Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
August 6, 2013
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


  Get a job: Idol Minds is seeking user interface artists
image "Idol Minds is looking for a highly motivated Interface Artist with traditional 2D illustration expertise and UI visual design experience."
  This Week in Video Game Criticism: From nostalgia to jiggle physics
image This week, our partnership with game criticism site Critical Distance brings us picks from Cameron Kunzelman on topics including the "death" of Final Fantasy and solving problems the Nintendo way.
  Following layoffs, Zynga plans to shut down OMGPop website
image OMGPop, first acquired by Zynga in March 2012, was summarily closed back in June 2013. Now, Zynga has announced the closure of OMGPop.com, as well as the withdrawal of OMGPop's titles from Facebook.
  Kickstarter officially opens to Canada
image The wait is over. Canadian developers can now start directly building projects with popular crowdfunding venue Kickstarter, with the first projects going live September 9th.
3 Not everyone's happy with Activision Blizzard's Vivendi split
image A new lawsuit from an Activision shareholder contends the company's recent buyback from Vivendi is designed to benefit only Activision's 11-person board of directors.
12 Developers cloning game ideas? Blame it on communication
image Longtime Epic Games dev-turned-indie Lee Perry argues that one reason we see so many ideas repeated from game to game is that communicating truly original ideas to a team is just too tough.
2 Alternative funding for games: Don't miss our extensive coverage
image Last week marked our first themed week, and we covered something we feel is important to much of our readership: funding your video game using alternative means. Here are some highlights.
  How to develop a 7-day RTS in Unity
image With only 7 days to build a realtime strategy game, Ferdinand Joseph Fernandez had to make some quick decisions. Here, he explores his methodology for programming an RTS in Unity.
2 Even without Warcraft, EA's digital sales trend higher than Activision's Exclusive
image Activision Blizzard and Electronic Arts have been adjusting for an online world for years now. Here's how their efforts size up to one another.
  Yodo1 starts up global mobile publishing, signs ex-Ensemble devs
image Chinese mobile game publisher Yodo1 today revealed its full plans to expand its operations outside of China, with a publishing platform in place with which it will publish third-party mobile games on a global scale.
5 Kerbal Space Program's lessons in environmental art and modeling
image A step-by-step explanation of how Kerbal Space Program artist Artyom Zuev built the game's main environment -- covering modeling, textures, and integration with Unity.
6 A game industry veteran's five-year journey through the indie wilds
image San Francisco Rush, City of Heroes... with a background like that, Cameron Petty should have found it easy to ship his first indie game, right? Wrong. He tells his five-year tale.
  Sponsored: Respecting and developing your game's characters
image We need to respect game characters as much as we respect collision detection, says game designer and academic Lee Sheldon in his book, Character Development And Storytelling For Games.
2 F.E.A.R vets boot up new team, Blackpowder Games Exclusive
image Gamasutra speaks to creative director Craig Hubbard and executive producer Larry Paolicelli about why now is the time to break from Monolith and go indie.
  As Facebook devs flock to mobile, Madfinger goes the opposite direction
image Following big success on mobile platforms, Czech Republic-based Shadowgun developer Madfinger has released a version of its latest game on Facebook.
4 Why EA and the NCAA are in legal hot water
image Attorney Dan Rogers explains why EA lost its NCAA Football case -- and how that relates to previous cases of real, human likenesses in video games.
2 How indie puzzler Perfection. implements design in code
image You can make a puzzle game with infinite levels -- if you make them in code. This blog post explains how Perfection.'s system works to create new, viable levels.
3 Analyzing publishers' shift to digitally-distributed games Exclusive
image Ubisoft, EA, Activision and Take-Two are rooted in physical retail -- but they've all been working to capitalize on digital game sales. Here's how the big four are managing the digital shift.
7 Games are art - but getting public funding for your art can be tough Exclusive
image Alyce Myatt, director for Media Arts at the National Endowment for the Arts, explains what she looks for in video game applicants, and why only one game received a grant in the last round.
8 With EverQuest Next Landmark, SOE goes all-in on user-gen content
image Sony Online Entertainment pulled the veil back on the previously-announced MMO EverQuest Next, and also made a surprise game announcement.
2 Game grants: Getting governmental funds for serious games
image Governmental agencies give grants for research or business innovation -- often for serious game projects which don't aim to entertain but instead to educate. Learn more about getting this money.
4 Time to explore innovation in the FPS genre, game jam style Exclusive
image Last year's 7-Day FPS (7DFPS) game jam challenged developers to explore innovation in the tired old first-person shooter genre. Now the initiative is back...
  Should you seek out capital funding for your game? Exclusive
image Digital Capital's funding model offers project-based funding, with a concentration on digitally-distributed video games. Co-founder Todd Tribell explains.
  Grants for your games: An interview with the National Endowment for the Humanities Exclusive
image The National Endowment for the Humanities' Office of Digital Humanities offers funding to developers and scholars of interactive media. Is this funding right for you?
  No new Xbox Live Arcade Hits this month?
image The Xbox Live Arcade charts are out, and July's game lineup was weak, Ryan Langley says. But did Xbox's PlayStation Plus-like free Games for Gold promotion have an effect on sales?

