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Blogs

Chris Vossen's Blog

Chris Vossen is a developer at Leadwerks Software. A few of his contributions to the Leadwerks 3 Engine include designing and creating the LE3 particle system as well as building the example game Darkness Awaits.

Areas of knowledge include:

  • C++
  • Lua
  • Leadwerks Engine 3
  • Gameplay programming 
  • Particle systems  

Member Blogs

Leadwerks 3 to support Linux, Ouya, Blender, and much more.
Posted by Chris Vossen on Wed, 31 Jul 2013 04:47:00 EDT in Design, Console/PC, Smartphone/Tablet, Art, Programming
Bolstered by a successful Kickstarter campaign, the Leadwerks Engine 3 continues its expansion by adding support for Linux, Ouya, Blender, and 64-bit builds.
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Leadwerks 3 Building a First-Person Shooter - Part 1.1: Visual Studio Setup
Posted by Chris Vossen on Tue, 30 Apr 2013 05:03:00 EDT in Programming, Design, Console/PC, Smartphone/Tablet, Indie, Serious
The second installment of Build a FPS tutorials is up and running. In this lesson we learn how to setup classes within Visual Studios C++ to work with Leadwerks Engine 3.
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Leadwerks 3 Tutorial: Building a First-Person Shooter
Posted by Chris Vossen on Fri, 26 Apr 2013 04:02:00 EDT in Programming, Design, Console/PC, Smartphone/Tablet, Indie
Today marks the release of Part 1.0 of my "Build a FPS" tutorial series. This lesson will cover how to build a room with the Leadwerks 3 Engine and best of all works with the trial version.
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Native Code Tutorials
Posted by Chris Vossen on Fri, 19 Apr 2013 12:07:00 EDT in Programming, Smartphone/Tablet
Between the release of Leadwerks Engine 3 and the GDC, life at Leadwerks has been busy to say the least. Now that things have settled down (a little) it is time for something that I have been looking forward to for a while: Tutorials!
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