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August 5, 2013





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Video: The 'damsel in distress' trope in modern indie games
August 2, 2013 | By Mike Rose




The third part of Anita Sarkessian's Kickstarter-funded Tropes vs. Women in Video Games series explores how modern indie and mobile games have perpetuated the "damsel in distress" trope in video games.

Sarkessian calls out games like Spelunky and Fat Princess for their depiction of women, and notes that other indie titles inspired by classic games of old, like Super Meat Boy and Fist Puncher, are allowing the trope to continue onwards in force.

She also discusses gender swapping hacks, and how the "dude in distress" is rarely equal to the "damsel in distress" trope. You can find a full transcript of the video at the Feminist Frequency website.






Comments


Ian Stitzlein
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Mass Effect, Tomb Raider, Dragon Age, Borderlands, The Last of Us...the industry IS growing up. The classic "Damsel in Distress" is not sexism, its lazy storytelling.

Mark Desmarais
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Both.

Fred Zeleny
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The two aren't mutually exclusive. In fact, lazy storytelling tends to lean on sexism.

Merc Hoffner
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Damsel in distress in the context of Mario and other games created at the inception of gaming is fairytale stuff, as much as King Kong was in the early days of cinema. Are fairytales so sexist and degrading that we should stop telling them? Did a generation of female gamers raised on 8-bit really feel disempowered and censured by a macho Mario archetype? Or was it actually more disengaging for the 'fairer' sex when Sony focused the industry's attention on adolescent boys' apparently biological predisposition for cars, guns and gore? You know, mature' stuff.

""Damsel in Distress" is not sexism, its lazy storytelling". Sometimes lazy storytelling is useful when you're trying to get at the game quickly.

Matthew Shafer-Skelton
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Actually there is a ton of feminist critique about fairy tales. Especially Disney ones.

Merc Hoffner
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Sure, and no one's really suggesting that we should ban older games just as no one's really suggesting we should ban Sleeping Beauty. Moreover all the content we create nowadays should by now be totally equal opportunities, and so for instance, it's totally fair to criticize Miyamoto in the modern context for making princess Peach a crying simp, and Disney got some deserved heat for trying to sexify Merida a few months ago. But it's a little off base to hold Miyamoto to task with modern standards for what was done 30 years ago, just as it's a little unfair to examine Walt's or the Grimms' work at the very beginning of their creative fields with such a fine asymmetry meter. They all had bigger fish to fry.

Of course we can't sweep all historical misgivings under the rug and accept them as a products of the times, but Miyamoto's early 'sexism' in the name of spreading joy was hardly Hitler's 'discrimination' in the name of conquest (Godwin's law, I know and I'm sorry).

On a slightly separate note, I hate to say it, but I also suspect mild sexism, and even racism, are functions of our biology. Boys like bewbs and power. Girls like pretty things and conversation. Everyone's a little bit racist. As a species attempting to place rational thought before biological programming we put these things behind us where we can, but it's literally natural to write stories about boys saving girls. Degrees of sexism drives various facets of our selection and reproduction, and for that matter degrees of racism literally drive speciation.

Elisabeth Beinke
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" Boys like bewbs and power. Girls like pretty things and conversation."

Um... what?

Joe Zachery
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Great post the creator of Gunman Clive was called out for using this Trope. So he responded on NEOGAF about it. Basically he said with his game he had only about 5 to 10 seconds to step up his game. So he went with something he could explain with that time. Makes perfect sense to me!

Minh Ta
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Why is it lazy storytelling? Because its been done before? By that rule, all stories are lazy.

@ Ian: And btw, I doubt very much she would include the games you mentioned as not sexist.

Mark Desmarais
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Because it's been done over-and-over-and-over again.

Minh Ta
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I know it's been done before, that's what I wrote. Did you even read my comment?

Mark Desmarais
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No, it's not.

Are we just gonna get into this back and forth? You saying I'm not reading you, me saying you're not reading me?

Look, the point I made is that this isn't merely a case of repetition, but of EXTREME repetition. Your point that "all stories are lazy" doesn't apply because I'm upping the ante to say that some stories are more repeated than others.

Katy Smith
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" Girls like pretty things and conversation."

ugh....really?

Ian Stitzlein
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I get where games like Dead or Alive or that the "damsel in distress" trope is sexist. But after watching the video, the only way it seems to have a game not be sexist is to not have women in video games...which will probably be interpreted as sexist anyhow.

The biggest problem I have with the video is that the narrator points out that the "balance" is off for male heroes vs female heroes. That's fine and all, but people make games to tell a story, entertain, and make money. Holding the entire industry to blame is a faulty argument, when the industry is not one entity, but a collection of individual entities.

Merc Hoffner
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@ Katy Smith

Yeah and if you could quote me correctly, "Boys like bewbs and power" and "Everyone's a little bit racist".

It's intentionally offensive, intentionally stereotyped and intentionally meant to underline that we are fundamentally sexist, racist organisms. It's a function of biology. It can be reduced. It's not the same for everyone. It's irrefutably a real factor. Or there wouldn't be industries and wars built on these facets of our biological psychological drives.

P.S. repeating the negative female remark and omitting the negative male remark is a little sexist, don't you think? ;-P

Mark Desmarais
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"P.S. repeating the negative female remark and omitting the negative male remark is a little sexist, don't you think? ;-P"

You can't be seri-

http://31.media.tumblr.com/tumblr_lfaw9oHBMO1qfjrr6o1_250.gif

Katy Smith
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I didn't realize that boys liking boobs was a negative thing, which is why I left it out. ;)

Your entire argument is not new. Honestly, it is grating and tired. The idea that "oh noes, we can't change game themes! biology!" is ridiculous. Why is diversity in games bad? Why is having strong minority characters bad? Why is it so awful to say "you know, we've rescued the princess 100,000 times, how about we tell a new story once and awhile?" And if it were just biology based and everyone is a little bit racist, why is it no longer cool to have actors in blackface? It's because it's offensive!

Sometimes, we do things that are offensive because we don't realize it. When SMB came out, it wasn't a big deal to have Peach be the damsel. However, Myamoto said just a few weeks ago that he will default to the damsel in distress story because it's not important to him - gameplay is. I feel this is silly because while it doesn't mean anything to him, it *does* mean something to thousands of people who play his games.

Matthew Shafer-Skelton
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No. Its not biological. Its historically economically influenced social factors.

And just because you are offensive on purpose, doesn't take away the offense.

Merc Hoffner
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@ Katy

Please read a little slower as I was trying to say some of the same things and agree with you. I said it's a little unreasonable to criticize pseudo offensive things Miyamoto did 30 years ago. I said it's fully fair to criticize what he does now. Of course we shouldn't endorse a gaming trope monoculture. But I also implied that in the context of the 80's it was reasonable to expedite play via old fairtale tropes.

Also if it's unreasonable to repeat old arguments we wouldn't get very far.

@ Matthew

It's patently silly to suggest there's no biological aspect to our neurology and resulting psychology. The brain is simply not that clean a slate, and we have plenty of studies demonstrating male/female psychological differences at early ages in as much societal isolation as is reasonably possible. The differences and our antagonistic aspects simply aren't exclusively environmental. Of course environment is a super strong factor. It's also unreasonable to suggest that our meme inheritance is in some way not an evolutionary mechanism of biology. Or that these things can be turned off overnight, or within a single generation. I also said that we're able, trying and capable of leaving that all in the past.

I find being edited offensive. But this is the internet. We must get used to these things.

But you know what? I'm a little sexist, and as a guy (and a human), and as Katy suggested, I can't always effectively gauge what's offensive and what's not. So because it was evidently overly offensive, I apologize, and will attempt to re-calibrate.

Michael Joseph
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"Everyone's a little bit racist."

@Merc Hoffner

Speak for yourself.

While it's true that we are wired to acquire prejudices, the prejudices we acquire are learned. They are not innate. This is in fact by definition. If it's not learned, then it is not a prejudice, it's an instinct.

Nobody is instinctively racist. Any preschool teacher will tell you this. Even xenophobia (which you could argue is an innate irrational fear) is not racism. Fear can be abated through learning. Fear of well known people living all around you however is not xenophobia. That is a learned condition.

Feelings of racial superiority is likewise learned condition.

warren blyth
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@Merc Hoffner
I think the point of discussing our society, and pressing for social change, trumps the biology card.
I have an urge to poop. But I don't do it in front of other people, because I think it's import to control this biological urge. I think our society is much better off when people choose to control their biological urges until they can get to a bathroom.

Coming in and pooping a little in front of everyone to prove it's in our biology : isn't going to win them over.

* Plus:
I think the point of these feminist frequency videos is to point out a modern cultural problem that many people don't (or won't) recognize. If more people can see the problem, then maybe more people will work to fix it.

