Need for Speed: ProStreet

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Need for Speed: ProStreet
Nfsps-win-cover.jpg
Developer(s) EA Black Box
Exient Entertainment (DS)
Publisher(s) EA Games
Series Need for Speed
Engine EAGL 4
Platform(s) Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, Wii, Xbox 360, PlayStation Portable
Release date(s) Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, Wii & Xbox 360
NA November 13, 2007[1]
NA November 15, 2007 (X360)
AU 20071122November 22, 2007
EU November 23, 2007[2]
AU November 27, 2007 (X360)
AU November 29, 2007 (Wii)
JP 20080131January 31, 2008
JP March 19, 2008 (X360)
PlayStation Portable
NA 20080218February 18, 2008
EU 20080222February 22, 2008
AU 20080228February 28, 2008
JP 20080319March 19, 2008
Genre(s) Racing
Mode(s) Single player, multiplayer
Media/distribution CD, DVD, Blu-ray Disc, EA Link download, Wii Optical Disc, UMD, Nintendo DS card, Cartridge

Need for Speed: ProStreet is the 11th installment of Electronic Arts popular racing game series Need for Speed. On May 21, 2007, Electronic Arts published a teaser trailer of ProStreet, and officially announced it ten days later.[3] It was released worldwide in November 2007.[1] Its action footage was used in American Le Mans Series. ProStreet was the first PlayStation 3 game with DualShock 3 rumble support.

The demo, featuring two races, one speed challenge and one grip race, appeared on Xbox Live on October 26, 2007, on PlayStation Store on November 1, 2007, and on PC on November 2, 2007. The PC version is the last in the series to use CD-ROMs, which are succeeded by the usage of DVDs for the rest of the series. ProStreet is preceded by Need for Speed: Carbon and is followed by Need for Speed: Undercover.

Contents

[edit] Plot

The game begins in the eastern United States, where a former street racer known as Ryan Cooper enters an initiation match referred to as a "challenge day", challenging the competitors in his green Nissan 240SX in hopes to proceed to the race event known as Battle Machine. In the midst of the challenge day, the internationally famous racer Ryo Watanabe, the Showdown King, arrives to spectate the competition in his brand new Mitsubishi Lancer Evolution X. Before the final race, Ryo is introduced by the hosting DJ Big J, whom of which praises Cooper for his excellent driving. Ryo, however, insults the driver and challenges him to prove himself. Ryan then proceeds to dominate the race and overall win the series, officially locking in his position at the next competition, much to Ryo's dismay. In a fit of anger, Ryo drives up to Ryan, taunts him with a burnout, and speeds out of the area. Regardless, Ryan is congratulated, and proceeds onward.

They then move on to Battle Machine, a famous race organization, where players discover the individual differences between events, along with rules, penalties, and other important information. After dominating the competition, Ryan is rewarded with a new drag vehicle—Either a sixth-generation Honda Civic or a Chevrolet Cobalt SS. Afterwards, he proceeds to finish other events in the Battle Machine series, and eventually is invited to Showdown Chicago. Before continuing, however, the player is introduced to the Race Kings: Ray Krieger who is the Grip King, Karol Monroe the Drag King (Drag Queen technically and respectively, since she is a girl), Nate Denver the Speed King, and Aki Kimura, the Drift King, all of whom drive heavily tuned vehicles and aspire also as racing champions.

Eventually, the player arrives at the next event. Showdown Chicago stands as the checkpoint for advancing further towards becoming the Showdown King, and thus is promoted by Super Promotion, which is acknowledged as the top organization in the world. After finishing several events, Ryo arrives once again, taking notice to Ryan's vehicle, and spectating. Once Ryan wins again, Ryo announces that he "should just stop and go home." He then moves forward into his career.

The next event is React Team Sessions, where Speed Challenges (essentially, the sprint events within the game) are introduced, and the competition starts introducing teams, such as Ryo's team Apex Glide, alongside others: Ray's team Grip Runners, Karol's team Aftermix, Nate's team Boxcut, and Aki's team TougeUnion. This affects gameplay elements and difficulty very drastically. At the end of the first event, Ryan wins a new drift car, which is either a fourth-generation Pontiac GTO or an Infiniti G35. After finishing the series, Ryan then moves onward to the next event Showdown: Autopolis, and soon starts accepting invites to the kings' race organizations, where he must challenge them before he can attempt to dethrone Ryo.

