evil 4 8
by Yoshiaki Hirabayashi [06.26.13]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Postmortem, Art, Game Developer Magazine, GD Mag Exclusive

Postmortem: Pangalore's Knightly Adventure 3
by Doyon Kim [06.21.13]
A 3D Unity MMO for smartphones and social networks -- one which has cloud-based saving and social elements? Oh, and it's the company's first game ever -- developed across two continents? No big deal.
Business/Marketing, Postmortem, Production, Art, Smartphone/Tablet

What Lies Beyond: Doorways in Gaming 3
by Dale Dobson [06.10.13]
How the door affects the human mind, and how games have used that transition in the past.
Design, Art, Console/PC

Inside the striking art and design of Hawken 9
by Brandon Sheffield [06.03.13]
Hawken leader and Adhesive game's CEO Khang Le has been doing visual development for movies and games for years, and he took a unique approach to the game's art and design. Rather than aiming for the moon, he and his team tried to create a game that played to the strengths of its members.
Business/Marketing, Art, Interview, Console/PC, Social/Online


Grants for your games: An interview with the National Endowment for the Humanities Exclusive  
by Kris Ligman [08.02.13]
The National Endowment for the Humanities' Office of Digital Humanities offers funding to developers and scholars of interactive media. Is this funding right for you?
Production, Art, Serious, Indie, Student/Education, Exclusive, Alternative Funding

Carmack: Xbox One and PlayStation 4 are 'essentially the same' 21
by Kris Ligman [08.01.13]
In his annual keynote for QuakeCon, John Carmack wrote off high-end graphics, and deemed next-generation consoles Xbox One and PlayStation 4 essentially identical pieces of hardware.
Programming, Art, Console/PC

Get a job: Zenimax's Battlecry Studios is seeking character artists  
by Kris Ligman [08.01.13]
"We are looking for a Character Artist with the motivation and desire to work on a world class team to build awesome and amazing characters for an upcoming online title."
Art, Social/Online, Recruitment


My first attempt at Game Dev  
by Shelly Alon [08.01.13]
Olav & the Lute, my very first attempt at a video game, is good in the making. I'd like to share the experience and process of getting into Game Development as someone, who is just a regular student with not many noteable skills.
Design, Art, Console/PC, Indie

Open Call for GDC Animation Bootcamp Submissions  
by Michael Jungbluth [07.31.13]
Last year GDC introduced the Animation Bootcamp to overwhelming success, and this year we are proposing to make it even bigger. And we want your help.
Art

Environment art and modeling in Kerbal Space Program  
by Artyom Zuev [07.31.13]
An inside look at the modelling work behind Kerbal Space Program's structures.
Art, Indie

Leadwerks 3 to support Linux, Ouya, Blender, and much more.  
by Chris Vossen [07.31.13]
Bolstered by a successful Kickstarter campaign, the Leadwerks Engine 3 continues its expansion by adding support for Linux, Ouya, Blender, and 64-bit builds.
Design, Programming, Art, Console/PC, Smartphone/Tablet

Different Types of Game Artists  
by Koen Deetman [07.30.13]
A game needs written code to execute 'behaviour'. It needs 'design' to function according to concept, and it also needs 'visuals' to give the game style and character. Game Artists take care of that artistic job.
Production, Art


Riva Games — Dubai, Un, ARE
[08.04.13]
3D Environment Artist

Art / Animation

Ubisoft Abudhabi — Abudhabi, Ab, ARE
[08.04.13]
Senior Lead Artist

Art / Animation, Executive / Management, Social / Online Games

The Workshop — Marina del Rey, CA, USA
[08.02.13]
Senior Character Artist
We’re a top-talent small studio who is hiring developers ready to make a difference! Are you passionate about making games? Are you ready to tackle new challenges and work with cutting-edge game technology? We’re interesting in you. Here at the workshop it is important that our employees are involved in the whole game. We’re a team. We work hard, but our home and family life never takes the backseat. Check out our site for more job postings and see what our company is all about!
Art / Animation, Console / PC Games


Treyarch / Activision — Santa Monica, CA, USA
[08.02.13]
Senior Concept Artist -Temporary
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
Art / Animation

Toys for Bob / Activision — Santa Monica, CA, USA
[08.02.13]
Senior Concept Artist, Vehicles and Weapons - temporary
We’re owned by Activision. We’ve been together for 20 years, made a bunch of games, many of which are actually fun. Our office and work style are pretty damn awesome. We advocate the relocation of polar bear tribes to Antarctica. We have the best design tools around.
Art / Animation

Treyarch / Activision — Santa Monica, CA, USA
[08.02.13]
Senior Vehicle/Weapons Artist
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
Art / Animation

The Workshop — Marina del Rey, CA, USA
[08.01.13]
Senior Environment Artist
We’re a top-talent small studio who is hiring developers ready to make a difference! Are you passionate about making games? Are you ready to tackle new challenges and work with cutting-edge game technology? We’re interesting in you. Here at the workshop it is important that our employees are involved in the whole game. We’re a team. We work hard, but our home and family life never takes the backseat. Check out our site for more job postings and see what our company is all about!
Art / Animation, Console / PC Games

Insomniac Games — Burbank, CA, USA
[08.01.13]
UI Designer
Insomniac Games is an independent developer that has released award-winning hits for 19-plus years. In 2013, we announced a partnership with Microsoft Studios to release Sunset Overdrive exclusively on Xbox One. Insomniac has created world-famous franchises such as Spyro, Ratchet & Clank, Resistance, Outernauts and Fuse. We are also known for our collaborative culture, earning 12 local, regional and national "best places to work" honors since 2004. In 2009 Insomniac opened a Durham, NC studio.
Art / Animation, Game / Level Designer / Creative Director, OTHER

Insomniac Games — Burbank, CA, USA
[08.01.13]
Sr UI Artist
Insomniac Games is an independent developer that has released award-winning hits for 19-plus years. In 2013, we announced a partnership with Microsoft Studios to release Sunset Overdrive exclusively on Xbox One. Insomniac has created world-famous franchises such as Spyro, Ratchet & Clank, Resistance, Outernauts and Fuse. We are also known for our collaborative culture, earning 12 local, regional and national "best places to work" honors since 2004. In 2009 Insomniac opened a Durham, NC studio.
Art / Animation