I appreciate your points that it won't happen overnight, and that people shouldn't be penalized for what they did in the past (and I agree).

But those aren't reasons to attack the video.

* You say "Did a generation of female gamers raised on 8-bit really feel disempowered and censured by a macho Mario archetype?"
i think the answer is actually : yes, a lot of gamers DID.

I know we're just trading text (maybe the tone is getting lost here). but. The way you phrase that question suggests that you think the answer is obviously no. As if nobody could ever seriously feel "disempowered or censured" by the damsel in distress trope in that video game.
Which seems like a strange thing to cling to, if you've watched these feminist frequency videos.

Merc Hoffner
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http://www.pnas.org/content/early/2011/01/06/1015316108

http://medicalxpress.com/news/2012-05-infants-year.html

http://www.youtube.com/watch?v=RovF1zsDoeM

Of course Warren's completely right, social acceptance trumps biology, and the brain is plastic enough that everyone should adapt and get with the program (though the older you get the less plastic and more hardened your brain gets). But that's not to say that genes don't play a role. It's simply not either/or. As we should all accept by now, genes and evolution are powerful effectors of sexual identity and yes, even personality. Else one really could realign their sexuality for instance (yes I'm putting my foot in another hole). It's silly to think genes utterly prescribe one aspect of critical human interaction and have null influence over another.

(Also, The social convention to poop in private controlled conditions is itself a result of bio/memetic evolution - we don't do it for arbitrary convention, we do it because the alternative spreads disease)

I guess I didn't think anyone felt dis-empowered or censured by 16 pixel high Mario sprites at age 6 in 1986. Nor did I think that girls felt they had to conform to a hapless trope due to Mario - much less so than the Disney damsels of yesteryear. Moreover I've generally found it personally confusing that the women describing this early gender repression are themselves extremely empowered and apparently in control of their destiny.

The plural of anecdotes isn't data, but my sisters loved playing 8-bit, and then 16-bit, but then fell out of love with games at 32-bit. Of course I can't tell, (and I'll ask them later), but they never seemed disenfranchised until we hit Tomb Raider, Resident Evil, Goldeneye and yes, even Mario 64. And they definitely didn't turn out disempowered as a result. I didn't think strong gender characterization and 'boy catering' really even emerged outside RPGs until we basically went 3D, and that was when I imagined the segregation really started.

But I'm often wrong. And apparently wrong here. I'll ask more women what they thought of the time.

Michael Joseph
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your first link about ethnocentrism says absolutely nothing about innate racism.

from your infants first year link
"This focus of attention to familiar groups of people compared to unfamiliar groups is hypothesized to be the root of later difficulties some adults have in identifying and recognizing faces of other races."

"Consistent with previous reports, 5-month-old infants were found to equally tell apart faces from both races, whereas 9-month-old infants were better at telling apart two faces within their own race, Scott and colleagues report."


Makes sense given infants are typically predominantly surrounded by members of their own race. But this has nothing to do with being innately racist. There is no "racist gene" which is essentially what you were suggesting before by saying being racist is biological. That is simply flat out false.

The youtube link is beyond retarded... it's being apologetic and sympathetic towards racists by using rather benign examples of ignorance that really have nothing to do with the type of destructive racism that involves hate and feelings of superiority and promoting ones own race above another for socio-economic advantage. If we're apologetic towards a "little" racism, we help justify the views of the hardcore racists.

Fundamentally, your argument amounts to one thing: "Everyone is racist and it's ok because we can't help it." And that is false. If you feel you've learned to be a racist, then I hope you find it within yourself to unlearn it. You sure as heck weren't born that way. You learned it. It's your responsibility as an intelligent and thoughtful human being to recondition yourself if you so desire.

Katy Smith
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@ Merc

Thanks for insulting my reading comprehension. Clearly the best way to make your point on how sexism against women isn't that bad because no women you know are bothered by sexism in early Mario games is to insult someone who is 1) a woman and 2) bothered by passive sexism in early Mario games

=/

Luke Meeken
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Most preschool teachers aren't beholden to the "pure child" myths you're invoking, since they work with actual kids on the reg.

Actually, very young children across cultural and SES boundaries do tend to exhibit racists tendencies - studies have shown they tend to categorize images of people based on skin color before other factors, and that they are more likely to attribute positive adjectives to the category of images that resemble themselves and/or their families.

Which is one of the reasons why it's perilous that many parents, who are uncomfortable addressing race in any, way typically pretend it doesn't exist as a factor and shut down any acknowledgment of race by their kids. Very young children are category-making MACHINES, and not acknowledging race and socializing them towards tolerance typically leaves them to their own devices to create some seriously messed-up categories.

Which is not to excuse Merc's blatant naturalistic fallacies (even if a tendency is in-born to some extent, that in no way makes it a valuable or good thing, or makes that tendency stronger than social factors), his faux-ironic "edgy" sexism (Did he even WATCH the video in question? He also seems to have missed the point, much belabored by Sarkeesian, that criticizing a work doesn't mean also completely dismissing it, hating it, or saying it be "banned"), and his baseless broad "objective" claims about how genders behave.

Michael Joseph
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I didn't say anything about "pure" children. I'm simply saying that they are typically too young to have learned to be racist. My position is that racist views are not innate. And I think you're wrong that they are exhibiting "racist tendencies" at age 3 or 4. I think that is a remarkably incorrect statement you're making. Do you know what racism is?

Jacob Germany
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@Merc Hoffner Re: racism is biological

Nope. Not even a little. There is so much research to dispute that idea that the statement just oozes ignorance on the matter.


@Luke "Actually, very young children across cultural and SES boundaries do tend to exhibit racists tendencies - studies have shown they tend to categorize images of people based on skin color before other factors, and that they are more likely to attribute positive adjectives to the category of images that resemble themselves and/or their families."

Again, nope. Not even a little. Humans can categorize, definitely. Humans categorize visually as their primary means. But the categorization, and inevitable characteristic assignment, is always "us" vs "others". Much, much research shows definitively that racism and racial biases are learned. The idea that humans are innately racist is not just offensive, it's really unscientific.

@Anyone making this argument Many cognitive biases color our perceptions and opinions, but "race" itself is a fiction, and skin color has no innate pressure on our perceptions. Just about all research shows the incredibly strong social influences on racial biases, and it's almost universally accepted as sociological and psychological phenomena, not biological or genetic or any other fantasy that likely derives from some idea that "We want our genes to win, so different skin colors must be bad to us biologically". It's just wrong.

Jason Knobler
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I can't believe how far off base Anita is about Spelunky. She honestly goes leaps and bounds to try to sensationalize this notion here. "Enhanced with boob jiggle" is really a stretch too (she even shows the run animation). The male damsel is even more naked than the female one.

You can play as a woman in the game too which she fails to mention. It's like she didn't do any research at all and just makes dumb blanket statements that are out of context.

Nathan Humpal
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She actually does mention, or rather alludes, that you can play as a woman in Spelunky at about 13:22. She also directly address the points you make and how they don't alleviate the problem of the trope.

It's like you didn't even watch the video with an open mind.

Jason Knobler
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"She also directly address the points you make and how they don't alleviate the problem of the trope."

You mean points like:
"The two may appear the same, but they don’t mean the same thing in our culture. This [damsel] is still a problem while this [dude] is not".

Is clearly a blanket statement with no substance or meaning. If you're easily capable of reversing the gender roles of everyone (or even making it a dog) how is this game not being gender inclusive?

E Zachary Knight
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The point of the Spelunky critique is that you can't simply dismiss the objectification of women in the damsel in distress trope by making her easily switched out by some other object. That just doesn't work. What doing that shows is that having the woman there is completely unnecessary in the narrative but you include her anyway be "that's what we have always done."

Nathan Humpal
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I believe the point of all these videos is that the Damsel in Distress trope is embedded in our culture, and that its constant use in video games as a plot device continually reinforces that. The fact that Spelunky allows the option for reversal of gender doesn't excuse the fact that it's using the trope. The trope is still embedded in the options. Furthermore, the guy doesn't imply the same thing as the woman as it's not a trope. Because of how pervasive the archetype is, as long as you use any form of it, even a subverted form, you're still perpetuating it.

Personally, I think Spelunky does deserve some credit as it acknowledges the lameness of the trope, and attempts to alleviate it. I don't think the annihilation of the trope is possible at this point within video games if games want to acknowledge the past, and Spelunky makes an attempt to subvert the trope on some level. I do see her point, though.

Jason Knobler
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The point of these videos are to exemplify sexism and dis-empowerment of women in video games, not to bash the usage of common story telling tropes.

The Damsels in Spelunky aren't even a "plot device" as they're totally insignificant to the plot. They're essentially an item; an item that can either be a man, woman, or a pug. You can say that whatever is chosen to be the damsel is helpless and weak, but that's inherently gender irrelevant.

