Soulcalibur IV

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SoulCalibur IV
Sc4-premium-case.png
Premium Edition case art
Developer(s) Project Soul
Publisher(s) Namco Bandai
Ubisoft (Europe)
Distributor(s) Ubisoft
Composer(s) Junichi Nakatsuru
Masaharu Iwata
Keiki Kobayashi
Hiroyuki Fujita
Series Soul series
Engine Havok (game physics)
Platform(s) PlayStation 3, Xbox 360
Release date(s)
  • NA July 29, 2008
  • JP July 31, 2008
  • AUS July 31, 2008
  • EU July 31, 2008
  • UK August 1, 2008

  • NZ August 1, 2008
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Distribution Blu-ray Disc, DVD-DL[1]

Soulcalibur IV (ソウルキャリバーIV SōruKyaribā Fō?) is the fifth installment in Namco's Soul series of fighting games, released for the PlayStation 3 and Xbox 360 in 2008. Soulcalibur IV included three characters from the Star Wars franchise as playable fighters.

Contents

Gameplay[edit]

Soulcalibur IV features the Story, Arcade, Training and Museum modes. A new mode called Tower of Lost Souls requires the player to win battles in order to gain rewards.[2]

Character Creation from Soulcalibur III returns in Soulcalibur IV. Instead of including original weapon styles for use with certain classes of fighters, Soulcalibur IV now only allows players to choose which character from the series they would like to have their created character mimic. This differs from Soulcalibur III which had many unique styles such as "Grieve Edge". Algol, the bonus characters and the Star Wars guest characters cannot have their styles used by player created characters. A wide array of new pieces of equipment are available for use in Soulcalibur IV's Character Creation mode, and new options include a wider range of character voices and the ability to change their pitch. The player may also change a character's general physique and muscularity.

In addition, equipped items now also affect a character's statistics. Armor, weapons, and accessories may increase health, attack or defense; they may also grant skill points that allow the character to equip special traits that affect the character's playstyle.[3] These traits range from automatically triggered guard impacts, the ability to cause damage against a blocking opponent, or even a stat increase based on parameters such as an opponent's alignment or gender. Standard characters are also able to be modified in this way to a modest degree, allowing custom costumes and skill sets to be used in Special VS. mode. Custom characters can still be used in Standard VS. mode, but without any of the special abilities gained through equipment or weapon choice. One profile is allowed for offline versus mode, meaning that only one profile's created characters can be loaded at a time.

Multi-fighter battles in Soulcalibur IV use a different structure from its predecessors, nicknamed Active Matching Battle (AMB). Similar to the tag system of games such as The King of Fighters 2003, the AMB system allows players to switch to other members of a 'party' of fighters mid battle. Also, instead of starting a new round for each opponent defeated, new opponents will simply run into the battle immediately after a K.O. - with the exception of certain combatants. Matches utilizing the AMB system only appear in the Story and Tower of Lost Souls modes.

Soulcalibur IV features an all-new Critical Finish system. Next to a player's Health Meter is a colored gem that represents the "Soul Gauge". The gem changes color when the player blocks an attack or has his or her own attack blocked by a Guard Impact. The color gradually changes from blue to green and eventually to red and then flashing red. The player's own Soul Gauge will regenerate if he or she makes an attack and hits the opponent (guarding or otherwise). If the character manages to empty out the opponent's Soul Gauge, the enemy will be Soul Crushed, destroying a piece of armor (characters will now show permanent signs of visual damage such as broken and torn clothing) and producing a short stun during which the character can perform a powerful Critical Finish move, which will defeat the opponent instantly, by pressing all four face buttons at the same time. Each character has his or her own personal Critical Finish move. Namco says that it developed the Soul Gauge to decrease the benefits from constant guarding, thus giving the game a faster tempo and making the matches more offensive.[4]

The Star Wars guest characters - Darth Vader, Yoda and the Apprentice - utilize unique attacks using the Force. Darth Vader is able to utilize Force-based blasts, punches, and chokes, Yoda can use the Force to launch himself into the air for complex aerial attacks, and the Apprentice is able to use Force lightning and other dark-side moves. These moves drain a special Force Meter, which recharges gradually when not in use. If the Force Meter is depleted, the player loses control of the character momentarily.

