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Blogs

Greg Lobanov's Blog

An indie game designer from Philadelphia. I made Phantasmaburbia, Escape from the Underworld, Dubloon, Assassin Blue, and a whole bunch of other titles. You can follow me on Twitter @theBanov or on my website, Dumb and Fat dot com.

Member Blogs

Randomly Generating Puzzles in Perfection.  Featured Blogs
Posted by Greg Lobanov on Thu, 01 Aug 2013 10:12:00 EDT in Programming, Smartphone/Tablet
A detailing of the logic behind the puzzle generation in the shape-cutting game Perfection.
Read More... | 3 Comments

Postmortem: Sling It! (Pollushot 2)  Featured Blogs
Posted by Greg Lobanov on Tue, 16 Apr 2013 11:38:00 EDT in Indie, Design
Sling It! is a slingshot/shoot-em-up hybrid for iOS, Android and PC. In this postmortem, designer Greg Lobanov illuminates the game's achievements, and also how the game's design and poor business/marketing decisions barred the game from ultimate success.
Read More... | 0 Comments

   

Greg Lobanov's Comments

Comment In: Are Game(r)s Art(ists)? [Feature - 03/12/2013 - 04:30]

I object to categorizing Braid ...

I object to categorizing Braid and Portal puzzles as non-systemic and destiny driven--there 's no predefined outcome for any of the player 's meaningful environmental interactions. Either game could exist as a blank, empty room where the player gets to rewind time / fire portals, and they could do those ...

Comment In: Developing a Kickstarter-funded game: a look from inside [Blog - 03/04/2013 - 03:36]

I 'm glad you guys ...

I 'm glad you guys had a chance to defend yourselves.

Comment In: Discoverability on Steam Greenlight? It's nonexistent [News - 08/31/2012 - 10:22]

My main gripe is that ...

My main gripe is that there 's a downvote button at all--why should any game be actively PREVENTED from getting on Steam I thought it was about the community supporting what they liked, but it feels more like a lion 's den to devs like me.

   

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