I'm not saying there aren't sexist uses of this trope. But if you're saying that Spleunky is one of them, then you just have a problem with the idea of anyone being saved by a protagonist in general.

Nathan Humpal
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But... the series is called Tropes vs. Women...

Stephen Horn
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I, too, found the Spelunky section to be the most challenging part of the video. At the time, it felt like an extended brow beating about how the damsel trope can't be reversed due to how deeply it is embedded in our culture. After some introspection, though, I get that when you can choose the man or the pug to rescue, you still know that it's a play on the damsel in distress. The framework, with its offensive cultural baggage, is still there, but has been poorly papered over in a way that makes it even more offensive.

The lesson I choose to take from that is simple: Nevermind gender roles, at least in this case, we should simply stop objectifying the people we're supposed to care about in video games. Stop making them objects, stop making them objectives.

David Richardson
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"The Damsels in Spelunky aren't even a "plot device" as they're totally insignificant to the plot. They're essentially an item;"

You're so close. If the woman can be replaced by an item, well, she's about as objectified as you can manage!

I won't bother explaining why that's harmful (It's feminism 101) though I should probably point out that it's inclusion is still harmful even if alternative "items" are an option. Why? Well, it's all in the above video!

I'm tempted to offer that the inclusion of alternative "damsels" actually makes Spelunky *more* harmful. I'll let you work out why as I don't believe discussing that will be beneficial to either of us at this time. Let's just deal with the first problem for now. Once you've got that, the rest should fall neatly in to place.

Minh Ta
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I'm still not sure what she is suggesting exactly (haven't watched all episodes).

I'm assuming the simple act of a man saving a woman is not sexist is it? And if a storyteller wishes to tell a story which involves chivalry and other such romantic notions, is that personal choice somehow a false one? So many questions this video does not come close to answering.

Matthew Shafer-Skelton
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This is kinda a tired saying but:
"The personal is political."

If you read 1000 stories about a damsel in distress, do you really need to make your own? Have a different motivation for once.

Max Haberstroh
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No. People can tell whatever kinds of stories they want. The work of many does not in any way invalidate the work of another, at least not before that new work exists.

Her argument here never held water for me.

What annoys me about this series is how it assumes that because a game portrays gender roles a certain way, the dev is then saying that is how things SHOULD be.

She sees Super Meat Boy saying 'women need rescuing, women need men to save them,' when what's actually being said is simply 'THIS woman needs rescuing, THIS woman needs A man to save her' which by definition is not sexist, because it's not a generalization. To take it any further is projecting.

Most games are not that declarative, and her adding at the end that she doesn't expect all games to be gender neutral is a complete cop out.

The industry does not and never has spoken with one voice from one source. One game cannot be held narratively or thematically captive by the collective images created by an industry.

It benefits society immensely when people are exposed to more independent women. Creating intelligent, strong, female role models is paramount. Does that mean we can't also portray weak women? Of course not.

Inclusion is not advocacy.

Mark Desmarais
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It's like you guys aren't even watching the video.

Minh Ta
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Talk about blanket statement...

Mark Desmarais
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I... I actually don't think we were talking about that.

Are you feeling alright?

Kenan Alpay
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Regarding the Spelunky comment, the original PC version (which the subsequent versions are based on) didn't feature a female hero, and only featured a female damsel. The intent of the author is pretty obvious, he wanted to parody the Indiana Jones hero/Temple of Doom helpless female situation.

I love Spelunky, and I think in the context of the individual work, having the damsel be a tool that you can pick up and throw is humorous. The entire game is pretty slapsticky and satirical, so it fits.

But this is not about Spelunky as an individual work. The overarching point is that TONS of popular video games feature women as a goal, auxiliary character, or otherwise in an inferior role to the male's role. Plenty of recent games buck this trend -- my friend and I were discussing recent Bioware games -- but the balance is still off.

Games featuring women in auxiliary roles totally have a right to exist, and I grew up with and enjoy fairytale stories about hot blooded males rescuing vulnerable princesses.

That being said, if you went to a movie theater/Netflix and 90% of the movies available were Temple of Doom/Hero & Princess male power fantasies, movies would bring in fewer female viewers, and females would probably say "the medium of movies is just not for me". That's pretty much what the state of games is right now (although it has improved a lot over the years).

As more and more women become game developers, and different types of contexts and narratives appear in games, the medium as a whole will become more inclusive. Another classic fairytale where a dude saves a princess is less of a problem when right next to it, there are games about strong women doing cool stuff. Variety is good!

Janette Goering
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Slightly off topic, but as far as the movie thing goes, I'd say that a good chunk of movies aimed at women (romances, romantic comedies, etc) are still very fairy tale/hero & princess stories where women are nothing more than end goals for the male characters. And even the movies that are more along the lines of typical male power fantasies are more popular among women than a game with the same subject matter. Look at the Twilight series. Is that not ultimately about two guys fighting over a girl as if she's a prize to be won? That in both print and movie form for some reason is huge among women for reasons I can't explain. The medium of movies for the most part still isn't "for women", even today, and yet the average woman is more willing to put up with sexism in a movie than in a game. Is it the infancy of video games in comparison? Is it the acceptability of women watching movies versus women playing games? Is it the interactivity versus the passive enjoyment? I don't know. I wish I did.

I do agree that variety is good. And that as more women get into making games, we'll see greater change, which is fantastic. It's just unfortunately going to take some time. I feel the problems with sexism in games is linked to societal acceptance of what women should be enjoying. Society as a whole still thinks women who play video games are weird (which when about 50% of video game players are women, it's "weird" society can't accept women play games), which is linked to more games being male oriented, which leads to sexism in games being perpetuated, leading to the problems we've seen in the past and are still seeing today. And thus the cycle continues. It's a damn shame. And it's a problem not just in the gaming community I feel, but with society as a whole as well.

Elisabeth Beinke
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"As more and more women become game developers, and different types of contexts and narratives appear in games, the medium as a whole will become more inclusive. "

I was never a fan of the argument that if we just get more womenz in games then everything will be equal. Don't you think that creates more pressure on women in the inudstry to create more inclusive games? Also, why do we need to wait until there is more women in the industry to become more inclusive in the games we make? Don't you think men should take some of this responsibility too?

Mike Higbee
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The creators regardless of sex should be free to pursue whatever artistic vision they have for projects even if that isn't inclusive.

Jeferson Soler
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@ Elisabeth Beinke - "Don't you think men should take some of this responsibility too?" Technically, yes and there are men that would enjoy the challenge!

Tyler King
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"I'm certainly not arguing all stories must include completely fearless hyper individualistic heroic women who pull themselves up by their bootstraps and never need anything from anyone."

I don't believe you as the very next clip you show is a heroine doing just that.

I agree we should try to remove sexism, just like we should try to remove any form of bigotry and discrimination from games. However every example you gave of their being a heroine who could take care of herself comes directly from making the male character look incapable or stupid. The secret of monkey island(Great game btw.) has Guy being a bumbling idiot throughout the game. How is portraying men that way and making the female be awesome any better than the damsel in distress?

You can switch the role reversal all you want and make the leading female crazy powerful, smart, and whatever else, but generally speaking you are just then going to be making males play the helpless role.

However next time I'm playing a Mario game I will specifically not save the princess and tell her sorry princess Anita told me that you should be able to pull up by your bootstraps and save yourself with minimal help on my part. :D

Kenan Alpay
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Have you ever watched a movie where the female was just as capable as the man, and both people were equally matched?

This is a horrible example but it's all I can think of right now, but look at a movie like Mr. and Ms. Smith. Brad Pitt and Angelina Jolie are both extremely strong, capable people in that film, both ruthless and devious in their own way.

Why couldn't games have narratives like this? (hint: they can!)

Ian Stitzlein
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They have. Skyrim, Mass Effect, ect. Gender just does not matter in those games.

Tyler King
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I absolutely agree that they can, but does that mean EVERY single game must have equally capable male and female counter parts or the game is sexist? In no context can there be a situation where I might need to save a female character or I am sexist? Thats what I don't understand, is why must there always be a perfect balance? The answer is there won't be, even the stories and games she used to show a female protagonist all depict the reverse situation. She is perfectly fine with those scenarios. I don't think it's wrong for having a damsel in distress scenario or themed game(For male or females.).

The problem isn't the theme, the problem is how the 'damsel' is depicted. What if in real life princess peach really has no real life applicable skills because she has lived a rich princess life where servants have taken care of her because of her class. Why do we have to make a game that shows the unrealistic scenario of her with no skills or understanding of the outside world that she lives in all the sudden become a master dinosaur killing machine. Mario was ONLY able to become the hero he is because he was a plumber. He understood the pipes that he worked with and it just so happens that the world is covered in them. So he succeeded. Originally he never even killed bowser he would run past him and chop down the bridge. Mario never stopped being who he really was. Why are they sexist for making the game based on their real roles?

