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August 6, 2013





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Updates » Social/Online
Ouya/Shield, BBC, Village Life! talks added for GDC Europe  
by Staff [08.06.13]
New GDC Europe talks include a panel on Ouya, Nvidia's (Project) Shield, GameStick, MOGA and other 'unconsoles', plus Playdemic on the cross-platform Village Life! & the BBC on children's game strategies.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Get a job: Idol Minds is seeking user interface artists  
by Kris Ligman [08.05.13]
"Idol Minds is looking for a highly motivated Interface Artist with traditional 2D illustration expertise and UI visual design experience."
Social/Online, Smartphone/Tablet, Art, Business/Marketing

Developers cloning game ideas? Blame it on communication 16
by Gamasutra Community [08.05.13]
Longtime Epic Games dev-turned-indie Lee Perry argues that one reason we see so many ideas repeated from game to game is that communicating truly original ideas to a team is just too tough.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Even without Warcraft, EA's digital sales trend higher than Activision's Exclusive 2
by Staff [08.05.13]
Activision Blizzard and Electronic Arts have been adjusting for an online world for years now. Here's how their efforts size up to one another.
Social/Online, Business/Marketing, Exclusive

As Facebook devs flock to mobile, Madfinger goes the opposite direction  
by Mike Rose [08.05.13]
Following big success on mobile platforms, Czech Republic-based Shadowgun developer Madfinger has released a version of its latest game on Facebook.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Analyzing publishers' shift to digitally-distributed games Exclusive 3
by Matt Matthews [08.05.13]
Ubisoft, EA, Activision and Take-Two are rooted in physical retail -- but they've all been working to capitalize on digital game sales. Here's how the big four are managing the digital shift.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive

With EverQuest Next Landmark, SOE goes all-in on user-gen content 8
by Kris Graft [08.02.13]
Sony Online Entertainment pulled the veil back on the previously-announced MMO EverQuest Next, and also made a surprise game announcement.
Social/Online, Design, Business/Marketing, Video

How Quake came to one of the world's first online game services GDMag Exclusive  
by Ned Purdom [08.01.13]
In this reprint from the July 1997 issue of Game Developer magazine, id Software alum Ned Purdom reveals how Quake was first brought to the Total Entertainment Network in the late 1990s.
Console/PC, Social/Online, GD Mag, Business/Marketing, GD Mag Exclusive

As Titan evolves, Blizzard looks to keep WoW's lifeblood pumping 7
by Kris Ligman [08.01.13]
In an earnings call, Activision Blizzard addressed flagging World of Warcraft subscription numbers, and how the company is looking to prop up its MMO offerings in both the intermediate and long-term.
Console/PC, Social/Online, Business/Marketing

Get a job: Zenimax's Battlecry Studios is seeking character artists  
by Kris Ligman [08.01.13]
"We are looking for a Character Artist with the motivation and desire to work on a world class team to build awesome and amazing characters for an upcoming online title."
Social/Online, Art, Recruitment

Social casino company Slingo acquired for $15.6 million  
by Mike Rose [08.01.13]
Social games company Slingo has been acquired by internet services company RealNetworks, as the latter looks to forge a path into the world of social casino games.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Warface, ibb & obb, mobile analytics talks added to GDC Europe  
by Staff [08.01.13]
Extensive overviews of ibb & obb (pictured), and Crytek's free-to-play FPS Warface join Flurry's mobile analytics lecture in August's GDC Europe 2013 event in Germany.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Audio, Design, Production, Business/Marketing

eSports, 'next gaming decade,' and China talks added to GDC Next  
by Staff [07.31.13]
GDC Next organizers have announced talks by veteran Starr Long on 'Nine Trends For The Next Decade Of Video Games', ESL organizers on the eSports ecosystem, and Niko Partners's market research on China and Southeast Asia.
Crowdfunding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Knowing when to shut down your free-to-play game 4
by Gamasutra Community [07.31.13]
How do you know when to call it quits on your game-as-a-service offering? It's not easy, but it's a decision you'll have to make. Dragon Age Legends dev Ethan Levy explains.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Video: How game publishers must adapt in the new digital world  
by GDC Vault [07.31.13]
For Gamasutra's Alternative Funding week, we're revisiting a GDC Europe panel where Konami, Microsoft and Capcom make cases for a publisher's added value in an age of self-publishing.
Alternative Funding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, Video

Clash of Clans' big Japanese boost - in graphs  
by Kris Graft [07.31.13]
A cross-promotional partnership between Finnish Clash of Clans developer Supercell and Japan-based Puzzle & Dragons developer GungHo has yielded interesting results.
Social/Online, Smartphone/Tablet, Business/Marketing

Video: Baldur's Gate - A 10th anniversary retrospective  
by Staff [07.30.13]
BioWare co-founders Dr. Ray Muzyka and Dr. Greg Zeschuk discuss how they formed BioWare and created their classic RPG on the tenth anniversary of Baldur's Gate 2 at GDC Europe.
Console/PC, Social/Online, Programming, Design, Production, Video

A single game as a lifelong hobby 17
by Gamasutra Community [07.30.13]
Players of video games jump from title to title. Players of traditional games like Go or Chess tend to find one game they love above all others. What can video games do to emulate that loyalty?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Thomas Was Alone, pop-up arcade, public play talks added to GDC Europe  
by Staff [07.30.13]
New talks for the Independent Games Summit at GDC Europe 2013 include Thomas Was Alone, pop-up arcade postmortems, and an international collaborative project entitled 'Playmakers in the Maldives.'
Alternative Funding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing

Another month, another executive dropout for Zynga 1
by Mike Rose [07.30.13]
Zynga continued to hemorrhage executives this month, with two vice presidents of games and a vice president of the company's casino division all leaving following the appointment of Don Mattrick.
Social/Online, Smartphone/Tablet, Business/Marketing