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Chris Vossen is a developer at Leadwerks Software. A few of his contributions to the Leadwerks 3 Engine include designing and creating the LE3 particle system as well as building the example game Darkness Awaits.
Areas of knowledge include:
- C++
- Lua
- Leadwerks Engine 3
- Gameplay programming
- Particle systems
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Member Blogs
Leadwerks 3 to support Linux, Ouya, Blender, and much more. |
Posted by Chris Vossen on Wed, 31 Jul 2013 04:47:00 EDT in
Design,
Console/PC,
Smartphone/Tablet,
Art,
Programming
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Bolstered by a successful Kickstarter campaign, the Leadwerks Engine 3 continues its expansion by adding support for Linux, Ouya, Blender, and 64-bit builds. |
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Leadwerks 3 Building a First-Person Shooter - Part 1.1: Visual Studio Setup |
Posted by Chris Vossen on Tue, 30 Apr 2013 05:03:00 EDT in
Programming,
Design,
Console/PC,
Smartphone/Tablet,
Indie,
Serious
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The second installment of Build a FPS tutorials is up and running. In this lesson we learn how to setup classes within Visual Studios C++ to work with Leadwerks Engine 3. |
Read More... | 0 Comments |
Leadwerks 3 Tutorial: Building a First-Person Shooter |
Posted by Chris Vossen on Fri, 26 Apr 2013 04:02:00 EDT in
Programming,
Design,
Console/PC,
Smartphone/Tablet,
Indie
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Today marks the release of Part 1.0 of my "Build a FPS" tutorial series. This lesson will cover how to build a room with the Leadwerks 3 Engine and best of all works with the trial version. |
Read More... | 0 Comments |
Native Code Tutorials |
Posted by Chris Vossen on Fri, 19 Apr 2013 12:07:00 EDT in
Programming,
Smartphone/Tablet
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Between the release of Leadwerks Engine 3 and the GDC, life at Leadwerks has been busy to say the least. Now that things have settled down (a little) it is time for something that I have been looking forward to for a while: Tutorials! |
Read More... | 0 Comments |
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