David Richardson
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"I absolutely agree that they can, but does that mean EVERY single game must have equally capable male and female counter parts or the game is sexist? In no context can there be a situation where I might need to save a female character or I am sexist? Thats what I don't understand, is why must there always be a perfect balance?"

It's okay that you don't understand because you've missed the point. It's not an all-or-nothing issue. (That sort of black-and-white thinking isn't going to help here.) There is nothing wrong with a game where the male hero rescues the helpless female princess. The problems come from how pervasive the (decidedly harmful) trope is in media. Individual games, while harmless on their own, contribute to the larger problems.

On balance, it's not about having equally capable male and female characters with no differences beyond gender and appearance. That would be crazy. It's about having female characters that are something other than useless lumps in constant need of protection. Related, but different: or who aren't simply generic male characters who just happen to be women. (That last one is difficult to explain. I have an example below.)

My wife and I were talking about this earlier today. We decided that Claire Redfield as depicted in Resident Evil: Darkside Chronicles was a fantastic example of a strong female character. She's written as real person, which is surprisingly rare. She's strong and capable, but also decidedly female. Not just in appearance, of course, but in how she interacts with other characters and responds to various people/places/events/etc.

From the same game we also have one of the worst depictions of a "strong female character" imaginable: Ada Wong. She's one of far too many examples of a male character who is incidentally a woman. Unlike Claire, we could replace her with any generic male warrior type (think: military guy, ninja guy, etc.) Well, short of Claire's obvious, if unspoken, annoyance with her that is.

If you're not familiar with the game, or it's been a while since you've played it, watch a playthrough of the "Memories of a Lost City" part of the game.

Erik Sofge
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Or Wall-E, where the female robot is in the traditionally-male role of born ass-kicker, and Wall-E distinguishes himself by being unerringly loyal to her. One is still a girl, one is a boy, but there's nothing macho about what makes him, or the narrative, so great.

Vin St John
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The point is that both of those things are OK. It only becomes an implication that all men or women are like that when situated in the context that almost all games assign the same tropes to the same genders. There are plenty of helpless men and women in the world and stories should continue including both of them.

E Zachary Knight
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Beyond Good And Evil would be the counter to your argument. In that game, both Jade and Peig are completely capable, strong and intelligent. They work well together and build off each other. However, Jade is the heroine because she has a skill that Peig doesn't, her knack for investigative journalism.

You don't have to make the males bumbling idiots to have a strong female lead. You just have to treat the female character with real life expectations and respect.

Tyler King
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That is what I am trying to say. I don't think there is anything wrong with the 'damsel in distress' type of game. Sexism comes in from how you depict the damsel. I just don't think that every example she gave of sexist games are necessarily as malicious as she makes them out to be.

Kenan Alpay
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You have to look beyond a single work, and look at the medium as a whole.

There are plenty of movies (and books, and music) that portray women in a sexist fashion. But there are plenty that don't. The point that she's trying to make is that the the medium of games, AS A WHOLE, doesn't portray women in the best light.

Some games with Damsel in Distress tropes are fine. 90% of games with Damsel in Distress tropes are not fine. That's the issue that she's trying to argue with the many examples she puts forward in her videos.

Matthew Shafer-Skelton
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@tyler king: "I absolutely agree that they can, but does that mean EVERY single game must have equally capable male and female counter parts or the game is sexist?"----------

Maybe this will be a viable argument when its like 60/40 male female and not 90/10 male female.

Matthew Munsinger
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According to all of the most prominent statistics out there, we ARE at a 60/40 ratio: http://www.esrb.org/about/video-game-industry-statistics.jsp

Matthew Shafer-Skelton
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40% of GAMERS are female yes. But not 40% of protagonists.

E Zachary Knight
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Tyler,

"I just don't think that every example she gave of sexist games are necessarily as malicious as she makes them out to be."

She isn't claiming that the depictions are malicious. She is stating that the trope is overused to the detriment of positive female characters.

When the games industry has 1000 stereotyped female characters for every 1 realistic or empowered female character, that is a problem. That is what she is trying to show.

Matthew Shafer-Skelton
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Its pretty consistent that when you bring up sexism the people have to get all offended like you said they killed your mother or something.

I've heard a lot of words:
nefarious
malicious
diabolical
secret cabal

No one is calling anything any of those things but they always seem to think you are.

Tyler King
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Maybe malicious is too strong of a word to use, but her tone is definitely condemning. Spelunky developers made it so the player could rescue a male or dog instead of a female and instead of even saying thanks for trying but its not good enough, smacks them back down and further criticized them for making the female replaceable. If you don't want to say malicious choose a different word for publicly talking down to them because she did not approve of their attempted fix.

C L
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Hmph. I suggest people watch this: http://www.youtube.com/watch?v=HJihi5rB_Ek

Matthew Munsinger
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Just watched that link. To any who don't like anonymous youtube links it's to KiteTales video response to Anita's first episode of Tropes Vs. Women.

I agree with most of what she says in the response and I think it stays more on topic than Anita herself does in the three episodes that have been released.

When I first started watching Tropes Vs. Women, I felt unsettled by the video - though not because of her message. For the most part, I agree that using the damsel in distress myth IS lazy story telling. This response helped me put my frustration into words.

Simply put: While using the damsel in distress MIGHT be lazy story telling, Anita grossly oversimplifies the problem towards her own bias.

Many of the examples that she uses definitely make use of the trope - but, when you look at the games objectively, it would be hard(beyond that sole aspect of the game) to call their story telling lazy.

It's a subjective discussion with Anita. If, in most of his core titles, Mario was questing to bring back "The Eternal Flame" which Bowser kept stealing, it would be the exact same game. The story would be altered only very slightly.

Subjectively, this is a good solution. But only if your only goal in story telling is to remove any tropes that involve women. If you look at the game objectively, it would do very little to actually improve the game itself. And it certainly wouldn't make the story any less lazy in the telling.

Good story telling is a MUCH more vast field than merely how characters are represented. And a good story will often use such tropes to great effect - intentionally. Sometimes seriously, sometimes ironically.

I believe that the damsel in distress trope is not directly sexist. How it's used in the story can add to, or detract from, the overall narrative. What matters is the quality of the story telling and the inventiveness in a stereotypes use.

Should games have strong female and minority characters? When it fits the story. Should this be a goal that ALL games aspire to? No - you would sacrifice good story telling in many cases.

Is the damsel an overused mechanic? Absolutely. Does our industry have a ton of inherent problems where sexual and racial inequality are concerned? Undoubtedly.

Is the solution to this problem removing any references TO those aspects of the world? I somehow doubt it.

Val Reznitskaya
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"Is the solution to this problem removing any references TO those aspects of the world? I somehow doubt it."

That is not what she's arguing. If you notice, she uses the very same trope in her own pitch.

"If, in most of his core titles, Mario was questing to bring back "The Eternal Flame" which Bowser kept stealing, it would be the exact same game."

This is precisely her point. Instead of having an "Eternal Flame," they have Princess Peach. In making that decision, they are putting a woman in a place where any object can go. Intentionally or not, this sends a message: "this woman can be equated with an object." Yes, this is one specific scenario, but when they pile up, we end up with more female objects than people in the medium.

Joel Bitar
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Okay, I watched it.
There's too many bad arguments in there to do a breakdown of all the points missed and missunderstood (hey, it's friday@work).

So let's just highlight that even IF her defense of Mario and Zelda games were 100% waterproof and Sarkessian has completely misread their characters, they would still only represent 2 additional "good" female characters in the ocean of shit that is games-stories.

John Hopkins
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I had to try not to cry. That was incredibly moving and wonderful. Thank you for sharing.

Mark McGee
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Mario can be replaced by a chunk of meat and nothing changes. That means he also can be equated with an object. In fact, all things in Mario can be equated with an object, because Nintendo just focuses on game mechanics, then slaps on whatever visuals they want.

The game wouldy be identical if everything was a box. When everything piles up, there are almost 0 video game characters (male or female) that act as anything other than a gameplay mechanic box.

Games don't tackle gender-specific issues, really. That's unfortunate and shows some immaturity of the industry. That should be where you focus your energy. Don't worry about how they color their gameplay mechanic boxes in games where everything can be a box.

Michael DeFazio
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I thought the (rebuttal) video was well done...(http://www.youtube.com/watch?v=HJihi5rB_Ek)

Also, while I agree with some of Anitas points, I think the WAY in which she goes about it (as a talking head on the screen raising her eyebrows and rolling her eyes) just irritates and really lessens any salient points she is trying to make. (It's irritating in a Fox news kinda way)

I'm reminded of this south park:
http://www.southparkstudios.com/clips/412201/why-are-you-doing-th
is#tab=related

Val Reznitskaya
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"The game would be identical if everything was a box."

