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August 5, 2013





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Updates » Exclusive
Games are art - but getting public funding for your art can be tough Exclusive 5
by Kris Ligman [08.02.13]
Alyce Myatt, director for Media Arts at the National Endowment for the Arts, explains what she looks for in video game applicants, and why only one game received a grant in the last round.
Alternative Funding, Business/Marketing, Exclusive

Time to explore innovation in the FPS genre, game jam style Exclusive 2
by Mike Rose [08.02.13]
Last year's 7-Day FPS (7DFPS) game jam challenged developers to explore innovation in the tired old first-person shooter genre. Now the initiative is back...
Console/PC, Indie, Business/Marketing, Exclusive

Should you seek out capital funding for your game? Exclusive  
by Kris Graft [08.02.13]
Digital Capital's funding model offers project-based funding, with a concentration on digitally-distributed video games. Co-founder Todd Tribell explains.
Alternative Funding, Business/Marketing, Exclusive

Grants for your games: An interview with the National Endowment for the Humanities Exclusive  
by Kris Ligman [08.02.13]
The National Endowment for the Humanities' Office of Digital Humanities offers funding to developers and scholars of interactive media. Is this funding right for you?
Alternative Funding, Indie, Serious, Art, Production, Exclusive, Student/Education

Q&A;: Catching up with Kickstarter Exclusive 5
by Kris Ligman [08.02.13]
Kickstarter's head of community Cindy Au answers our burning questions, while also divulging general tips for those developers looking to get a Kickstarter underway at some point in the future.
Alternative Funding, Business/Marketing, Exclusive

'A shooter like Bejeweled Blitz': The Drowning's unusual mandate Exclusive 1
by Leigh Alexander [08.01.13]
DeNA's always-outspoken Ben Cousins talks about The Drowning, Scattered Entertainment's attempt to address the evolving mobile space.
Smartphone/Tablet, Design, Production, Business/Marketing, Exclusive

How Execution Labs puts Canadian independents on the fast track Exclusive  
by Kris Ligman [08.01.13]
In November 2012, industry veteran Jason Della Rocca set out to establish a new kind of games incubator program in Montreal. Gamasutra catches up with Della Rocca to hear how Execution Lab's new teams are doing.
Crowdfunding, Alternative Funding, Indie, Business/Marketing, Exclusive

How contest wins and world travel helped fund, form Antichamber Exclusive  
by Christian Nutt [08.01.13]
Alexander Bruce's Antichamber was bolstered by contest wins. In this interview, he discusses the contest experience, and what funding he didn't take.
Alternative Funding, Console/PC, Indie, Business/Marketing, Exclusive

Mark of the Ninja creators tackle the challenge of procedural design Exclusive 2
by Leigh Alexander [07.31.13]
Klei Entertainment's James Lantz and Jason Dreger talk discovering the shape of Incognita, their intriguing procedurally-generated stealth tactics game.
Indie, Programming, Design, Exclusive

Beyond Kickstarter: Three game devs who crowdfunded on their own Exclusive 2
by Mike Rose [07.31.13]
There are possibilities for crowdfunding outside of Kickstarter. Numerous studios are having a crack at their own crowdfunding initiatives, ditching Kickstarter in favor of going it alone.
Crowdfunding, Alternative Funding, Console/PC, Indie, Business/Marketing, Exclusive

Quick-hit alpha funding advice from DayZ, Project Zomboid devs Exclusive  
by Staff [07.30.13]
Have you considered going the alpha funding route and selling your game before its official launch? Read some quick tips from the creators of DayZ and Project Zomboid.
Alternative Funding, Design, Business/Marketing, Exclusive

Q&A;: Equity crowdfunding - is it right for your game? Exclusive 4
by Kris Graft [07.30.13]
Equity crowdfunding is an interesting concept that turns pledgers into actual investors. But it's still a legal minefield that requires careful consideration before jumping in.
Crowdfunding, Alternative Funding, Business/Marketing, Exclusive

When players buy your game before it's done: Expert tips on alpha funding Exclusive 3
by Mike Rose [07.30.13]
Minecraft made alpha funding viable -- but what do you need to know before you pursue it? Gamasutra speaks to Markus "Notch" Persson, DayZ's Dean Hall, and others.
Crowdfunding, Alternative Funding, Console/PC, Indie, Production, Business/Marketing, Exclusive

Q&A;: Learning from Shadowrun Returns' Kickstarter success Exclusive 17
by Kris Graft [07.29.13]
Shadowrun Returns was the highest-pressure game of Jordan Weisman's long career. Here's how he was able to pull it off successfully, and how you might be able to do the same.
Crowdfunding, Alternative Funding, Console/PC, Production, Business/Marketing, Exclusive

Why Super Metroid's mod community thrives, 20 years later Exclusive 15
by Staff [07.24.13]
If you want to know the secrets to a mod community with real longevity, look no further than this in-depth look at Super Metroid's hacking scene.
Console/PC, Design, Business/Marketing, Exclusive

Opinion: Why Leisure Suit Larry should never have been remade Exclusive 41
by Leigh Alexander [07.23.13]
Leigh Alexander reflects on the subtle humor of the original Leisure Suit Larry as she levies her disappointment at the Kickstarter-funded remake.
Crowdfunding, Indie, Art, Design, Exclusive

Overseas localization can be worthwhile - even for a small indie game Exclusive 3
by Kris Ligman [07.23.13]
Christine Love saw unprecedented success for her game Analogue: A Hate Story after Korean audiences took to it, leading to a full, official localization.
Console/PC, Indie, Production, Business/Marketing, Exclusive

The wonderfully abstract worlds of Bart Bonte Exclusive  
by Mike Rose [07.23.13]
Bart Bonte is a developer who likes to take 'abstract' to the extreme. His games regularly throw the player in at the deep end, and ask you to figure his twisted worlds out for yourself.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive

The Ouya Experience: What game developers think so far Exclusive 24
by Kris Graft [07.22.13]
Ouya developers behind games such as Super Crate Box, DubWars and Organ Trail sound off on their experience with the recently-launched console.
Indie, Exclusive

Who - and what - is Nvidia's Shield for? Exclusive 23
by Christian Nutt [07.19.13]
The Shield is not cheap and it has an unusual blend of features, as it's an Android device that also streams PC games wirelessly -- so we asked Nvidia about its audience and competition.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive