[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
Hamburg, Germany, August 4, 2013: A new challenge
for fans of nifty puzzle games: Tilt is the first independent game
by Andreas Hackel, co-founder of the game development studio
Candygun Games. As a mixture of Rubik’s Cube and a wooden
labyrinth Tilt is a challenging experience for both fans of classic
puzzle games and also for gamers who want to train their
brains!
In each level players have to move colored blocks to a given
target position. To move the blocks the player can tilt the board
with his finger and the blocks will follow gravity.
Tilt comes as a free game with 16 levels. An additional level
pack with 48 levels can be bought in the in-app store. To get a
first impression of Tilt watch the trailer on
www.tilt-game.com. The full game is packed with
nifty puzzles that guarantee fun from the beginning to the end and
can be downloaded now from App Store:
https://itunes.apple.com/de/app/tilt-game/id662881632
Features
· 64 levels in 4
categories
· Free version with 16
levels
· Different game modes
(e.g. borderless mode)
· Beautiful detailed art
style
· Leaderboards and
achievements
· Very easy accessibility
due to intuitive controls
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Marketing assets can be found here:
www.tilt-game.com/downloads/tilt_press_kit.zip
For more information about Tilt please visit the website at
www.tilt.com.
About Andreas Hackel
Andreas Hackel is a professional game developer since 2000. In
2010 he founded the console game development studio Candygun Games
together with Roger Joswig, Claus Praefcke and Jens Jankuhn. After
focusing on art production and art direction on “Velvet
Assasin” (X360, PC by Replay Studios), “Dead
Block” and “Dollar Dash” (both X360, PS3, PC by
Candygun Games) Hackel did all the design, programming and art for
Tilt himself. Ports for Android and Windows Phone are being
planned.
Contact
Andreas Hackel
mail@andreashackel.de
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