Yes. And in the vast majority of games, the box that does the rescuing is skinned as a man while the box that needs to be rescued is skinned as a woman. Regardless of what anyone individually intends, this probably says something.

Mike Higbee
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Yes it says that this is what the creator wanted, or this is what the demographic that buys our product likes and what keeps us in business.
So many people want to be vocal on the subject, but unwilling to actually put their time or money where their mouth is and create anything that isn't safe to sell, because at the end of the day I think people realized gaming is a business.

Mark McGee
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"There's no long-standing stereotype of men being weak or incapable because of their gender."
Yes there is. the stereotypical male from most sitcoms since the 50's is an idiot incapable of doing anything right and must rely on his wife for anything worth doing.

And she says that a skin swap to change a character's gender isn't enough, because that indicates that there isn't a good reason for the character to be a woman. But then she hated on the princess Peach game which took one of the biggest differences between men and women (the woman's greater range of emotion), because it's "stereotypical." What characteristics does she think are worth exploring, if they have to be things that are different between men and women, but can't be something that is stereotypical? Couldn't Beyond Good and Evil's main character be palette swapped for a dude and the game would be the same thing? What "womanly" things does she do in the game?

Mark Desmarais
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"she hated on the princess Peach game which took one of the biggest differences between men and women (the woman's greater range of emotion),"

Please take a long, hard look at this sentence.

Mark McGee
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So either women and men are exactly the same and every difference is just visual, or there are real differences. If a difference in emotional range is not a difference people can talk about, then please tell me what is.

Women grow less hair on their faces.
Men usually attain more body mass.
Women have higher voices.
Those are all things that can be addressed with a character model swap.

What about the real differences?

Obviously women can give birth.
Women can have more things occupying their mind at one time.
Women experience a greater range of emotions.
Women are more social.
Men are more visually motivated.
Men are more physically strong and fast.

None of those things are debated. Of course those things are based on averages and there are exceptions, but those are not debated.

If someone were to make a game with a woman as the main character and wanted the woman to do things a man does not, then it would have to be a game about those things. Any other game can be a visual swap of character models.

Katy Smith
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A woman has to deal with a culture that views her as weak.
A woman has to work twice as hard to be taken seriously in male dominated fields.
A woman has to deal with the threat of sexual assault more often than a man.
A woman makes less money than her male counterparts for doing equal work
A man is not taken seriously if he wants to be a caregiver (preschool teacher, nurse)
A man is assumed to be weak if he expresses his emotions.

Make a game that deals with one of these.

Mark McGee
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Katy, you and I are on the same page with this, I think. Those are good examples of what games should be about if they are going to make a purposeful decision about the gender of the main character.

And those games don't exist, which is, I think, one of the big issues. Games are being used largely as a medium for creating mindless time-wasting material instead of thought-provoking stuff that improves the people who experience them.

Mike Higbee
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Good luck getting a large enough audience to buy it to be economically viable to the creator.

Mark Desmarais
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Some of those things are debated, actually.

Matthew Shafer-Skelton
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Do you understand that the goal of Anita's work is related to when games AREN'T making a purposeful decision?

The problem is that the male hero is the default. The default should be far more even between men and women.

Luke Meeken
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It's a useful rhetorical tool - the next time I want to make a bunch of baseless assertions and preemptively shut down any discourse, I'll just conclude my tirade with "None of these things are debated," aligning myself with total, unassailable, capital-T Truth and magically making myself the 'winner' of a conversation that hasn't even happened yet.

Damien Ivan
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I've watched some of Anita Sarkessian's videos before; and they typically fall into the un-researched unintentional (?) "feminist" flamebait category. Is this another one of those? Because they just make my blood boil. If it is, I don't see how anything she says is helping women.

Is what I'm writing making sense? Seriously, even just thinking about her videos is pissing me off.

Johnathon Tieman
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One of the things I noticed never mentioned once during any of these videos is an acknowledgement that video games are both a business and they have actual game play. It's as if Anita only measured games based just on their story lines, and nothing else. She didn't bother to spend any time attempting to contact the designers or developers to find out what their motivations were. However, she certainly applied her own bias to their intentions and uses those as supporting evidence in all of her videos. This is very shoddy reporting, and it makes me wonder what all that money was actually spent on, as the quality of the videos doesn't seem to require the roughly $100k she Kickstarter says she raised.

Yes, games do use lazy story telling; it is effectively intentional, usually because they want to spend their budget to push the bounds of what sort of game play is possible, or because they are taking advantage of a business opportunity, rather than spending time on creating a unique story. It is the exact same reason special effects movies use very obvious and simple plots for their movies. I didn't go see Transformers, nor plan to see Pacific Rim because I expect to have a unique, interesting plot. I want to see giant things beat up other giant things; it is fun! I play Super Mario and other games for the same reason. I play games like Heavy Rain, or watch movies like Good Will Hunting and Big Fish, when I want something where the plot intrigues or moves me.

I was happy to see Anita finally provide some sort of idea of what she thinks would be a positive representation of a woman in a game. I hope she takes the next step and actually puts forth as much or more effort in getting it created as she did in making these videos. If she has leftover money from Kickstarter, perhaps she could put it towards doing so. On a personal note, I was a bit disappointed that she didn't provide some sort of romantic subplot; a lot of her criticism surrounded the depiction of the relationship between men and women, and to not provide a positive example feels a bit like a dodge to me.

Nathan Humpal
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"This is very shoddy reporting"

IT'S NOT REPORTING! It's a feminist critique! Is this such a foreign concept to people? Do you not understand the conventions of this particular genre of analysis?

Its like dismissing The Hero with a Thousand Faces because Campbell didn't adhere to the scientific method.

Johnathon Tieman
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@Nathan Humpal:

I would point out the characterization of her videos is irrelevant to the point I was making. I was actual trying to give her the benefit of the doubt, as I hold journalism to be of more value than a feminist critique, but if you want to take that direction, then fine. It is a shoddy critique when she attributes motivations behind the design of the game to the creators without actually checking with them. It is false attribution, and performing a feminist critique doesn't change the fact that it is fallacious.

Nathan Humpal
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Its incredibly relevant. The expectations you bring to a journalistic work are completely different than the expectations you bring to a critical study. Or at least they should be; if they're not then you're just setting yourself up for frustration and disappointment. Obviously, if you're reading a novel, you won't be disappointed to learn that the main character never existed. That's not how you read a novel.

For instance, the fact that you think she 'attributes motivations... to the creators without actually checking with them,' seems astonishingly bizarre to me. In my mind she never does this. She identifies the tropes that they use and explains why they are problematic. She explains why subversion of these are equally problematic. She doesn't check with them to see what their motivations are because how they explain their motivations would be irrelevant. She's analyzing the tropes in light of the broad idea of video games.

Look, I totally understand if you think feminist theory and/or feminist critical analysis are crap; that's not a unique perspective, and I can assure you that people in the highest echelons of academia would totally agree with you. If you want to dismiss her videos because you hate feminist critique, that's totally cool. Hell, if you want to dismiss them because they're bad feminist critique, I can see that too, just not for the reasons you've given.

Johnathon Tieman
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@Nathan Humpal:

I can give you one example immediately - Fat Princess. She says, and I quote, "...so the entire premise of this game is basically built around this one big, sexist, fat joke". She does nothing to back that claim up. It is just as fair to say the game is built around the *game play*, with the 'feeding the princess' mechanic serves as an additional element, a slight mutation or evolution, of the otherwise common 'capture the flag' rules. She does this in the other videos as well. If you want further examples, I can point out several videos on YouTube that point out those same flaws in the other videos in this series.

As far as 'feminist critique' versus 'journalistic work' or 'critical study', I would point out that Anita states at the beginning that this is a discussion about how video games are "most commonly viewed from a systemic, big picture perspective". It is not a feminist perspective, but a big-picture perspective. It is not how feminists view games, but how they are most commonly viewed. Those inherently brings certain expectations with it; namely, that she is looking at all examples and all possible causes and explanations.

Regardless of any of that, falsely attribution is never warranted, in *any* types of work. In a feminist critique, a person may be able to claim that the cause is irrelevant, but essentially, Anita went there, and it is perfectly justifiable to say she has no evidence to support her claims.

Nathan Humpal
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It's a feminist critique that employs a big picture perspective.

She's not falsely attributing anything. It's obvious that you don't value her perspective or technique, but there's nothing inherently wrong with her approach. It's how critical analysis is done, and its the language that it uses. If you have a problem with it, take that up with the humanities.