After Autopolis, Ryan is finally accepted to the premiere event of Super Promotion, which proves to be one of the single-hardest competitions in the world and in the ProStreet career. The end of the first event rewards him with a Nissan Skyline GT-R or a Dodge Viper SRT10, both tuned very highly for speed challenges. Throughout the remainder of Super Promotion, the teams try to eliminate him, even going as far as to purposely wreck him in races. Nonetheless, Ryan destroys the series, proceeding into the final showdown, Showdown: Autobahnring in Germany.

After the final showdown, Ryan begins his overtake on the current champions and their events. Ray stands in G Effect, the Grip Series, Karol in Rogue Speed, the Drag Series, Nate in Nitrocide, the Speed Challenge Series, and finally Aki in NoiseBomb, the Drift Series. At the end of every event, he personally challenges each one of them, and, once victorious, receives the pink slip for their cars.

After taking down all four of them, Ryo demands a final challenge against him in all race types. The wager is his Evolution X and the title of Showdown King, or Ryan leaves the organized racing series forever. He accepts, and the final event begins.

Once every race is finally won, Ryan claims his car and his title as both the Showdown King and the Street King, designating his status as the best racer in the organization and one of the very best in the world. Ryo is dropped off the pedestal and the Apex Glide team forces him to leave due to his shame to their name and the sheer loss of his street cred. Cooper is praised by the massive crowd, and leaves the raceway victorious.

[edit] Gameplay

Need for Speed: ProStreet has taken the series in a different direction of gameplay. All racing in ProStreet takes place solely on closed tracks, making ProStreet the first game in the series since Need for Speed II that doesn't animate illegal racing. Rather, the type of racing appears to be Clubman Racing[citation needed]. The performance tuning feature is enhanced, compared to previous versions, especially Autosculpt. Unlike Carbon, where only certain body kits can be autosculpted, this can now be applied to all body kits, including stock bumpers and wide body kits. Furthermore, some adjustments through autosculpt impact the car's aerodynamics.[3]

In ProStreet there are four different game modes: Drag (a race in a drag strip, point to point), Grip (similar to Circuit races but with four different types of Grip races available), Speed (similar to a Sprint race) and Drift.

  • Drag race is a simple straight away race that has three heats. There are three types of drag races, 1/4 and 1/2 mile drag races where the fastest time, out of three runs, wins. There is also a wheelie competition where the longest wheelie on the 1/4 mile track wins.
  • In Grip races, there are four different modes (Normal Grip, Grip Class (all versions except for the PlayStation 2 and Wii versions), Sector Shootout and Time Attack), the player has a choice to race rough, such as ramming, smashing, or blocking the opponent in order to win the race, or race cleanly and follow the given racing lines. Normal Grip races feature 2 to 4 laps around a circuit track with up to 7 other racers. First driver to cross the finish line wins. Grip Class races take 8 racers and divide them into two even groups. The racers are placed into the groups based on their vehicles performance potential. Group A starts about 10 seconds ahead of group B, both groups race on the same course but are only competing against the 3 drivers in their group. In Time Attack, the driver with the fastest overall single lap time wins the event. In Sector Shootout the track is divided into several segments, with drivers attempting to complete these sectors in the shortest possible time. Extra points are awarded to drivers who 'dominate' the course by holding the fastest time for every segment of the track.
  • In Speed Challenge races, players must cross the finish line first to win the race. Players have to be cautious in Speed Challenge at speeds exceeding 200 mph.
  • In Top Speed Run races, there are 3 to 9 checkpoints and at the instant a player crosses a checkpoint their speed is clocked and added to that player's score, the player with the highest cumulative speed wins. This is similar to the Speedtrap events in Need for Speed: Most Wanted.
  • In Drift, players drift to emerge as the driver with the most points scored in the event. Points are scored based on speed, angle, and how long the drift is held.

