Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
August 6, 2013





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Updates » Production
Ouya/Shield, BBC, Village Life! talks added for GDC Europe  
by Staff [08.06.13]
New GDC Europe talks include a panel on Ouya, Nvidia's (Project) Shield, GameStick, MOGA and other 'unconsoles', plus Playdemic on the cross-platform Village Life! & the BBC on children's game strategies.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Why Escape Goat 2 is (probably) not coming to Xbox Live Indie Games 3
by Gamasutra Community [08.06.13]
As the Xbox 360 enters its golden years, is releasing a game on its Indie Games service still worth it? Ian Stocker -- who has lots of experience on the marketplace -- offers stats that say probably not.
Console/PC, Indie, Production, Business/Marketing

Going Platinum: Bayonetta 2, combat design, and the Nintendo angle Exclusive  
by Christian Nutt [08.06.13]
Director Yusuke Hashimoto and producer Atsushi Inaba are determined to make Bayonetta 2 better than the original. Here, they discuss working with Nintendo, and combat design.
Console/PC, Design, Production, Business/Marketing, Exclusive

A game industry veteran's five-year journey through the indie wilds 6
by Gamasutra Community [08.05.13]
San Francisco Rush, City of Heroes... with a background like that, Cameron Petty should have found it easy to ship his first indie game, right? Wrong. He tells his five-year tale.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production

Grants for your games: An interview with the National Endowment for the Humanities Exclusive  
by Kris Ligman [08.02.13]
The National Endowment for the Humanities' Office of Digital Humanities offers funding to developers and scholars of interactive media. Is this funding right for you?
Alternative Funding, Indie, Serious, Art, Production, Exclusive, Student/Education

Keep your day job: The costs of developing an indie game 8
by Gamasutra Community [08.02.13]
Casper Bodewitz knew his engineering background would help him understand game dev from a cost and schedule perspective. He shares his post-project thoughts on budgets and schedule here.
Alternative Funding, Indie, Production, Business/Marketing

'A shooter like Bejeweled Blitz': The Drowning's unusual mandate Exclusive 1
by Leigh Alexander [08.01.13]
DeNA's always-outspoken Ben Cousins talks about The Drowning, Scattered Entertainment's attempt to address the evolving mobile space.
Smartphone/Tablet, Design, Production, Business/Marketing, Exclusive

The rough road of Natural Selection 2's alpha funding 7
by Gamasutra Community [08.01.13]
Natural Selection 2 opened up for funding before the scope of the project became apparent. Director Charlie Cleveland shares lessons learned over the years of development.
Alternative Funding, Console/PC, Production, Business/Marketing

Preventing your development schedule from shattering 4
by Gamasutra Community [08.01.13]
Veteran producer David Mullich identifies just why games get so far off schedule during development -- and how to prevent your project from getting off track.
Console/PC, Production

Lessons learned making a 7-day RTS 2
by Gamasutra Community [08.01.13]
Jamie Fristrom (Spider-Man 2) got a great prototype out of the 7drts game jam, and here shares what he learned from spending a week making a game.
Indie, Programming, Production

Warface, ibb & obb, mobile analytics talks added to GDC Europe  
by Staff [08.01.13]
Extensive overviews of ibb & obb (pictured), and Crytek's free-to-play FPS Warface join Flurry's mobile analytics lecture in August's GDC Europe 2013 event in Germany.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Audio, Design, Production, Business/Marketing

Postmortem: Kingdoms of Amalur: Reckoning 12
by Mike Fridley [07.31.13]
In this reprint from Game Developer magazine, executive producer Mike Fridley explores what went right and what went wrong with the production of Kingdoms of Amalur: Reckoning, which was financed in part by a state loan.
Alternative Funding, Console/PC, Production

Blog: How analytics and user testing led to iOS success  
by Gamasutra Community [07.31.13]
Mini Golf MatchUp hit #1 in 28 countries -- far beyond the expectations of its dev team. One of the dev's co-founders explains how a focus on analytics and feedback boosted the game's success.
Smartphone/Tablet, Design, Production, Business/Marketing

eSports, 'next gaming decade,' and China talks added to GDC Next  
by Staff [07.31.13]
GDC Next organizers have announced talks by veteran Starr Long on 'Nine Trends For The Next Decade Of Video Games', ESL organizers on the eSports ecosystem, and Niko Partners's market research on China and Southeast Asia.
Crowdfunding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Video: How game publishers must adapt in the new digital world  
by GDC Vault [07.31.13]
For Gamasutra's Alternative Funding week, we're revisiting a GDC Europe panel where Konami, Microsoft and Capcom make cases for a publisher's added value in an age of self-publishing.
Alternative Funding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, Video

Video: Baldur's Gate - A 10th anniversary retrospective  
by Staff [07.30.13]
BioWare co-founders Dr. Ray Muzyka and Dr. Greg Zeschuk discuss how they formed BioWare and created their classic RPG on the tenth anniversary of Baldur's Gate 2 at GDC Europe.
Console/PC, Social/Online, Programming, Design, Production, Video

When players buy your game before it's done: Expert tips on alpha funding Exclusive 3
by Mike Rose [07.30.13]
Minecraft made alpha funding viable -- but what do you need to know before you pursue it? Gamasutra speaks to Markus "Notch" Persson, DayZ's Dean Hall, and others.
Crowdfunding, Alternative Funding, Console/PC, Indie, Production, Business/Marketing, Exclusive

Video: A strategic approach to crowdfunding on Kickstarter  
by Staff [07.29.13]
Kickstarter's Cindy Au joins Julie Coniglio of game developer Awkward Hug to discuss advice on creating an effective crowdfunding campaign.
Crowdfunding, Alternative Funding, Console/PC, Social/Online, Indie, Production, Business/Marketing, Video

Q&A;: Learning from Shadowrun Returns' Kickstarter success Exclusive 17
by Kris Graft [07.29.13]
Shadowrun Returns was the highest-pressure game of Jordan Weisman's long career. Here's how he was able to pull it off successfully, and how you might be able to do the same.
Crowdfunding, Alternative Funding, Console/PC, Production, Business/Marketing, Exclusive

Is there such a thing as too much transparency with players? 6
by Kris Ligman [07.26.13]
Capcom employee Greg "GregaMan" Moore delivers his take on 2011's cancellation of Mega Man Legends 3 -- but also raises certain questions about the amount of transparency between developers and fans.
Console/PC, Social/Online, Production, Business/Marketing