Johnathon Tieman
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@Nathan Humpal:

Now you are falsely attributing things to me. I have said nothing about her perspective, so stop putting words in my mouth. I do question her techniques, however. I quoted her statement exactly, and neither she nor you have provided any supporting evidence for it. She is using that unsupported statement to justify her claims, and it is fallacious. Nothing you have said disputes that, and the only thing I'm hearing from you is that it is acceptable in a critical analysis (and you don't provide any justification for that claim either).

Nathan Humpal
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You're right. It wasn't appropriate for me to assume that you don't value her perspective. I think I was trying to say that you disagree with her perspective, but reading over your comments again, that's not necessarily true either. At any rate, I'm sorry.

I have to say, I'm having a very difficult time wrapping my head around your perspective on this. The quotation you cited doesn't strike me as anything close to a statement by Sarkessian about how the creator's designed the game . I guess that probably seems strange because she specifically states that 'the entire premise is built...' but I just don't, I CAN'T read it like that. To me she's simply stating that this is how the game comes across, that the sexism inherent in this statement, this joke, is how what the game is built on... from a sociological perspective, from a historical perspective, from a medium specific perspective.

This is actually absolutely fascinating to me: It seems like you're coming to this video from a scientific perspective, with certain expectations about how Sarkessian should be conducting her research. To me, I'm guessing because my background is in the humanities (specifically literature), her approach is completely understandable.

Michale Karzay
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@Nathan

I think her videos are lazy propaganda. And I agree with Johnathon that she should had tried to interview the creators of the games and others with opposing views to get different perspectives in order for her research to be considered fair and credible. She's not exploring sexism in video games, she is forcing her perspective that it is.

She raised $158,922 to explore and analyze the topic. I think most people were expecting a little more effort than a simple opinion piece.

Nathan Humpal
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Given her background and the goals on her Kickstarter page, there's no reason that people should've expected a documentary.

There are other types of nonfiction than journalism and scientific reports. Critical analysis is one of them. If you want to dismiss it as an opinion piece or, rather hyperbolically, propaganda, that's fine, but you may as well dismiss half of the work done in Universities, not to mention several millennia worth of critical writing.

Michale Karzay
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Critical analysis is a careful analytical evaluation of a subject. How can you study and claim that game designers are sexist without speaking directly to them and evaluating the source? The depth of her research was finding games that use the trope and then playing a few of them. She promised in-depth, well researched analysis, and failed to do so.

Also, a documentary is a film of nonfiction intended to document some aspect of reality for the purpose of instruction or for historical record. When you say you are going to make a well researched video about sexism in video games, that implies documentary.

Edit: She also promised to provide Tropes vs Women in Video Games Classroom Curriculum. It proves she meant for it to be a little more than an opinion piece.

Minh Ta
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@Matthew M.: "I believe that the damsel in distress trope is not directly sexist."

I couldn't agree more. Again, does anybody believe that the act of a man saving a woman is inherently sexist?

Despite the money behind this project, I can't help but feel Sarkessian is just making some fairly obvious and superficial points. I was hoping for much more. Also, KiteTales didn't have/need six figures to do her equally insightful video.

Damien Ivan
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I don't think the issue is that a damsel in distress in inherently sexist. In fact, few single data points can be truly sexist or representative of anything.

However, in the context of the last 30 odd years of gaming, 100-ish years of filmmaking and thousands of years of storytelling in patriarchal societies, the damsel in distress trope is highly myopic, usually lazy, and always runs the risk of being rather insulting (and not just to women — as much as I love Mario and Zelda, their use of the whole saving the princess "story" has become creatively bankrupt, which is a sad reflection of Nintendo itself).

E Zachary Knight
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"Also, KiteTales didn't have/need six figures to do her equally insightful video"

Neither did Anita. She request $6,000. The Internet gave her $150,000. She didn't ask for it. But since she was given the opportunity, she is expanding what she had originally planned to do. I can't wait to watch her future videos on the subject of women in games.

Minh Ta
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@Damien: If the precise point is quantity and not quality, she does a poor job of providing broader context or depth. In fact, you've just done a better job just now.

@E Zaquary: So you don't think the extra $144,000 should translate into some perceptible quality bump (whether in production values, depth of research, etc.) when compared to a free youtube video? Besides the logo and the music, nothing I have seen so far in these video qualifies as above average quality.

Sean Kiley
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I think all us guys are just as tired of rescuing the girls as much as the girls are tired of being kidnapped.

Damien Ivan
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Word.

Jeremy Helgevold
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The 150k would be much better spent producing games that the video author deems 'appropriate' instead of making these cringe and facepalm worthy videos.

Judging by the comments on this video, and the fact that nothing here is new, noteworthy, or actually wrong I honestly feel people have simply kickstarted a troll series of videos.

Sam Derboo
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The game that's dreamed up towards the end, with the Damsel taking her fate in her own hands and becoming the protagonist, -kind of- already exists. It's a very obscure Japanese PC Engine game called Götzendiener.

Admittedly, it's not quite as aware as the example proposed here. IIRC the heroine's freeing happens more or less accidentally (hard to tell what happens to her shackles with the low-res pixel graphics) after the knight that's supposed to be her savior dies together with the demon guarding her. She then picks up the dead knight's sword and sets out to escape from the dungeon on her own.

The clothes thing is also handled a bit double-edged - throughout the game, she gets rid of parts of her clothing that would be a hindrance in an adventure - the long skirt, for example, and I think at one point she cuts her hair off - but that also results in more skin being visible, so YMMV in judging that part.

Of course, the whole "overcoming monarchy/patriarchy" plot is missing (it's a very short game), but anyway, I think this is the closest example to the proposed game I've ever seen.

Damien Ivan
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Wow, from the short YouTube video I watched, that actually looks pretty cool.

George Ramirez
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I've watched some of her other videos as well, and I have to disagree with her main premise of all m.o.

She looks for things that might in any way reinforce some gender stereotype about women.

If a love song is about a women loving a man, its sexist; if its about a man loving a woman, that's also sexist.

Let's not wage war on images but be vigilant of the realities and fight the sexism there.

Jeremy Helgevold
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I would also be interested to know the male/female ratio of the examples she specifically selected.

I understand the 60/40 statistic everyone likes to throw around, but my guess would be that these are heavily skewed by mobile and social games (including MMOs). I think you will see a 60/40 ratio on games like candy crush, farmville, angry birds, and possibly WoW; but I doubt you see that ratio on most of the games she vilifies in her video (Super Meat Boy, Spelunky, etc).

None of her points are new or even noteworthy. The industry has been aware of them for years and has made the tropes running jokes in many titles (as she even shows in the video).

I am actually quite sad that this kind of video series gets kickstarted. A much less biased and more informed version of this video as an intro for a kickstarter with a goal to actually MAKE a game or series with a strong female lead would have been a better idea and would have actually contributed something to the community that it focuses on.

Minh Ta
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Agreed. Sad indeed.

Damien Ivan
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GAH stupid confusing Gamasutra form deleted my reply. I said something along the lines of:

While I would also love a game that embodies the positive qualities that Sarkessian discusses, that doesn't mean the art of journalistic criticism doesn't have value. It's easy to poo-poo what critics do (as it's easy for critics to poo-poo what artists do), but they serve an important function by informing the public about both good and bad art/film/games/food/etc.

Frankly, being an author of *any* artistic endeavor is difficult, even for people with lots of experience. Considering the fact that she doesn't even seem to *play* the games she comments on, I seriously doubt that she could actually make one.

Joel Bitar
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@Jeremy:
Of course the points she raises are not "new", one would assume that anyone who has played a bunch of video games will have observed the same patterns.
But look at how much of the internet reacts to these videos and you'll see that people don't realize why and how these types of tropes are an issue at all.

What this series of videos is doing is helping clarifying and pointing out why these tropes are problematic. Now, I think Sarkessian could have done a better job of this, but that would also mean a lot of time spent repeating very basic feminist ideas that's readily available at a million places on the internet, rather than creating new content.


I don't understand your reasoning when you say funding a single game with "a strong female lead" would've been a better idea?
There are already games with strong female leads, the fact that these games simply exist have not made players in general stop and look more critically at the portrayal of women in different games.

Dylan Cobelli
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I just wanted to say that when she was talking about how games parodying the trope doesn't excuse it, that is such a major problem for any trope in gaming and developers really need to stop doing that. As for the topic of discussion, I'm more in the middle saying we shouldn't shun the trope from gaming but instead just encourage diversity.

Alex Boccia
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pleeeaaaaase stop giving Anita attention.

Joel Bitar
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Is this your way of saying you don't believe there is a problem with sexism in games, or are you just having problems with the way she's presenting it?

Alex Boccia
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Mainly with the way Anita presents it, I think she's a very negative force in how naiive she is about videogames in general and how she insists on focusing on the political side of the issue of sexism, not the games.

