Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
August 5, 2013





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Updates » Indie
Developers cloning game ideas? Blame it on communication 8
by Gamasutra Community [08.05.13]
Longtime Epic Games dev-turned-indie Lee Perry argues that one reason we see so many ideas repeated from game to game is that communicating truly original ideas to a team is just too tough.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

How to develop a 7-day RTS in Unity  
by Gamasutra Community [08.05.13]
With only 7 days to build a realtime strategy game, Ferdinand Joseph Fernandez had to make some quick decisions. Here, he explores his methodology for programming an RTS in Unity.
Console/PC, Indie, Programming

Kerbal Space Program's lessons in environmental art and modeling 5
by Gamasutra Community [08.05.13]
A step-by-step explanation of how Kerbal Space Program artist Artyom Zuev built the game's main environment -- covering modeling, textures, and integration with Unity.
Console/PC, Indie, Art

A game industry veteran's five-year journey through the indie wilds 5
by Gamasutra Community [08.05.13]
San Francisco Rush, City of Heroes... with a background like that, Cameron Petty should have found it easy to ship his first indie game, right? Wrong. He tells his five-year tale.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production

F.E.A.R vets boot up new team, Blackpowder Games Exclusive 2
by Christian Nutt [08.05.13]
Gamasutra speaks to creative director Craig Hubbard and executive producer Larry Paolicelli about why now is the time to break from Monolith and go indie.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

How indie puzzler Perfection. implements design in code 2
by Gamasutra Community [08.05.13]
You can make a puzzle game with infinite levels -- if you make them in code. This blog post explains how Perfection.'s system works to create new, viable levels.
Smartphone/Tablet, Indie, Programming, Design

Game grants: Getting governmental funds for serious games 2
by Gamasutra Community [08.02.13]
Governmental agencies give grants for research or business innovation -- often for serious game projects which don't aim to entertain but instead to educate. Learn more about getting this money.
Alternative Funding, Indie, Serious, Business/Marketing

Time to explore innovation in the FPS genre, game jam style Exclusive 4
by Mike Rose [08.02.13]
Last year's 7-Day FPS (7DFPS) game jam challenged developers to explore innovation in the tired old first-person shooter genre. Now the initiative is back...
Console/PC, Indie, Business/Marketing, Exclusive

Grants for your games: An interview with the National Endowment for the Humanities Exclusive  
by Kris Ligman [08.02.13]
The National Endowment for the Humanities' Office of Digital Humanities offers funding to developers and scholars of interactive media. Is this funding right for you?
Alternative Funding, Indie, Serious, Art, Production, Exclusive, Student/Education

No new Xbox Live Arcade Hits this month?  
by Gamasutra Community [08.02.13]
The Xbox Live Arcade charts are out, and July's game lineup was weak, Ryan Langley says. But did Xbox's PlayStation Plus-like free Games for Gold promotion have an effect on sales?
Console/PC, Indie, Business/Marketing

Why smaller devs can win in the mobile game landscape 12
by Gamasutra Community [08.02.13]
30+ year industry veteran Chris Gray (Boulder Dash, EA) explains why small, independent developers like Imangi (Temple Run) will continue to make the big hits on mobile.
Smartphone/Tablet, Indie, Design, Business/Marketing

Video: The 'damsel in distress' trope in modern indie games 172
by Mike Rose [08.02.13]
The third part of Anita Sarkessian's Kickstarter-funded Tropes vs. Women in Video Games series explores how modern indie and mobile games have perpetuated the "damsel in distress" trope in video games.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video

Keep your day job: The costs of developing an indie game 8
by Gamasutra Community [08.02.13]
Casper Bodewitz knew his engineering background would help him understand game dev from a cost and schedule perspective. He shares his post-project thoughts on budgets and schedule here.
Alternative Funding, Indie, Production, Business/Marketing

How Execution Labs puts Canadian independents on the fast track Exclusive  
by Kris Ligman [08.01.13]
In November 2012, industry veteran Jason Della Rocca set out to establish a new kind of games incubator program in Montreal. Gamasutra catches up with Della Rocca to hear how Execution Lab's new teams are doing.
Crowdfunding, Alternative Funding, Indie, Business/Marketing, Exclusive

Blog: More thoughts on games as hobbies  
by Gamasutra Community [08.01.13]
Following on from Dan Cook's thought-provoking post, free-to-play developer Robert Green ponders what it would take to change his mindset to develop a game-as-hobby.
Console/PC, Smartphone/Tablet, Indie, Design

Notch, Suda51 and more judging indie game jam in September 1
by Mike Rose [08.01.13]
The second Indie Speed Run game jam will begin next month, with a range of especially notable industry figureheads judging entries for prizes totalling $4,000.
Indie, Business/Marketing

Lessons learned making a 7-day RTS 2
by Gamasutra Community [08.01.13]
Jamie Fristrom (Spider-Man 2) got a great prototype out of the 7drts game jam, and here shares what he learned from spending a week making a game.
Indie, Programming, Production

Warface, ibb & obb, mobile analytics talks added to GDC Europe  
by Staff [08.01.13]
Extensive overviews of ibb & obb (pictured), and Crytek's free-to-play FPS Warface join Flurry's mobile analytics lecture in August's GDC Europe 2013 event in Germany.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Audio, Design, Production, Business/Marketing

How contest wins and world travel helped fund, form Antichamber Exclusive  
by Christian Nutt [08.01.13]
Alexander Bruce's Antichamber was bolstered by contest wins. In this interview, he discusses the contest experience, and what funding he didn't take.
Alternative Funding, Console/PC, Indie, Business/Marketing, Exclusive

This Week in Video Game Criticism: From Castle Doctrine to Saints Row  
by Eric Swain [07.31.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on topics including The Castle Doctrine and the "self-sabotage" of Saints Row the Third.
Console/PC, Indie, Design