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August 6, 2013





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Updates » Console/PC
This Week in Video Game Criticism: From nostalgia to jiggle physics  
by Cameron Kunzelman [08.05.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Cameron Kunzelman on topics including the "death" of Final Fantasy and solving problems the Nintendo way.
Console/PC, Design

Not everyone's happy with Activision Blizzard's Vivendi split 3
by Kris Ligman [08.05.13]
A new lawsuit from an Activision shareholder contends the company's recent buyback from Vivendi is designed to benefit only Activision's 11-person board of directors.
Console/PC, Business/Marketing

Developers cloning game ideas? Blame it on communication 12
by Gamasutra Community [08.05.13]
Longtime Epic Games dev-turned-indie Lee Perry argues that one reason we see so many ideas repeated from game to game is that communicating truly original ideas to a team is just too tough.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

How to develop a 7-day RTS in Unity  
by Gamasutra Community [08.05.13]
With only 7 days to build a realtime strategy game, Ferdinand Joseph Fernandez had to make some quick decisions. Here, he explores his methodology for programming an RTS in Unity.
Console/PC, Indie, Programming

Kerbal Space Program's lessons in environmental art and modeling 5
by Gamasutra Community [08.05.13]
A step-by-step explanation of how Kerbal Space Program artist Artyom Zuev built the game's main environment -- covering modeling, textures, and integration with Unity.
Console/PC, Indie, Art

A game industry veteran's five-year journey through the indie wilds 6
by Gamasutra Community [08.05.13]
San Francisco Rush, City of Heroes... with a background like that, Cameron Petty should have found it easy to ship his first indie game, right? Wrong. He tells his five-year tale.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production

F.E.A.R vets boot up new team, Blackpowder Games Exclusive 2
by Christian Nutt [08.05.13]
Gamasutra speaks to creative director Craig Hubbard and executive producer Larry Paolicelli about why now is the time to break from Monolith and go indie.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

As Facebook devs flock to mobile, Madfinger goes the opposite direction  
by Mike Rose [08.05.13]
Following big success on mobile platforms, Czech Republic-based Shadowgun developer Madfinger has released a version of its latest game on Facebook.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Why EA and the NCAA are in legal hot water 4
by Gamasutra Community [08.05.13]
Attorney Dan Rogers explains why EA lost its NCAA Football case -- and how that relates to previous cases of real, human likenesses in video games.
Console/PC, Smartphone/Tablet, Art, Business/Marketing

Analyzing publishers' shift to digitally-distributed games Exclusive 3
by Matt Matthews [08.05.13]
Ubisoft, EA, Activision and Take-Two are rooted in physical retail -- but they've all been working to capitalize on digital game sales. Here's how the big four are managing the digital shift.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive

Time to explore innovation in the FPS genre, game jam style Exclusive 4
by Mike Rose [08.02.13]
Last year's 7-Day FPS (7DFPS) game jam challenged developers to explore innovation in the tired old first-person shooter genre. Now the initiative is back...
Console/PC, Indie, Business/Marketing, Exclusive

No new Xbox Live Arcade Hits this month?  
by Gamasutra Community [08.02.13]
The Xbox Live Arcade charts are out, and July's game lineup was weak, Ryan Langley says. But did Xbox's PlayStation Plus-like free Games for Gold promotion have an effect on sales?
Console/PC, Indie, Business/Marketing

Programmers: It's time to work on your documentation 8
by Gamasutra Community [08.02.13]
Game code is often written to be highly functional -- and is rarely well documented. Programmer Timo Heinapurola of Bugbear Entertainment (Ridge Racer Unbounded) argues that it's essential.
Console/PC, Programming

It's free-to-play for another major Namco Bandai franchise 1
by Kris Graft [08.02.13]
Namco Bandai is continuing to adopt its recognizable game franchises to today's digital-centric business landscape.
Console/PC, Business/Marketing

Video: The 'damsel in distress' trope in modern indie games 181
by Mike Rose [08.02.13]
The third part of Anita Sarkessian's Kickstarter-funded Tropes vs. Women in Video Games series explores how modern indie and mobile games have perpetuated the "damsel in distress" trope in video games.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video

Xbox One's insides have been tweaked since E3 8
by Mike Rose [08.02.13]
Microsoft said today that it has tweaked the insides of the upcoming Xbox One console since E3, in a bid to optimize the console in the run-up to launch.
Console/PC, Business/Marketing

We're not abandoning console games, says Square Enix 4
by Mike Rose [08.02.13]
"I can categorically say that we’re not abandoning core, triple-A console and PC games." - Phil Rogers, CEO of Square Enix's European and American branches, talks openly about the company's future.
Console/PC, Business/Marketing

Carmack: Xbox One and PlayStation 4 are 'essentially the same' 21
by Kris Ligman [08.01.13]
In his annual keynote for QuakeCon, John Carmack wrote off high-end graphics, and deemed next-generation consoles Xbox One and PlayStation 4 essentially identical pieces of hardware.
Console/PC, Programming, Art

How Quake came to one of the world's first online game services GDMag Exclusive  
by Ned Purdom [08.01.13]
In this reprint from the July 1997 issue of Game Developer magazine, id Software alum Ned Purdom reveals how Quake was first brought to the Total Entertainment Network in the late 1990s.
Console/PC, Social/Online, GD Mag, Business/Marketing, GD Mag Exclusive

As Titan evolves, Blizzard looks to keep WoW's lifeblood pumping 7
by Kris Ligman [08.01.13]
In an earnings call, Activision Blizzard addressed flagging World of Warcraft subscription numbers, and how the company is looking to prop up its MMO offerings in both the intermediate and long-term.
Console/PC, Social/Online, Business/Marketing