Michael Josefsen
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It is easy to get tunnel vision and only think of these issues in the same way Anita presents them in these videos. So we discuss if this or that character is following this or that trope, and everyone argues about whether Princess Peach is a sexist design or not. I've tried to figure out what my own position on all this is, many times since Anita's first video came out. In the end I don't believe that it is very important that some games here and there uses the damsel in distress trope is any harm at all to anyone, anywhere. Anita does come up with a healthy amount of examples of games that feature the 'damsel in distress', but they are only a fragment of all the games out there in the end.
What I think we need to focus on to affect positive change in games and gamer culture is the most insiduos examples of sexism or racism, and not least the lack of women and people of color as playable characters.
Not to mention playable, colored women - they're practically unicorns!
It might partially be because I'm not Danish, but I don't buy for a second that sexy outfits or even nudity is a problem that needs solving either. I just wish Anita would take a look at something bigger. Personally, I think diversity - in sheer numbers - is the main thing that needs fixing in the games themselves. Sexism is really only a problem in the game industry and gamer culture - while the games are getting better at this every day. It's just that no one ever talks about all of the good examples of female characters. They've been there since the early nineties by the truckload.

Michale Karzay
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Damsel in distress/princess trope comes from a different place in time when men were most dominate. It doesn't excuse games set in modern times, but you can't blame games that are based on and/or take place during past social norms. Only in modern times has this trope been considered sexist. And even today there are still a lot of women alive who still don't consider this trope sexist.

I think it's possible to empower women and convince men to make more games with strong female protagonists without isolating men and enraging women with a series of videos targeting a classic plot device.

Matthew Munsinger
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First off, I think this has been a fantastic discussion. A small round of applause to everyone who's been taking such an active part in talking about all of this. Ultimately, I think discussions like this - taking place IN the community, by people who span every side OF that community - are going to do a lot more to actually change the face of the games industry than the original videos have.

All the same, the videos WERE the catalyst for this conversation, so there's a lot of credit due there, as well. I would hope - though I can't speak for her - that Anita wanted to inspire debates just like this one.

Back on topic:

The problem is more than just how women are represented. Fixing that avenue of the problem would only be a band-aid for the real issue. Let me ask you: How many male protagonists are realistic? How many of them set a good example for men to follow? How often are they overblown sexual caricatures of men, rather than a realistic dude?

It's not just that - name ANY protagonist who's, down in their core, through and through, realistic. Mario? Man, if he were half real, white men really COULD jump. Sonic? There's never been a naturally blue hedgehog, let alone one that chose to wear running shoes of its own volition.

The problem we're looking at here is a fundamental schism between fantasy and reality. The really big issue is that no one wants to play a character that's as... ordinary as they themselves are. We want to play characters that are exciting! We want EXPERIENCES that are exciting, new, and investing!

And, no matter HOW you blow a characters traits out of proportion, to accomplish that excitement, there are always going to be people that take offense.

One of my professors in college put it to us this way: As an artist, of any kind, you can't ever control how people choose to look at your work. Ultimately, it's up to each of us to decide how we choose to look at art, in whatever form it takes.

I'm not claiming that what you say in your game won't impact how people view it - that would be grossly naive. The core of the point is that, as a creator of any kind of media, your primary focus shouldn't be on how your message will come across - your focus should be on the message itself. Expressing it as clearly as you can, and as well as you can.

People will take it however they'll take it.

Issues like this one, sexism in games, are so difficult to discuss because perspective is so wildly different from person to person. Where one gamer sees a helpless princess that's reinforcing gender stereotypes, another will see a role-model.

Trying to tackle the problem by removing things that might - to some - be offensive will never EVER solve the problem. If the damsel in distress has become a stale trope - which, personally, I think it has - then the problem isn't the trope. It's the lack of new ideas.

We've created the very constricted space that we're now complaining about. We've created an industry where companies CAN'T try new ideas, a lot of the time. Because if it's new then it becomes a target. We, as an industry, spend far too much time listening to our audience, strange as that sounds. We focus on how we tell our message, and who we might piss off, because we're scared to try new ideas and become the focus of ridicule or scorn.

Ironically, if we were focusing more on the message itself, we would be opening up new paths to explore in our games all the time. We'd end up with games that have openly racist characters that AREN'T a central part of the plot, and male and female characters alike that are full of sexist tendencies, without ever being important to the real message of the game.

Sure, we'd piss some people off. But, as the internet so wisely informed me, it's impossible to please everyone, but pissing them all off is a piece of cake.

Doug Cox
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I still can't believe that people gave her $160,000 in kickstarter funds to create just over 60 mins in YouTube videos in over a year. I'm all for people being treated the same, but she just taken 7000 people for their hard earned money just so she can buy and play video games and people will get 60 mins worth of youtube videos.

I'm sorry, but it sounds like a well thought out scam.

Katy Smith
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But she didn't ask for 150k. She aske for 6,000, which is reasonable for what she wanted to make. After the abuse she suffered because she dared to look critically at video games an game culture, many people donated to the kick starter as a symbol. With their wallets, people said "yes, this is something that should be looked at, and the crap you had to deal with was unacceptable."

Joe Zachery
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From what I heard some of the footage was taken from other already made videos!

Mike Higbee
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Yes a lot of the actual gameplay footage has been found to been taken from other Youtube Let's Play videos. http://victorsopinion.blogspot.be/2013/07/anitas-sources.html

Nathan Humpal
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Oh, now that interesting about he using other people's footage... I mean it's not interesting because it somehow invalidates her position or anything, but it is interesting in terms of who owns copyright to what and how fair use applies to this.

I mean, I don't really care that she uses someone else's footage, what does that matter? It's just a matter of convenience. It's like if someone's quoting extensively from a book, and someone else has already done the work of transcribing what's in the book. Would you really care if the person quoting just CTRL-Ced portions of the text? Or would you require them to actually sit there with their copy and type it out?

Now, you'll protest, but she's criticizing the game! She should be using her play through. But she's not actually criticizing the gameplay, nor is she really analyzing the way she played the game, nor the things she encountered during a play through. She's just criticizing the work from a broad perspective, irrespective of any actual play through. Is THAT a problem? Maybe, but that's more of an issue with 'What is the text' than with Sarkessian's actual approach. There are plenty of critical analyses done on video games that don't take into account the difference in the text between one play through and another. I would love to see more analyses that do so; it would be a more 'Reader Response'/Narratological/Something else entirely criticism. But that's not what's she's doing, and it's more boring than it is inexcusable.

But, what's interesting here is who own's the copyright to that footage? Take Borderlands for instance: 2K probably owns the copyright to the game assets and what we would traditionally think of as 'the game'. But does the original uploader of the Let's Play actually own the footage they captured? They're using all of the assets produced by 2K (or Gearbox, actually), but the gameplay (or ludic if we want to be fancy) content of the footage is all their own. Is that enough that they get copyrights? Historically I don't think that that has been the case... I think creators of Let's Plays have occasionally had their footage taken down through complaints from the original publishers, but I could be wrong on that.

But let's say that they do own the footage. In that case is Sarkessian isn't really working under Fair Use, at least not in my reading of it (Disclaimer, I am so not a lawyer). None of the usual rules would apply. Again, she's not criticizing the gameplay, and the gameplay is what the Let's Play creators would own the copyright on.

I don't know... interesting.

Mike Higbee
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Well it begs to ask, what did she need the money for in the first place? It's not like the production value is different from her previous series or the format has changed, and if not capturing footage it doesn't require new hardware.
I mean it could be for the actual games and systems to play, but some of her arguments come off as reading a wiki or a secondhand response from just watching some footage rather than have actually played them herself.

I think it falls under fair use though when it comes to actually using the footage. Let's plays have always fallen under a semi gray area as they are commentary much like a news piece would be.

It is however in rather poor taste to use other people's footage without citing them, or even asking.

Nathan Humpal
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Well, you know research takes time. And you've gotta eat during that time. I mean, it's work. You may not think it's particularly valuable work, but that's what she needed the money for. And although you may think that the observations she's making are superficial, she could still make superficial arguments after playing the games.

This whole she doesn't deserve the money thing is pretty repetitive. I mean, who cares? Did you contribute to it? If not, you should be happy that she went the kickstarter route instead of applying for a government grant.

Jeferson Soler
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@ Nathan Humpal - Money can also be used for equipment rental as well as for paying people for video footage and for hiring editor(s). I wouldn't be surprised if the money was used for all that.

Mike Higbee
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Well she likely wouldn't have gotten a government grant so that's kind of a moot point, same with not being able to comment on the matter unless I contributed.
And as far as research... Yeah these videos come off as far from well researched especially if you've played the games mentioned.
With her wanting to create learning materials for schools based on this you'd think people would hold her to a higher standard and actually question where their money is going.

