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Blogs

Kevin Wong's Blog

Kevin Wong is a freshman in the USC Interactive Media Division who loves games and their many facets.

He has led an independent game development team for two years in high school, participated in two Global Game Jams, competed on TV game shows, and wrote successful petitions to Congress during the 2010 Brown v. EMA Supreme Court Case. In his free time, he enjoys photography, writing, and drinking tea. He is currently working as a narrative designer on the Reality Ends Here ARG.

Member Blogs

The Phil Fish Narrative
Posted by Kevin Wong on Mon, 05 Aug 2013 01:10:00 EDT in Design, Indie
Kevin Wong shares his thoughts on the drama surrounding Phil Fish's story and why we love underdog stories.
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How to Make a Good Firefly Video Game
Posted by Kevin Wong on Tue, 23 Jul 2013 04:07:00 EDT in
In this post, Kevin Wong discusses problems faced by licensed games and the ludonarrative dissonance associated with adapted works.
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Facing Our Representation in Society
Posted by Kevin Wong on Tue, 25 Jun 2013 11:09:00 EDT in Design
Kevin Wong discusses how we can move past the same conversation we've been having about games for the last four decades, and a special project that can do just that.
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Nascence: Reflecting on Game School and Change
Posted by Kevin Wong on Mon, 13 May 2013 11:56:00 EDT in Indie, Design
Kevin Wong reflects on entering the USC Interactive Media Division at this particular point of time in the industry.
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Surgeon Simulator 2013 and Gaming's Future
Posted by Kevin Wong on Wed, 24 Apr 2013 02:01:00 EDT in
Kevin Wong meditates on Surgeon Simulators' rise to mainstream glory and current changes in the game industry.
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Bioshock Infinite is a Metacommentary on Game Narrative  Featured Blogs
Posted by Kevin Wong on Wed, 10 Apr 2013 01:01:00 EDT in
Kevin Wong takes a closer look at Bioshock Infinite's themes and how they related to game narrative and the ludology-narratology debates of yore.
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[More Kevin Wong Blogs]   

Kevin Wong's Comments

Comment In: Bleszinski to console makers: 'All that red tape needs to be stripped away' [News - 02/25/2013 - 05:15]

that said, there should be ...

that said, there should be at least some sort of improved quality control process so that the next generation of consoles doesn 't get crapflooded by bad independent games like XBLIG did, making it hard for anyone to profit off that kind of development.

   

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