For the first time in the series, Soulcalibur IV has the option to fight against other players online. Versus modes available in online battles are Standard VS (for classic matches) and "Special VS" (for customized characters).[2] Created characters are playable in the online multiplayer mode.[5] A player's wins and losses are recorded and used to establish a ranking level, which reflects online skill.[2]

Characters[edit]

Many characters from the Soul series return for Soulcalibur IV, with newcomers Hilde and Algol added to the roster. The Star Wars characters Darth Vader, Yoda and Starkiller are playable as guest characters. Initially, Darth Vader appeared on the PlayStation 3, and Yoda appeared on the Xbox 360 full game download; Namco later made both characters downloadable content on the opposite platform for a fee. Darth Vader's Secret Apprentice, the main protagonist of LucasArts' video game Star Wars: The Force Unleashed, is playable on both the PlayStation 3 and Xbox 360 versions. Matt Sloan, Tom Kane and Sam Witwer, the voice actors for Vader, Yoda and The Apprentice respectively in various Star Wars games and cartoons, reprise their roles in the English version of Soulcalibur IV. They are also the only voice actors to be credited in the English version.

Revenant,[6] Frederick Schtauffen[7][8] and several other minor Soul series characters make an appearance in battle; most can be made in the Character Creation mode. Several bonus characters designed by manga artists (Angol Fear, Ashlotte, Kamikirimusi, Scheherazade and Shura) are also playable in the game, and use the fighting styles of returning characters.

Story[edit]

The story of Soulcalibur IV; told via in-game written profiles and movies, centers around the appearance of the ancient king Algol, his tower, and his connection to the origin of the spirit sword named Soulcalibur. Every character's motivation and relationship to the other characters is diagrammed in a mode called "Chain of Souls." As usual, none of the individual endings from the previous game are considered canonical events, and most of the characters' motivations from that game remain unresolved, however a few characters did experience important events associated with universal Soulcalibur III events. Siegfried has died and been resurrected by the Soulcalibur sword. Sophitia's daughter Pyrrha has been kidnapped by Tira and "malfested" by Soul Edge, leaving Sophitia to fight for the side of evil in defense of her now-corrupted daughter. Tira is now suffering from a split-personality disorder. Most characters are still motivated by a desire to either obtain, destroy, or defend one or both of the legendary swords now carried by Siegfried and Nightmare, and most characters face Algol as the final boss of Story Mode. All characters feature animated ending movies.

Release[edit]

Premium Edition[edit]

The Premium Edition of Soulcalibur IV includes a 48-page softcover art/comic book illustrated in full color, an XL 100% cotton t-shirt, and a tournament chart that allows "fans the opportunity to document the battle amongst friends." This chart is also a poster on the reverse side. It comes in a metal case and was released on the same date as the regular edition. GameSpot also mentioned exclusive access to extra customization content in this version.[9] The "extra customization content" refers to the automatic unlocking of the most powerful weapons and joke weapons for each character, as well as clothing items to create a schoolboy or schoolgirl character. In New Zealand, Australia and Europe there will be a Steelbook case edition instead, with a bonus DVD containing four trailers in HD, four wallpapers, exclusive concept art and an exclusive booklet with character biographies.

Downloadable content[edit]

Shortly after the initial release, various downloadable content were made available, including music tracks from the original Soulcalibur, customization equipment,[10] and weapon packs. Later, the option to play as Yoda in the PS3 version of the game and Darth Vader in the Xbox 360 version was made available as well.[11]

Reception[edit]

 Reception
Review scores
Publication Score
1UP.com A[12]
Electronic Gaming Monthly 88.3%[13]
Game Informer 8.75 of 10
GameSpot 8.5 of 10[14]
GameSpy 4.5 of 5[15]
IGN 8.7 of 10[16]
Official Xbox Magazine 9.0/10
X-Play 4 of 5[17]

Soulcalibur IV has received mainly positive reviews from most media outlets. The game was praised for its graphics, character-creation mode and its long-awaited online play capability. Reviewers also noted that the gameplay is accessible for newcomers and beginners but still has plenty of depth and technicality for veterans and experienced players, including an abundance of single player challenges in Tower of Lost Souls mode.[18][19]

Certain criticisms were directed towards the guest characters from the Star Wars franchise, with several critics maintaining that their presence was unnatural and that Yoda and The Apprentice in particular were "broken" (a reference to a perceived imbalance in fighting games that gives some characters a vastly unfair advantage over other characters in gameplay) and "absurd", respectively. Yoda's smaller size (and thus his immunity to grab attacks) is mentioned as one such design problem.[20] At the same time, Yoda's short range and low damage output is also problematic, making him both overpowered and underpowered at the same time.