Other than game play itself, ProStreet features detailed damage modeling, unlike previous Need for Speed games (except for High Stakes and Porsche Unleashed) where damage is relatively little or non-existent altogether. The new damage system introduces more depth of damage (except on the PlayStation 2, PlayStation Portable, Nintendo DS and Wii versions, where the damage modeling has been scaled down due to the limited processing power, so the damage is similar to the previous titles) where any object in the game world has the potential to inflict cosmetic damage breaking off pieces of the car such as the hood,bumpers,side view mirrors, light damage, or heavy damage which reduces performance of a car, and even has the potential to total a car immediately after impact.[3]

ProStreet features customization of booger cars. The changes affect the aerodynamics of the cars, and players can test them in an enclosed chamber called the "Wind Tunnel" (only on the PlayStation 3, PC and Xbox 360 versions).

The Speedbreaker does not return for ProStreet (as the game lacks a police presence; the Speedbreaker was mostly intended for police evasion, however it returns for the Nintendo DS version of the game).

[edit] Customization

Players have a wide variety of decals, vinyls, and paint colors, all very similar to the previous games in the series. Additional extras have been added as well. Players have a huge variety of body modifications, such as rims, hoods, body kits, exhaust tips, spoilers and roof scoops. The Autosculpt feature, which was first introduced in Need for Speed: Carbon, is featured in ProStreet and plays a significant role in terms of car performance. Although there are more parts to autosculpt in the car, the autosculpting method is for the most part the same. The hood, roof scoop, front bumper and spoiler can all change how a car performs in a race. Autosculpt can affect everything, from a car's handling to its downforce. ProStreet now allows you to modify stock and wide body kits as well as hoods, roof scoops, wheels, spoilers etc. A new feature called the Windtunnel is introduced on the PC, PlayStation 3 and Xbox 360 versions of the game. It is not available on Wii and PlayStation 2 versions. The Windtunnel, along with Autosculpt, can affect a car's performance.

[edit] Locations

Many of the races take place on well-known roads. Locations include Chicago Airfield (Meigs Field Airport; now disused), Nevada Highway, Tokyo Dockyard (Daikoku Futo parking area), and Autobahn (A100 Berlin ring road). The Texas World Speedway, a real track in Texas used by the SCCA and in the 70s NASCAR, and also the Infineon Raceway, available in the NASCAR configuration as "GP Circuit" and AMA configuration as "Long Circuit". The game also includes many other real world tracks such as Portland International Raceway and Willow Springs International Motorsports Park in the USA, Autopolis and Ebisu Circuit in Japan, and Mondello Park in Ireland. The tracks are the same in all versions of ProStreet.

[edit] Online

Online modes are not featured in the PlayStation 2 and Wii versions. However the PlayStation Portable, Nintendo DS, Xbox 360, PlayStation 3 and Windows PC versions feature online mode. Unlike previous Need for Speed titles, it is much more integrated into the game; as long as a player is connected to the Internet and logged in, his/her in-game progress is recorded for the purpose of online leaderboards. A player's custom-built car can also be shared online via blueprints, with the creator being given credit whenever their car setup is used for a leaderboard.[4]

[edit] Development

The official title was leaked several months before the official announcement. Soft Club, the Russian distributor of the game, unveiled the name and release date of the game in February 2007.[5] EA had not until the official announcement on May 31, 2007, given any clue about the game's title.

[edit] Features

[edit] Cars

There are a total of 46 driveable cars in ProStreet (76 with add-ons). Like previous iterations, the cars are organized into 3 categories: Tuners, Muscle and Exotic. Cheats can unlock 4 more.

The Collector's Edition for PC, Xbox 360 and PlayStation 3 adds another 5 new cars. It is available via download. In December 2007 EA released a booster pack (expansion pack) that added another 16 cars that were made available via download. The Booster Pack was a free download available for PC, Xbox 360 and PlayStation 3. On Nintendo DS version, muscle cars will be generic cars.

