GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
August 6, 2013
 
THE FUTURE OF RESELLING DIGITAL VIDEO GAMES
 
Improving Freemium Design - Ionage
 
Ending Booby Armour: Creating art, and not just for art’s sake
 
Achievement - Not Just for Achievers!
 
Battling the Backlog: Curing No-Time-to-Play-Games-Itis [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
August 6, 2013
 
Wargaming.net
Tools Engineer
 
Digital Extremes
Environment Artist
 
Amazon.com
Software Development Server Engineer - Game...
 
Amazon.com
Software Development Manager - Game Studios
 
Wargaming.net
Quality Assurance Analyst
 
Wargaming.net
Python Developer
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor
About
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
Press Releases

  A new puzzle classic
  Share on Twitter Share on Facebook RSS
 
 
08/05/2013
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Hamburg, Germany, August 4, 2013: A new challenge for fans of nifty puzzle games: Tilt is the first independent game by Andreas Hackel, co-founder of the game development studio Candygun Games. As a mixture of Rubik’s Cube and a wooden labyrinth Tilt is a challenging experience for both fans of classic puzzle games and also for gamers who want to train their brains!

In each level players have to move colored blocks to a given target position. To move the blocks the player can tilt the board with his finger and the blocks will follow gravity.

Tilt comes as a free game with 16 levels. An additional level pack with 48 levels can be bought in the in-app store. To get a first impression of Tilt watch the trailer on www.tilt-game.com. The full game is packed with nifty puzzles that guarantee fun from the beginning to the end and can be downloaded now from App Store:

https://itunes.apple.com/de/app/tilt-game/id662881632

Features

·      64 levels in 4 categories

·      Free version with 16 levels

·      Different game modes (e.g. borderless mode)

·      Beautiful detailed art style

·      Leaderboards and achievements

·      Very easy accessibility due to intuitive controls

###

Marketing assets can be found here:

www.tilt-game.com/downloads/tilt_press_kit.zip

For more information about Tilt please visit the website at www.tilt.com.

About Andreas Hackel

Andreas Hackel is a professional game developer since 2000. In 2010 he founded the console game development studio Candygun Games together with Roger Joswig, Claus Praefcke and Jens Jankuhn. After focusing on art production and art direction on “Velvet Assasin” (X360, PC by Replay Studios), “Dead Block” and “Dollar Dash” (both X360, PS3, PC by Candygun Games) Hackel did all the design, programming and art for Tilt himself. Ports for Android and Windows Phone are being planned.

Contact

Andreas Hackel

mail@andreashackel.de

 
   
   
UBM Tech