Postmortem: Resident Evil 48 by Yoshiaki Hirabayashi[06.26.13]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Postmortem, Art, Game Developer Magazine, GD Mag Exclusive
Inside the striking art and design of Hawken9 by Brandon Sheffield[06.03.13] Hawken leader and Adhesive game's CEO Khang Le has been doing visual development for movies and games for years, and he took a unique approach to the game's art and design. Rather than aiming for the moon, he and his team tried to create a game that played to the strengths of its members.
Business/Marketing, Art, Interview, Console/PC, Social/Online
My first attempt at Game Dev by Shelly Alon[08.01.13]
Olav & the Lute, my very first attempt at a video game, is good in the making. I'd like to share the experience and process of getting into Game Development as someone, who is just a regular student with not many noteable skills.
Design, Art, Console/PC, Indie
Different Types of Game Artists by Koen Deetman[07.30.13]
A game needs written code to execute 'behaviour'. It needs 'design' to function according to concept, and it also needs 'visuals' to give the game style and character. Game Artists take care of that artistic job.
Production, Art
The Workshop —
Marina del Rey,
CA,
USA
[08.02.13] Senior Character Artist
We’re a top-talent small studio who is hiring developers ready to make a difference! Are you passionate about making games? Are you ready to tackle new challenges and work with cutting-edge game technology? We’re interesting in you. Here at the workshop it is important that our employees are involved in the whole game. We’re a team. We work hard, but our home and family life never takes the backseat. Check out our site for more job postings and see what our company is all about!
Art / Animation, Console / PC Games
Treyarch / Activision —
Santa Monica,
CA,
USA
[08.02.13] Senior Concept Artist -Temporary
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
Art / Animation
Toys for Bob / Activision —
Santa Monica,
CA,
USA
[08.02.13] Senior Concept Artist, Vehicles and Weapons - temporary
We’re owned by Activision. We’ve been together for 20 years, made a bunch of games, many of which are actually fun. Our office and work style are pretty damn awesome. We advocate the relocation of polar bear tribes to Antarctica. We have the best design tools around.
Art / Animation
Treyarch / Activision —
Santa Monica,
CA,
USA
[08.02.13] Senior Vehicle/Weapons Artist
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
Art / Animation
The Workshop —
Marina del Rey,
CA,
USA
[08.01.13] Senior Environment Artist
We’re a top-talent small studio who is hiring developers ready to make a difference! Are you passionate about making games? Are you ready to tackle new challenges and work with cutting-edge game technology? We’re interesting in you. Here at the workshop it is important that our employees are involved in the whole game. We’re a team. We work hard, but our home and family life never takes the backseat. Check out our site for more job postings and see what our company is all about!
Art / Animation, Console / PC Games
Insomniac Games —
Burbank,
CA,
USA
[08.01.13] UI Designer
Insomniac Games is an independent developer that has released award-winning hits for 19-plus years. In 2013, we announced a partnership with Microsoft Studios to release Sunset Overdrive exclusively on Xbox One. Insomniac has created world-famous franchises such as Spyro, Ratchet & Clank, Resistance, Outernauts and Fuse. We are also known for our collaborative culture, earning 12 local, regional and national "best places to work" honors since 2004. In 2009 Insomniac opened a Durham, NC studio.
Art / Animation, Game / Level Designer / Creative Director, OTHER
Insomniac Games —
Burbank,
CA,
USA
[08.01.13] Sr UI Artist
Insomniac Games is an independent developer that has released award-winning hits for 19-plus years. In 2013, we announced a partnership with Microsoft Studios to release Sunset Overdrive exclusively on Xbox One. Insomniac has created world-famous franchises such as Spyro, Ratchet & Clank, Resistance, Outernauts and Fuse. We are also known for our collaborative culture, earning 12 local, regional and national "best places to work" honors since 2004. In 2009 Insomniac opened a Durham, NC studio.
Art / Animation