Need for Speed: ProStreet Car List

Disc cars (55)

  • 2001 Acura Integra Type R
  • 2006 Acura RSX
  • 2007 Audi S3
  • 2006 Audi S4
  • 2007 Audi TT Quattro
  • 2001 BMW E46 M3
  • 2008 BMW E92 M3
  • 2007 BMW Z4 M Coupé
  • 2006 Cadillac CTS-V
  • 2008 Chevrolet Camaro Concept
  • 1967 Chevrolet Camaro SS
  • 1970 Chevrolet Chevelle SS
  • 2006 Chevrolet Cobalt SS
  • 1967 Chevrolet Corvette C2 (Sting Ray)
  • 2005 Chevrolet Corvette C6
  • 2006 Chevrolet Corvette Z06
  • 1971 Dodge Challenger
  • 1967 Dodge Charger
  • 2006 Dodge Viper Coupe
  • 1996 Ford Escort RS Cosworth
  • 2005 Ford Focus ST
  • 2006 Ford GT
  • 2003 Ford Mustang GT
  • 2006 Ford Mustang GT S-197
  • 1999 Honda Civic CX Hatchback
  • 2006 Honda Civic Si
  • 2003 Infitini G35 Coupe
  • 2006 Lamborghini Murcielago LP640
  • 2006 Lotus Elise
  • 1995 Mazda RX-7
  • 2006 Mazda RX-8
  • 2006 Mazdaspeed 3
  • 1999 Mitsubishi Eclipse
  • 2006 Mitsubishi Lancer Evolution IX MR-edition
  • 2008 Mitsubishi Lancer Evolution X
  • 1989 Nissan 240 SX S13
  • 2006 Nissan 350Z
  • 1999 Nissan Skyline R34
  • 1999 Nissan Silvia S15
  • 2008 Nissan GT-R
  • 2008 Nissan GT-R Proto
  • 2006 Pagani Zonda F
  • 1970 Plymouth Hemi Cuda
  • 1965 Pontiac GTO
  • 2006 Pontiac GTO
  • 2008 Porsche 911 (997) GT2
  • 2006 Porsche 911 (997) Turbo
  • 2006 Porshe Cayman S
  • 1967 Shelby GT-500
  • 2006 Shelby GT 500
  • 2006 Subaru Impreza WRX STI
  • 1986 Toyota Corolla GT-S AE86
  • 1998 Toyota Supra
  • 2006 Volkswagen Golf GTI
  • 2006 Volkswagen Golf R32

Collector's Edition extras (5)

  • 2001 Acura Integra LS
  • 2005 Acura NSX
  • 2007 Audi RS4
  • 2006 Lexus IS350
  • 2006 Pontiac Solstice GXP

Booster pack (16)

  • 2006 Aston Martin DB9
  • 2005 Aston Martin DBR9
  • 2007 Audi R8
  • 2006 Bugatti Veyron 16.4
  • 2008 Dodge Challenger Concept
  • 2000 Honda S2000
  • 2006 Koenigsegg CCX
  • 2007 Lamborghini Gallardo Superleggera
  • 1991 Lancia Delta Integrale Evo
  • 1998 McLaren F1
  • 2004 Mercedes SL65 AMG
  • 1968 Plymouth Road Runner*
  • 2007 Porsche 911 GT3
  • 2007 Porsche 911 GT3 RS
  • 2006 Porsche Carrera GT
  • 2005 Seat Leon Cupra*

[edit] Tire manufacturers

[edit] Characters

In ProStreet, the player is Ryan Cooper, a former illegal street racer and a newcomer to the legal side of racing. He is seen only in the very beginning, during showdowns, and after defeating a King; however, his face is never seen, as he wears a helmet all the time in the footage. He also never speaks, much like the main character in the games from Need for Speed: Underground to Need for Speed: Carbon. Ryan Cooper is also mentioned in Need for Speed: Undercover, where a police officer claims to have Ryan in his car, but he will not speak or take off his helmet, like in ProStreet.

ProStreet features some girls cast as characters in the game:

All three announcers voices heard throughout ProStreet's career mode are real-life, professional race commentators :

  • Jarod DeAnda (Big-Jay from Battle Machine, Noise Bomb, & Nitrocide) is an announcer Formula D events,
  • John Hindhaugh (Roger Evans from React Team Sessions & G-Effect) is the long-term host of Radio Le Mans,
  • JBird (J-Mack from Super Promotion & Rogue Speed) is the official voice of NOPI.

In ProStreet, there are five Kings that Ryan must defeat in a set of challenges to become the Street King.

