Get a job: Idol Minds is seeking user interface artists
"Idol Minds is looking for a highly motivated Interface Artist with traditional 2D illustration expertise and UI visual design experience."
This Week in Video Game Criticism: From nostalgia to jiggle physics
This week, our partnership with game criticism site
Critical Distance brings us picks from Cameron Kunzelman on topics including the "death" of
Final Fantasy and solving problems the Nintendo way.
Following layoffs, Zynga plans to shut down OMGPop website
OMGPop, first acquired by Zynga in March 2012, was summarily closed back in June 2013. Now, Zynga has announced the closure of OMGPop.com, as well as the withdrawal of OMGPop's titles from Facebook.
Kickstarter officially opens to Canada
The wait is over. Canadian developers can now start directly building projects with popular crowdfunding venue Kickstarter, with the first projects going live September 9th.
Not everyone's happy with Activision Blizzard's Vivendi split
A new lawsuit from an Activision shareholder contends the company's recent buyback from Vivendi is designed to benefit only Activision's 11-person board of directors.
Developers cloning game ideas? Blame it on communication
Longtime Epic Games dev-turned-indie Lee Perry argues that one reason we see so many ideas repeated from game to game is that communicating truly original ideas to a team is just too tough.
Alternative funding for games: Don't miss our extensive coverage
Last week marked our first themed week, and we covered something we feel is important to much of our readership: funding your video game using alternative means. Here are some highlights.
How to develop a 7-day RTS in Unity
With only 7 days to build a realtime strategy game, Ferdinand Joseph Fernandez had to make some quick decisions. Here, he explores his methodology for programming an RTS in Unity.
Even without Warcraft, EA's digital sales trend higher than Activision's
Activision Blizzard and Electronic Arts have been adjusting for an online world for years now. Here's how their efforts size up to one another.
Yodo1 starts up global mobile publishing, signs ex-Ensemble devs
Chinese mobile game publisher Yodo1 today revealed its full plans to expand its operations outside of China, with a publishing platform in place with which it will publish third-party mobile games on a global scale.
Kerbal Space Program's lessons in environmental art and modeling
A step-by-step explanation of how
Kerbal Space Program artist Artyom Zuev built the game's main environment -- covering modeling, textures, and integration with Unity.
A game industry veteran's five-year journey through the indie wilds
San Francisco Rush,
City of Heroes... with a background like that, Cameron Petty should have found it easy to ship his first indie game, right? Wrong. He tells his five-year tale.
Sponsored: Respecting and developing your game's characters
We need to respect game characters as much as we respect collision detection, says game designer and academic Lee Sheldon in his book, Character Development And Storytelling For Games.
F.E.A.R vets boot up new team, Blackpowder Games
Gamasutra speaks to creative director Craig Hubbard and executive producer Larry Paolicelli about why now is the time to break from Monolith and go indie.
As Facebook devs flock to mobile, Madfinger goes the opposite direction
Following big success on mobile platforms, Czech Republic-based
Shadowgun developer Madfinger has released a version of its latest game on Facebook.
Why EA and the NCAA are in legal hot water
Attorney Dan Rogers explains why EA lost its
NCAA Football case -- and how that relates to previous cases of real, human likenesses in video games.
How indie puzzler Perfection. implements design in code
You
can make a puzzle game with infinite levels -- if you make them in code. This blog post explains how
Perfection.'s system works to create new, viable levels.
Analyzing publishers' shift to digitally-distributed games
Ubisoft, EA, Activision and Take-Two are rooted in physical retail -- but they've all been working to capitalize on digital game sales. Here's how the big four are managing the digital shift.
Games are art - but getting public funding for your art can be tough
Alyce Myatt, director for Media Arts at the National Endowment for the Arts, explains what she looks for in video game applicants, and why only one game received a grant in the last round.
With EverQuest Next Landmark, SOE goes all-in on user-gen content
Sony Online Entertainment pulled the veil back on the previously-announced MMO
EverQuest Next, and also made a surprise game announcement.
Game grants: Getting governmental funds for serious games
Governmental agencies give grants for research or business innovation -- often for serious game projects which don't aim to entertain but instead to educate. Learn more about getting this money.
Time to explore innovation in the FPS genre, game jam style
Last year's 7-Day FPS (7DFPS) game jam challenged developers to explore innovation in the tired old first-person shooter genre. Now the initiative is back...
Should you seek out capital funding for your game?
Digital Capital's funding model offers project-based funding, with a concentration on digitally-distributed video games. Co-founder Todd Tribell explains.
Grants for your games: An interview with the National Endowment for the Humanities
The National Endowment for the Humanities' Office of Digital Humanities offers funding to developers and scholars of interactive media. Is this funding right for you?
No new Xbox Live Arcade Hits this month?
The Xbox Live Arcade charts are out, and July's game lineup was weak, Ryan Langley says. But did Xbox's PlayStation Plus-like free Games for Gold promotion have an effect on sales?