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August 5, 2013
Ubisoft Abudhabi
Senior Lead Artist
Riva Games
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Test Engineer
Blizzard Entertainment
Language Tester, Brazilian Portuguese
2K Games
Senior UX Designer - 2K Games
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August 5, 2013
Making videogames without killing yourself
Some initial descriptive statistics from Survey One
Initial data from the Rutgers Player-Authors Project
JumpCore, or How I Became an Indie Dev
[
2
]
The Basics of the Grants and Games Opportunity
[
2
]
Features
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August 5, 2013
Postmortem:
Kingdoms of Amalur: Reckoning
[
11
]
When players buy your game before it's done: Expert tips on alpha funding
[
3
]
Why
Super Metroid
's Hacking Community is Still Going Strong
[
15
]
Press Releases
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August 5, 2013
Evodant Brings Augmented
Reality to Mobile Gaming
ROCK HIPPO ANNOUNCES NEW
MOBA GAME: CORE MASTERS
Dublin gaming event goes
global
Edge Of Eternity is
heading to kickstarter
on...
“Omerta - City of
Gangsters” Out
Now...
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About
Editor-In-Chief:
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Blog Director:
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Senior Contributing Editor:
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News Editors:
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Updates
Updates
» Exclusive
Games are art - but getting public funding for your art can be tough
5
by Kris Ligman
[08.02.13]
Alyce Myatt, director for Media Arts at the National Endowment for the Arts, explains what she looks for in video game applicants, and why only one game received a grant in the last round.
Alternative Funding
,
Business/Marketing
,
Exclusive
Time to explore innovation in the FPS genre, game jam style
2
by Mike Rose
[08.02.13]
Last year's 7-Day FPS (7DFPS) game jam challenged developers to explore innovation in the tired old first-person shooter genre. Now the initiative is back...
Console/PC
,
Indie
,
Business/Marketing
,
Exclusive
Should you seek out capital funding for your game?
by Kris Graft
[08.02.13]
Digital Capital's funding model offers project-based funding, with a concentration on digitally-distributed video games. Co-founder Todd Tribell explains.
Alternative Funding
,
Business/Marketing
,
Exclusive
Grants for your games: An interview with the National Endowment for the Humanities
by Kris Ligman
[08.02.13]
The National Endowment for the Humanities' Office of Digital Humanities offers funding to developers and scholars of interactive media. Is this funding right for you?
Alternative Funding
,
Indie
,
Serious
,
Art
,
Production
,
Exclusive
,
Student/Education
Q&A;: Catching up with Kickstarter
5
by Kris Ligman
[08.02.13]
Kickstarter's head of community Cindy Au answers our burning questions, while also divulging general tips for those developers looking to get a Kickstarter underway at some point in the future.
Alternative Funding
,
Business/Marketing
,
Exclusive
'A shooter like
Bejeweled Blitz
':
The Drowning
's unusual mandate
1
by Leigh Alexander
[08.01.13]
DeNA's always-outspoken Ben Cousins talks about
The Drowning
, Scattered Entertainment's attempt to address the evolving mobile space.
Smartphone/Tablet
,
Design
,
Production
,
Business/Marketing
,
Exclusive
How Execution Labs puts Canadian independents on the fast track
by Kris Ligman
[08.01.13]
In November 2012, industry veteran Jason Della Rocca set out to establish a new kind of games incubator program in Montreal. Gamasutra catches up with Della Rocca to hear how Execution Lab's new teams are doing.
Crowdfunding
,
Alternative Funding
,
Indie
,
Business/Marketing
,
Exclusive
How contest wins and world travel helped fund, form
Antichamber
by Christian Nutt
[08.01.13]
Alexander Bruce's
Antichamber
was bolstered by contest wins. In this interview, he discusses the contest experience, and what funding he
didn't
take.