Nathan Humpal
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I didn't say you couldn't comment. Please do. I was just saying that she could've sought other means of funding, some of which would technically be out of your pocket (and I wouldn't completely write off her chances of getting a grant). I don't care if people think she doesn't deserve the money, I don't agree with that notion, but that's fine. It's just that that seems to be covered again, and again, and again ad nauseum. I mean, come on, there's got to be worse things with the video than the fact that it was produced with money. (I know that's not the only thing you're saying, this isn't addressed particularly at you, it's just that that argument constantly comes up and often drowns out all of the other issues).

As to the quality versus the cost and the fact that she intends to sell this to schools... I mean, I've seen content produced for education that makes Sarkessian's videos look like Ken Burns. And I'm not talking about videos just floating around on the web, I'm talking about DVDs purchased for a University Library for about $500 and added to the collection. This is especially true for videos on topics that don't generally have a lot of resources.

Mike Higbee
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Well the second you crowdfund you're open to scrutiny, and using other people's footage is very questionable. I'm not talking production value for quality, I mean the actual research and argument presented, as it stands it doesn't belong in a classroom. I'm not attacking the project itself, but rather how poorly it's been handled as in the right hands it would have been great.
Maybe a feminist actually in the industry, or a feminist gamer who already had a passion for gaming that owned the systems and had played the games over the years rather then needing them bought for them.
I think the issue a lot of people have with this isn't so much the feminist part, but rather she presenting herself as a gamer when it seems like she barely touched them before the kickstarter, nor afterwards.

Joe Zachery
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Here's hoping that after she fix this sexist problem in gaming. We can then work on the race problem in gaming.
Honestly if you want change do it yourself. Hoping, asking, begging for someone to do it for you is not going to get it done. Women you want change start making games. The same I would say to any minorities out there. Asking young white males to change their ideas, dreams, and fantasies for you sake. Is a complete waste of time.

Michael Joseph
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It kind of sounds like it but I'm sure you don't believe people cannot discuss, advocate and act at the same time?

Reasonable discussions are never a waste of time and advocacy doesn't amount to hoping, asking and begging others to act on your behalf. Discussion can help people formulate their own views and opinions. And you never know what will result from that. And even if it doesn't convert anyone, it can encourage already sympathetic individuals to take action.

A key part of advocacy is educating and informing and getting people to think about issues that they perhaps hadn't thought to consider before or to consider in new ways. There are a gazillion examples throughout history of advocacy being anything but a waste.

I realize some feel threatened by advocacy of certain things. But convincing people to not discuss controversial topics or advocate their own views sounds like a waste of time to me.

Mike Higbee
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Discussion and advocacy is all fine and dandy, but it's just that and never actually addresses the issue head on. Also it's easy to just ignore and put to the wayside, think politics with all the armchair advocates and e-petitions. How often has that gotten something done VS people actually physically protesting or dedicating their own personal time and dime on bringing about reform rather than just talking about it.
These videos are a good example, the only time you see the discussion pick back up is when a new one is released, and then it fades right into the backdrop again within a couple weeks.

Michael Joseph
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And some people call me cynical?! :)

First of all, I would humbly recommend you not get too caught up on some of the implications of the use of "advocacy." I think it can imply goals such as "reformation" (legal or otherwise) or "revolution" and these may not always be applicable. Fundamentally, with "advocacy" we're talking about people expressing their opinions through the power of the pen, revealing the truth as they see it, with a hope that their arguments will resonate with some members of their audience.

This is a forum filled with industry professionals. The people here get to make choices about how they wish to conduct their professional lives and obviously not all of them are apathetic about the real or perceived negative social influences of the products they help create. There are plenty of boots here, some may be inspired to put them on the ground. In other words, these are not random people. The most effective advocacy is targeted towards those who have a capacity and desire to make a difference. This of course also implies that the audience being advocated to have a personal stake whereby they cannot afford to be apathetic be it for ethical, moral or other reasons.

Advocacy not only works, it works damn well! Thomas Paine wrote an advocacy piece titled "Common Sense" that was used to convince the colonial American citizens on the necessity and righteousness of standing against the British.

Friends of Martin Luther by translating and distributing Luther's "95 Theses's" lead to the Protestant Reformation.

Centuries later another Martin Luther inspired millions to march for equality in the eyes of the law.

These are grandiose examples but I believe it's a false standard to suggest that advocacy is pointless if it can't lead to a reformation or revolution. It doesn't have to. Advocacy can also lead to a gradual evolution through a process of enlightenment.

Perhaps we've witnessed a bit of this process within the social games segment of the industry?

As for "discussions fading into the backdrop" I'm not quite sure what you expect. On this site it takes a relevant post to have a relevant discussion. And I think there's been more such posts in the last 5 years than there have been in the previous 10 (but I'm just guessing). And there are many sites and blogs out there where ongoing discussions take place about sexism in the media and the culture at large every day. If the frequency of relevant articles and growth of sites dedicated to these sorts of issue are any measure, then they are having an impact.

I don't think the majority of these advocates are hypocrites who wont practice what they preach and I don't believe they are going to go away.

Mike Higbee
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I think it simply boils down to "actions speak louder than words".
Like I said in a post further up, gaming is a business, and yes this is a site full of professionals, but when it comes to business and their wallets people and businesses tend to take the easy and safer route.
All these proposed changes aren't necessarily safe, so it's not necessarily going to gain traction until you get some risk takers who are financially successful with projects that attest to there actually being a market for these changes and ideas.
Sure the advocates aren't going away, but it's not their own money their talking about, which is why it's hard for someone who is risking their own, to take them seriously, especially when previous titles have had lackluster results.
Now some of them may fall down to a larger budget than necessary or not enough marketing, but up until now the sales on the titles with the female protagonists portrayed this way, while garnering cult following and critical successes in some cases, have sold rather poorly, which is why you see companies going back to something safe.

Michael Joseph
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I don't necessarily disagree with what you're saying but I hope that we at least consider the implications.

If money (action) speaks louder than some words (truth and ethics and morality) then it seems to suggest that we are slaves to money and it calls into question the virtuousness of our culture.

Mike Higbee
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Well we're talking about gaming as a business, which is capitalism.
Action (buying the games) speaks louder than words (saying we want this and then not supporting it) is the issue here.
Remember Me is a great recent example, we had all the coverage about how studios didn't want a female protagonist, and look at how it fared in the market.
You have the business side where it doesn't make sense to keep approaching it if you don't get the returns necessary to make it viable, and you also have the creator's artistic vision as well, neither of which should have to be compromised.
In the end it's down to what the consumer market wants.

Matthew Shafer-Skelton
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Artistic vision is supposed to be about speaking truth to power and conveying new and unique experiences and shit. If you think game1054 with dudely dude saving the lady is artistic vision you can't expect to be taken seriously. Actually, you can. And that is ridiculous.

Mike Higbee
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Artistic vision is in the eye of the beholder, not your personal definition, that is why art is subjective, same with games.
Just because you don't like it doesn't make it not art, which is why it's so hard for people to consider games art. You have people who want them to be considered art, yet censor or curate content, which in the art world would get you laughed at.

Matthew Shafer-Skelton
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Its not about censorship. You can make shitty save the princess simulator 55504 if you want. No one is stopping you. You clearly have no understanding of real censorship.

Criticism is not censorship. Boycotts are not censorship. Censorship is prevention or prosecution for expressing specific ideas.

Matthew Shafer-Skelton
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I actually am not Anita's biggest fan. I would prefer for someone more talented, for lack of a better word, than her to be getting a lot of attention. But it just so happened that Anita did the right thing at the right time and a bunch of ignorant sploopers piled on attacking her thus catapulting her into the spotlight.

What is lucky is that although Anita is not the greatest spokesperson for this issue, the conversation only started with her and a whole bunch of people have made their own brilliant points. So for all those people who refuse to contribute anything valuable but defend their behavior by making complaints about Anita, you are only hurting yourselves and not her. If you think her rhetoric has limitations, transcend them. Create a conversation with nothing but amazing commentary on the state of video games and women and minorities. Stop using Anita as your excuse to be intellectually lazy. She is not the topic, she is just a participant.

Jose Blanco
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You can say whatever you want, but I just fail to see how this completely unbiased and agenda free "research" from Anita Sarkeesian needed to cost over $100,000 in Kickstarter money. That's more than some of these small indie game projects could even hope to receive.

Could have paid anyone of us here - man or woman - to properly analyze the issues regarding sexism in gaming (if any).

Personally I feel a bunch of people got tricked into giving someone who obviously does not really play or respect video games as a medium >$100,000 to -not- actually play or finish a bunch of video games she claims to be an expert on, and then pocket the rest of it. This is the same person who seriously wonders why pirate filesharing and torrent websites will plaster pornography advertisements all over their pages. If this is a mystery for you too, I am more than willing to investigate this matter for AT LEAST $200,000...


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