Tagged on Friday was
the first Wine 1.6 release candidate. For those curious about what will be found in this major release of Wine, in this article is a feature overview of Wine 1.6.
Back in February I wrote about
Wine 1.6 coming this year with many new features and now it looks like it will be here this summer. The features mentioned back then were:
- Client-side rendering.
- Support for layered windows.
- A Mac graphics driver rather than having to rely on X11.
- The Wine-Mono package.
- Raw input support.
In going through the
Wine 1.5 point releases, other committed features include:
-
Use of built-in JavaScript support over using the Gecko engine.
-
OpenGL support in the DIB engine.
- Early work on
its own Direct3D shader compiler.
-
Dynamic device support via UDisks2.
-
RandR 1.2/1.3 support.
-
Direct3D off-screen rendering by default.
-
Multi-channel ALSA support.
-
Full support for layered windows.
-
Performance improvements.
-
Initial 64-bit ARM support.
- Wine finally has
its own Wingdings font.
Look for the Wine 1.6 release later this summer, for those not using the bi-weekly development releases to run your favorite Microsoft Windows applications on Linux and OS X.