Alternative Funding
,
Console/PC
,
Indie
,
Business/Marketing
,
Exclusive
Mark of the Ninja
creators tackle the challenge of procedural design
2
by Leigh Alexander
[07.31.13]
Klei Entertainment's James Lantz and Jason Dreger talk discovering the shape of
Incognita
, their intriguing procedurally-generated stealth tactics game.
Indie
,
Programming
,
Design
,
Exclusive
Beyond Kickstarter: Three game devs who crowdfunded on their own
2
by Mike Rose
[07.31.13]
There are possibilities for crowdfunding outside of Kickstarter. Numerous studios are having a crack at their own crowdfunding initiatives, ditching Kickstarter in favor of going it alone.
Crowdfunding
,
Alternative Funding
,
Console/PC
,
Indie
,
Business/Marketing
,
Exclusive
Quick-hit alpha funding advice from
DayZ
,
Project Zomboid
devs
by Staff
[07.30.13]
Have you considered going the alpha funding route and selling your game before its official launch? Read some quick tips from the creators of
DayZ
and
Project Zomboid
.
Alternative Funding
,
Design
,
Business/Marketing
,
Exclusive
Q&A;: Equity crowdfunding - is it right for your game?
4
by Kris Graft
[07.30.13]
Equity crowdfunding is an interesting concept that turns pledgers into actual investors. But it's still a legal minefield that requires careful consideration before jumping in.
Crowdfunding
,
Alternative Funding
,
Business/Marketing
,
Exclusive
When players buy your game before it's done: Expert tips on alpha funding
3
by Mike Rose
[07.30.13]
Minecraft
made alpha funding viable -- but what do you need to know before you pursue it? Gamasutra speaks to Markus "Notch" Persson,
DayZ
's Dean Hall, and others.
Crowdfunding
,
Alternative Funding
,
Console/PC
,
Indie
,
Production
,
Business/Marketing
,
Exclusive
Q&A;: Learning from
Shadowrun Returns
' Kickstarter success
17
by Kris Graft
[07.29.13]
Shadowrun Returns
was the highest-pressure game of Jordan Weisman's long career. Here's how he was able to pull it off successfully, and how you might be able to do the same.
Crowdfunding
,
Alternative Funding
,
Console/PC
,
Production
,
Business/Marketing
,
Exclusive
Why
Super Metroid
's mod community thrives, 20 years later
15
by Staff
[07.24.13]
If you want to know the secrets to a mod community with
real
longevity, look no further than this in-depth look at
Super Metroid
's hacking scene.
Console/PC
,
Design
,
Business/Marketing
,
Exclusive
Opinion: Why
Leisure Suit Larry
should never have been remade
41
by Leigh Alexander
[07.23.13]
Leigh Alexander reflects on the subtle humor of the original
Leisure Suit Larry
as she levies her disappointment at the Kickstarter-funded remake.
Crowdfunding
,
Indie
,
Art
,
Design
,
Exclusive
Overseas localization can be worthwhile - even for a small indie game
3
by Kris Ligman
[07.23.13]
Christine Love saw unprecedented success for her game
Analogue: A Hate Story
after Korean audiences took to it, leading to a full, official localization.
Console/PC
,
Indie
,
Production
,
Business/Marketing
,
Exclusive
The wonderfully abstract worlds of Bart Bonte
by Mike Rose
[07.23.13]
Bart Bonte is a developer who likes to take 'abstract' to the extreme. His games regularly throw the player in at the deep end, and ask you to figure his twisted worlds out for yourself.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Design
,
Business/Marketing
,
Exclusive
The Ouya Experience: What game developers think so far
24
by Kris Graft
[07.22.13]
Ouya developers behind games such as
Super Crate Box
,
DubWars
and
Organ Trail
sound off on their experience with the recently-launched console.
Indie
,
Exclusive
Who - and what - is Nvidia's Shield for?
23
by Christian Nutt
[07.19.13]
The Shield is not cheap and it has an unusual blend of features, as it's an Android device that also streams PC games wirelessly -- so we asked Nvidia about its audience and competition.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
,
Exclusive
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