Unigine Now Does A-Sync Terrain Data Streaming

Posted by Michael Larabel on June 08, 2013

The visually-amazing Unigine Engine now supports asynchronous Terrain data streaming and other new functionality.

In the latest Unigine devlog update, the latest engine progress has been shared. Beyond supporting terrain data streaming in a fully asynchronous manner now, other terrain improvements were made. Additionally, there's now a landscape plug-in for creating huge seamless scenes with a virtually unlimited number of terrain objects, each up to 16385 x 16385 in size.

The Unigine Engine also now has support for pre-cached file hierarchies to provide file-system speed-ups, optimized terrain rendering, improved OpenGL Core Profile compatibility, and much more.

Unigine also has a new Helicopter Technology Demo they will soon be documenting. Before the Unigine Helicopter demo release, first will be a video teaser coming quite soon.


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