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August 6, 2013





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Updates » Smartphone/Tablet
Apple's developer portal back online following security breach 1
by Mike Rose [08.06.13]
Following a security breach during which iOS developer names, mailing addresses and email addresses were at risk, Apple has now brought most of its developer portal back online.
Console/PC, Smartphone/Tablet, Business/Marketing

Ouya/Shield, BBC, Village Life! talks added for GDC Europe  
by Staff [08.06.13]
New GDC Europe talks include a panel on Ouya, Nvidia's (Project) Shield, GameStick, MOGA and other 'unconsoles', plus Playdemic on the cross-platform Village Life! & the BBC on children's game strategies.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Get a job: Idol Minds is seeking user interface artists  
by Kris Ligman [08.05.13]
"Idol Minds is looking for a highly motivated Interface Artist with traditional 2D illustration expertise and UI visual design experience."
Social/Online, Smartphone/Tablet, Art, Business/Marketing

Following layoffs, Zynga plans to shut down OMGPop website 1
by Kris Ligman [08.05.13]
OMGPop, first acquired by Zynga in March 2012, was summarily closed back in June 2013. Now, Zynga has announced the closure of OMGPop.com, as well as the withdrawal of OMGPop's titles from Facebook.
Smartphone/Tablet, Business/Marketing

Developers cloning game ideas? Blame it on communication 16
by Gamasutra Community [08.05.13]
Longtime Epic Games dev-turned-indie Lee Perry argues that one reason we see so many ideas repeated from game to game is that communicating truly original ideas to a team is just too tough.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Yodo1 starts up global mobile publishing, signs ex-Ensemble devs  
by Mike Rose [08.05.13]
Chinese mobile game publisher Yodo1 today revealed its full plans to expand its operations outside of China, with a publishing platform in place with which it will publish third-party mobile games on a global scale.
Smartphone/Tablet, Business/Marketing, China

A game industry veteran's five-year journey through the indie wilds 6
by Gamasutra Community [08.05.13]
San Francisco Rush, City of Heroes... with a background like that, Cameron Petty should have found it easy to ship his first indie game, right? Wrong. He tells his five-year tale.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production

F.E.A.R vets boot up new team, Blackpowder Games Exclusive 2
by Christian Nutt [08.05.13]
Gamasutra speaks to creative director Craig Hubbard and executive producer Larry Paolicelli about why now is the time to break from Monolith and go indie.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

As Facebook devs flock to mobile, Madfinger goes the opposite direction  
by Mike Rose [08.05.13]
Following big success on mobile platforms, Czech Republic-based Shadowgun developer Madfinger has released a version of its latest game on Facebook.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Why EA and the NCAA are in legal hot water 4
by Gamasutra Community [08.05.13]
Attorney Dan Rogers explains why EA lost its NCAA Football case -- and how that relates to previous cases of real, human likenesses in video games.
Console/PC, Smartphone/Tablet, Art, Business/Marketing

How indie puzzler Perfection. implements design in code 3
by Gamasutra Community [08.05.13]
You can make a puzzle game with infinite levels -- if you make them in code. This blog post explains how Perfection.'s system works to create new, viable levels.
Smartphone/Tablet, Indie, Programming, Design

Analyzing publishers' shift to digitally-distributed games Exclusive 3
by Matt Matthews [08.05.13]
Ubisoft, EA, Activision and Take-Two are rooted in physical retail -- but they've all been working to capitalize on digital game sales. Here's how the big four are managing the digital shift.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive

Why smaller devs can win in the mobile game landscape 12
by Gamasutra Community [08.02.13]
30+ year industry veteran Chris Gray (Boulder Dash, EA) explains why small, independent developers like Imangi (Temple Run) will continue to make the big hits on mobile.
Smartphone/Tablet, Indie, Design, Business/Marketing

Video: The 'damsel in distress' trope in modern indie games 183
by Mike Rose [08.02.13]
The third part of Anita Sarkessian's Kickstarter-funded Tropes vs. Women in Video Games series explores how modern indie and mobile games have perpetuated the "damsel in distress" trope in video games.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video

Blog: Is Tiny Tower a game? 41
by Gamasutra Community [08.02.13]
After hearing good things about it, Jennifer Canada installed Tiny Tower and played it -- for 35 hours. It's left her wondering: From a design perspective, was she even playing a game at all?
Smartphone/Tablet, Design

'A shooter like Bejeweled Blitz': The Drowning's unusual mandate Exclusive 1
by Leigh Alexander [08.01.13]
DeNA's always-outspoken Ben Cousins talks about The Drowning, Scattered Entertainment's attempt to address the evolving mobile space.
Smartphone/Tablet, Design, Production, Business/Marketing, Exclusive

Blog: More thoughts on games as hobbies  
by Gamasutra Community [08.01.13]
Following on from Dan Cook's thought-provoking post, free-to-play developer Robert Green ponders what it would take to change his mindset to develop a game-as-hobby.
Console/PC, Smartphone/Tablet, Indie, Design

Social casino company Slingo acquired for $15.6 million  
by Mike Rose [08.01.13]
Social games company Slingo has been acquired by internet services company RealNetworks, as the latter looks to forge a path into the world of social casino games.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Warface, ibb & obb, mobile analytics talks added to GDC Europe  
by Staff [08.01.13]
Extensive overviews of ibb & obb (pictured), and Crytek's free-to-play FPS Warface join Flurry's mobile analytics lecture in August's GDC Europe 2013 event in Germany.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Audio, Design, Production, Business/Marketing

Get a job: Sega of America is looking for a mobile specialist  
by Kris Ligman [07.31.13]
"The Mobile Technical Specialist will be a point person within Sega's Mobile Development team to handle the on-going maintenance of its current and back-catalog of mobile titles."
Smartphone/Tablet, Programming, Recruitment