[edit] Expansions

The Collector's Edition is available at the EA Store for the PC, Xbox 360 and PlayStation 3 unlocking 5 more cars and 4 more career race days.[6]

An expansion pack branded by Energizer Lithium is also available. It adds 16 cars (2 free and 14 purchase) and 2 tracks. This also disables all cheats for the game.[7]

[edit] Soundtrack

On September 7, 2007 DJ, record producer and musician Junkie XL released a single entitled "More" in conjunction with EA's Need For Speed: ProStreet videogame.[8] JXL was asked to compose the score of the game, the game also included 33 songs as part of its soundtrack.[9] The game also featured a collaboration from Plan B & Epic Man with More is Enough, which was featured on Plan B's EP Time 4 Plan B.

  • "Junkie XL feat. Lauren Rocket" – "More (Junk O Flamenco Remix)"
  • "Junkie XL feat. Lauren Rocket" – "More (Junk O Rock Remix)"
  • "Junkie XL feat. Lauren Rocket" – "More (Junk O Punk Remix)"
  • "Junkie XL feat. Lauren Rocket" – "More"
  • Klaxons – "Atlantis To Interzone"
  • MSTRKRFT – "Neon Knights"
  • "Neon Plastix" – "On Fire"
  • Peaches – "Boys Wanna Be Her (Tommie Sunshine’s Brooklyn Fire Retouch)"
  • "Plan B" – "More Is Enough feat. Epic Man"
  • "Plan B" – "No Good (Chase & Status and Benni G Remix)"
  • "Smallwhitelight" – "Spite"

[edit] Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings (NDS) 74.83%[10]
(PS3) 72.87%[11]
(X360) 72.17%[12]
(PC) 69.12%[13]
(Wii) 63.94%[14]
(PS2) 60.64%[15]
(PSP) 60.38%[16]
Metacritic (NDS) 74/100[17]
(PS3) 73/100[18]
(X360) 72/100[19]
(PC) 70/100[20]
(PS2) 62/100[21]
(Wii) 61/100[22]
(PSP) 57/100[23]
Review scores
Publication Score
GameSpot (PS3 & X360) 7.0/10[24][25]
(PC, Wii & PS2) 6.5/10[26][27][28]
(PSP) 4.0/10[29]
IGN (NDS) 7.9/10[30]
(PC) 6.9/10[31]
(X360) 6.8/10[32]
(Wii) 6.2/10[33]
(PSP) 5.0/10[34]

Need for Speed: ProStreet was met with mixed reviews. Aggregating review websites GameRankings and Metacritic gave the Nintendo DS version 74.83% and 74/100,[10][17] the PlayStation 3 version 72.87% and 73/100,[11][18] the Xbox 360 version 72.17% and 72/100,[12][19] the PC version 69.12% and 70/100,[13][20] the Wii version 63.94% and 61/100,[14][22] the PlayStation 2 version 60.64% and 62/100[15][21] and the PlayStation Portable version 60.38% and 57/100.[16][23] GameSpot cited the lack of police in the game, the handling of cars being unrealistic, and the fact that the game strays away from its traditional roots of street racing as reasons for the ratings, as well "an overload of in-game advertising and a higher hardware requirement (causing poor sales on the Windows version)." IGN mentioned the common complaint that all of the cars had shoddy performance and terribly unrealistic handling. videoGaiden lambasted the game in its 2007 Christmas special, having harshly criticised its predecessors in the previous two years. The main criticism was that the game was as lacking in substance as the previous installments, but also lacked the high production values of those titles.

The PlayStation 2 and Wii versions were also criticized due to missing content, downgraded graphics and frame rate issues.

[edit] Controversy

The advertisement of the game has recently come under critical fire for featuring topless models in certain ads. UK promotional material for the game featured in The Sun advertised the game with its Page Three Girls, Becky Rule and Amii Grove posing topless.[35] Electronic Arts claims that the ads "slipped through the proper EA approval process." As a result, the ads have been removed.[36]