[Read More]

spacer
Get a Job
Gamasutra's Job Board is the most diverse, active, and established board of its kind in the Game Industry. Serving companies of all sizes.


Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.


  The Last of Us: The conflict of storytelling in games
by Stuart Scott
The Last of Us is a wonderful testament to the power of storytelling in games, but its highly...
2 Why Escape Goat 2 is (Probably) Not Coming to Xbox Live Indie Games
by Ian Stocker
Escape Goat was a critical and fan success on XBLIG. If it had made more money, I would be bringing...
4 Getting More Out Of Your AAA Teams: A Response for Jade Raymond
by Keith Fuller
A snark-free suggestion for dealing with spiraling AAA dev costs.
12 One reason we see so many clones? Communication.
by Lee Perry
When we lament the existence of clones and "rip-offs" of other games, we sometimes miss the reason...
  The Saturday Paper - That, But Bigger
by Michael Cook
This week on TSP: a tool that transforms simple sketches into detailed world and level designs. The...

[Read More]

SomaTone Interactive Art
SomaTone Interactive Art SomaTone Interactive Art is a team of talented artists, animators, and directors with decades of game industry experience on hit titles across multiple platforms - mobile, social and online. With an unparalleled reputation for service and quality on every
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio production and voice over casting. We have 14 audio suites,16 sound designers. and staff 3 full-time composers.
Media Elements LLC
Media Elements LLC Media Elements LLC is a global leader and top multimedia studio in business and multi-platform multimedia services for Video Game, Digital Entertainment and more.
SHARP SHADOW STUDIO
SHARP SHADOW STUDIO Found in 2010 by 3 game industry veteran, we have been proudly providing cost-effective high end game artwork service since.
Streamline Studios
Streamline Studios Streamline specializes in creative execution for video games and advertising companies through 3 distinct offerings: game development, content outsourcing and branded entertainment. In 12 years we have completed over 100 productions ranging fr
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
SomaTone Interactive Audio
SomaTone Interactive Audio With over 1000 titles to our credit, SomaTone is the #1 provider of audio and art in games, period. Our active clients include Activision, Electronic Arts, Ubisoft, Zynga, Playdom, Big Fish Games, PopCap, Gazillion, F9, Gameloft, Arkadium, THQ, Disney an
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game, television and film industries.
Centurion Art Development
Centurion Art Development • 3D assets for Game & CG movie - Characters, Props, Weapons, Vehicles, Set Pieces and more • 2D Concept & Design - Concept Sheets, Illustration, Character & Environment Design and Storyboards • Keyframe Animation

[View More]

5 Phone Interview Mistakes You Must Avoid
image The phone interview is your first and best chance to make a strong personal impression. Jason Bay explains how you should think of a phone interview as a movie trailer tailored for your career.
Educated Play: Aquario
image Game Developer magazine talks to Aditya Vijayakumar of Carnegie Mellon, who is one-fourth of the student design team behind the eye movement-controlled game Aquario.
Breaking Into Game Design, Part 1
image BioWare veteran Ethan Levy offers his insider knowledge in this series of tips for up-and-coming designers looking to land a job in the games industry.

[View GameCareerGuide.com]