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August 6, 2013
Insomniac Games
iOS Programmer
Insomniac Games
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Audio Engine Programmer
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August 6, 2013
Milestones and Glass Houses: Preventing Your Development Schedule from Shattering, Part 2
Practical Game Theory - EV, EV, EV!
The Last of Us: The conflict of storytelling in games
[
2
]
Why Escape Goat 2 is (Probably) Not Coming to Xbox Live Indie Games
[
2
]
Getting More Out Of Your AAA Teams: A Response for Jade Raymond
[
4
]
Features
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August 6, 2013
Going Platinum:
Bayonetta 2
, combat design, and the Nintendo angle
Sponsored: Respecting and Developing Your Game's Characters
Postmortem:
Kingdoms of Amalur: Reckoning
[
12
]
Press Releases
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August 6, 2013
SURVIVOR SQUAD NOW WITH
MULTIPLAYER AND
AVAILABLE...
Kingdom Of Knights Early
Access Registration,...
Hunted Cow\'s 80\'s
inspired planet
defend-em-up...
Action Adventure,
Kingdoms Fall, Launches
on The...
Fall in wub with Saints
Row team’s
volume...
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Blog Director:
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Senior Contributing Editor:
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Updates
Updates
» Social/Online
Ouya/Shield, BBC,
Village Life!
talks added for GDC Europe
by Staff
[08.06.13]
New GDC Europe talks include a panel on Ouya, Nvidia's (Project) Shield, GameStick, MOGA and other 'unconsoles', plus Playdemic on the cross-platform
Village Life!
& the BBC on children's game strategies.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Production
,
Business/Marketing
Get a job: Idol Minds is seeking user interface artists
by Kris Ligman
[08.05.13]
"Idol Minds is looking for a highly motivated Interface Artist with traditional 2D illustration expertise and UI visual design experience."
Social/Online
,
Smartphone/Tablet
,
Art
,
Business/Marketing
Developers cloning game ideas? Blame it on communication
16
by Gamasutra Community
[08.05.13]
Longtime Epic Games dev-turned-indie Lee Perry argues that one reason we see so many ideas repeated from game to game is that communicating truly original ideas to a team is just too tough.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
Even without
Warcraft
, EA's digital sales trend higher than Activision's
2
by Staff
[08.05.13]
Activision Blizzard and Electronic Arts have been adjusting for an online world for years now. Here's how their efforts size up to one another.
Social/Online
,
Business/Marketing
,
Exclusive
As Facebook devs flock to mobile, Madfinger goes the opposite direction
by Mike Rose
[08.05.13]
Following big success on mobile platforms, Czech Republic-based
Shadowgun
developer Madfinger has released a version of its latest game on Facebook.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
Analyzing publishers' shift to digitally-distributed games
3
by Matt Matthews
[08.05.13]
Ubisoft, EA, Activision and Take-Two are rooted in physical retail -- but they've all been working to capitalize on digital game sales. Here's how the big four are managing the digital shift.
Console/PC
,
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Smartphone/Tablet
,
Business/Marketing
,
Exclusive
With
EverQuest Next Landmark
, SOE goes all-in on user-gen content
8
by Kris Graft
[08.02.13]
Sony Online Entertainment pulled the veil back on the previously-announced MMO
EverQuest Next
, and also made a surprise game announcement.
Social/Online
,
Design
,
Business/Marketing
,
Video
How
Quake
came to one of the world's first online game services
by Ned Purdom
[08.01.13]
In this reprint from the July 1997 issue of
Game Developer
magazine
, id Software alum Ned Purdom reveals how
Quake
was first brought to the Total Entertainment Network in the late 1990s.
Console/PC
,
Social/Online
,
GD Mag
,
Business/Marketing
,
GD Mag Exclusive
As Titan evolves, Blizzard looks to keep
WoW
's lifeblood pumping
7
by Kris Ligman
[08.01.13]
In an earnings call, Activision Blizzard addressed flagging
World of Warcraft
subscription numbers, and how the company is looking to prop up its MMO offerings in both the intermediate and long-term.
Console/PC
,
Social/Online
,
Business/Marketing
Get a job: Zenimax's Battlecry Studios is seeking character artists
by Kris Ligman
[08.01.13]
"We are looking for a Character Artist with the motivation and desire to work on a world class team to build awesome and amazing characters for an upcoming online title."
Social/Online
,
Art
,
Recruitment
Social casino company Slingo acquired for $15.6 million
by Mike Rose
[08.01.13]
Social games company Slingo has been acquired by internet services company RealNetworks, as the latter looks to forge a path into the world of social casino games.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
Warface
,
ibb & obb
, mobile analytics talks added to GDC Europe
by Staff
[08.01.13]
Extensive overviews of
ibb & obb
(pictured), and Crytek's free-to-play FPS
Warface
join Flurry's mobile analytics lecture in August's GDC Europe 2013 event in Germany.
Console/PC
,
Social/Online
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Smartphone/Tablet
,
Indie
,
Programming
,
Audio
,
Design
,
Production
,
Business/Marketing
eSports, 'next gaming decade,' and China talks added to GDC Next
by Staff
[07.31.13]
GDC Next
organizers have announced talks by veteran Starr Long on 'Nine Trends For The Next Decade Of Video Games', ESL organizers on the eSports ecosystem, and Niko Partners's market research on China and Southeast Asia.
Crowdfunding
,
Console/PC
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,
Indie
,
Design
,
Production
,
Business/Marketing
Knowing when to shut down your free-to-play game
4
by Gamasutra Community
[07.31.13]
How do you know when to call it quits on your game-as-a-service offering? It's not easy, but it's a decision you'll have to make.
Dragon Age Legends
dev Ethan Levy explains.
Social/Online
,
Smartphone/Tablet
,
Design
,
Business/Marketing
Video: How game publishers must adapt in the new digital world
by GDC Vault
[07.31.13]
For Gamasutra's Alternative Funding week, we're revisiting a GDC Europe panel where Konami, Microsoft and Capcom make cases for a publisher's added value in an age of self-publishing.
Alternative Funding
,
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Smartphone/Tablet
,
Indie
,
Production
,
Business/Marketing
,
Video
Clash of Clans
' big Japanese boost - in graphs
by Kris Graft
[07.31.13]
A cross-promotional partnership between Finnish
Clash of Clans
developer Supercell and Japan-based
Puzzle & Dragons
developer GungHo has yielded interesting results.
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
Video:
Baldur's Gate
- A 10th anniversary retrospective
by Staff
[07.30.13]
BioWare co-founders Dr. Ray Muzyka and Dr. Greg Zeschuk discuss how they formed BioWare and created their classic RPG on the tenth anniversary of
Baldur's Gate 2
at GDC Europe.
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Programming
,
Design
,
Production
,
Video
A single game as a lifelong hobby
17
by Gamasutra Community
[07.30.13]
Players of video games jump from title to title. Players of traditional games like Go or Chess tend to find one game they love above all others. What can video games do to emulate that loyalty?
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
Thomas Was Alone
, pop-up arcade, public play talks added to GDC Europe
by Staff
[07.30.13]
New talks for the Independent Games Summit at
GDC Europe 2013
include
Thomas Was Alone
, pop-up arcade postmortems, and an international collaborative project entitled 'Playmakers in the Maldives.'
Alternative Funding
,
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
,
Business/Marketing
Another month, another executive dropout for Zynga
1
by Mike Rose
[07.30.13]
Zynga continued to hemorrhage executives this month, with two vice presidents of games and a vice president of the company's casino division all leaving following the appointment of Don Mattrick.
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
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