As of March 31, 2009, the game has sold 2.3 million worldwide.[21]

Awards and accolades[edit]

In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die.[26]

Sequel[edit]

Project Soul (the development team of the Soul series) had always given the impression that Soulcalibur IV would be their last installment as the team was rumored to be disbanded; however, Katsuhiro Harada (producer of the Tekken series) said he would seriously consider a sequel if there was sufficient interest and informed fans that he is willing to accept opinions and requests on his Twitter; however, he asked the messages to be short and simple due to his poor English skills. While the possibility of a sequel was stronger than ever, Namco had not made a statement(s) to solidify their commitment for the game. Fans were encouraged to maintain support and show interest to secure development of Soulcalibur V.[27] On May 11, 2011 Namco Bandai officially announced the new game, which was released for the Xbox 360 and PlayStation 3 on January 31, 2012.[28]

See also[edit]

References[edit]

  1. ^ "Soul Calibur Page". GamePro. Archived from the original on 2008-04-07. Retrieved 2008-03-21. 
  2. ^ a b c Namco Bandai Games America
  3. ^ Soulcalibur IV Hands-On Preview
  4. ^ GameSpot: Soulcalibur IV Updated Hands-On
  5. ^ Soulcalibur IV Goes Online at 1UP.com
  6. ^ Revenant
  7. ^ Frederick Schtauffen
  8. ^ "Soulcalibur IV Character Spotlight: Siegfried" via 1UP.com
  9. ^ IV Premium Edition Details at GameSpot
  10. ^ Soulcalibur IV Gets DLC at 1UP.com
  11. ^ "Joystiq.com Soulcalibur IV getting Vader and Yoda DLC". 
  12. ^ "Soul Calibur 4 (Xbox 360)". 1UP.com. Retrieved 2008-07-29. 
  13. ^ "SoulCalibur IV for Xbox 360". GameRankings. 2008-07-29. Retrieved 2012-02-11. 
  14. ^ "Soulcalibur IV Review". GameSpot. Retrieved 2008-08-03. 
  15. ^ "Gamespy: Soulcalibur IV Review". 
  16. ^ "IGN: Soulcalibur IV Review". 
  17. ^ "X-Play Soul Calibur 4 review". Retrieved 2008-08-05. 
  18. ^ Mielke, James (2008-07-31). "Soulvalibur IV Review for PS3, 360 from". 1UP.com. Retrieved 2012-02-11. 
  19. ^ Posted: Nov 4, 2008 8:41 pm GMT (2008-07-29). "Soulcalibur IV Review". GameSpot.com. Retrieved 2012-02-11. 
  20. ^ Clements, Ryan. "IGN Review, p.2". IGN. Retrieved 8 August 2008. 
  21. ^ NAMCO BANDAI Holdings Inc.: Financial Highlights for the Fiscal Year Ended March 2009
  22. ^ "IGN Xbox 360: Best Fighting Game 2008". Bestof.ign.com. Retrieved 2012-02-11. 
  23. ^ "2011 Spike TV Video Game Awards, Nominees, Winners, TV Schedule". Chiff.com. Retrieved 2012-02-11. 
  24. ^ Brudvig, Erik. "Top 20 Most Popular Xbox 360 Games of 2008". IGN. 
  25. ^ SoulCalibur IV (Xbox 360/PS3) - The top 20 beat 'em-ups of all time - Games - Virgin Media
  26. ^ Mott, Tony (2010). 1001 Video Games You Must Play Before You Die. London: Quintessence Editions Ltd. p. 823. ISBN 978-1-74173-076-0. 
  27. ^ "Katsuhiro Harada Confirms Soulcalibur V Discussion! | 8WayRun.Com - Soulcalibur". 8WayRun.Com. Retrieved 2012-02-11. 
  28. ^ Butler, Tom. "Soul Calibur V Announced". IGN. 

External links[edit]