[edit] References

  1. ^ a b "New website". Electronic Arts. http://www.ea.com/prostreet/home.jsp?locale=us. Retrieved 2007-09-28.
  2. ^ "IGN: Need for Speed: ProStreet". IGN. http://xbox360.ign.com/objects/904/904767.html. Retrieved 2007-09-29.
  3. ^ a b c "EA Shifts Gears with Need for Speed ProStreet". Electronic Arts. 2007-05-31. http://www.electronicarts.co.uk/news/13119/. Retrieved 2007-06-01.
  4. ^ "GameSpot Video: Need for Speed ProStreet Official Movie 10". Electronic Arts. 2007-10-08. http://uk.gamespot.com/video/939664/6180305/need-for-speed-prostreet-official-movie-10. Retrieved 2007-10-08.
  5. ^ "Soft Club leaks about EA releases" (in Russian). AG. 2007-02-07. http://www.ag.ru/news/07-02-2007#16824. Retrieved 2007-04-29.
  6. ^ "EA Store: Prostreet Collector's Edition". Electronic Arts. 2008-03-16. http://eastore.ea.com/servlet/ControllerServlet?Action=DisplayPage&Env=BASE&Locale=en_US&SiteID=ea&id=ProductDetailsPage&productID=83514100. Retrieved 2008-03-16.
  7. ^ "EA Store: Prostreet Downloads". Electronic Arts. 2008-03-16. http://www.ea.com/prostreet/downloads.jsp?locale=us&skip_intro=1. Retrieved 2008-03-16.
  8. ^ Junkie XL
  9. ^ EA Details Soundtrack, Junkie XL Score for "Need for Speed ProStreet" | Digital Media Wire
  10. ^ a b "Need for Speed: ProStreet (NDS)". GameRankings. http://www.gamerankings.com/ds/939806-need-for-speed-prostreet/index.html. Retrieved 2013-03-13.
  11. ^ a b "Need for Speed: ProStreet (PS3)". GameRankings. http://www.gamerankings.com/ps3/939739-need-for-speed-prostreet/index.html. Retrieved 2013-03-13.
  12. ^ a b "Need for Speed: ProStreet (X360)". GameRankings. http://www.gamerankings.com/xbox360/939664-need-for-speed-prostreet/index.html. Retrieved 2013-03-13.
  13. ^ a b "Need for Speed: ProStreet (PC)". GameRankings. http://www.gamerankings.com/pc/941615-need-for-speed-prostreet/index.html. Retrieved 2013-03-13.
  14. ^ a b "Need for Speed: ProStreet (Wii)". GameRankings. http://www.gamerankings.com/wii/939803-need-for-speed-prostreet/index.html. Retrieved 2013-03-13.
  15. ^ a b "Need for Speed: ProStreet (PS2)". GameRankings. http://www.gamerankings.com/ps2/939804-need-for-speed-prostreet/index.html. Retrieved 2013-03-13.
  16. ^ a b "Need for Speed: ProStreet (PSP)". GameRankings. http://www.gamerankings.com/psp/939805-need-for-speed-prostreet/index.html. Retrieved 2013-03-13.
  17. ^ a b "Need for Speed: ProStreet (NDS)". Metacritic. http://www.metacritic.com/game/ds/need-for-speed-prostreet. Retrieved 2013-03-13.
  18. ^ a b "Need for Speed: ProStreet (PS3)". Metacritic. http://www.metacritic.com/game/playstation-3/need-for-speed-prostreet. Retrieved 2013-03-13.
  19. ^ a b "Need for Speed: ProStreet (X360)". Metacritic. http://www.metacritic.com/game/xbox-360/need-for-speed-prostreet. Retrieved 2013-03-13.
  20. ^ a b "Need for Speed: ProStreet (PC)". Metacritic. http://www.metacritic.com/game/pc/need-for-speed-prostreet. Retrieved 2013-03-13.
  21. ^ a b "Need for Speed: ProStreet (PS2)". Metacritic. http://www.metacritic.com/game/playstation-2/need-for-speed-prostreet. Retrieved 2013-03-13.
  22. ^ a b "Need for Speed: ProStreet (Wii)". Metacritic. http://www.metacritic.com/game/wii/need-for-speed-prostreet. Retrieved 2013-03-13.
  23. ^ a b "Need for Speed: ProStreet (PSP)". Metacritic. http://www.metacritic.com/game/psp/need-for-speed-prostreet. Retrieved 2013-03-13.
  24. ^ "PlayStation 3 review at GameSpot". http://uk.gamespot.com/need-for-speed-prostreet/reviews/need-for-speed-prostreet-review-6182845/.
  25. ^ "Xbox 360 review at GameSpot". http://uk.gamespot.com/need-for-speed-prostreet/reviews/need-for-speed-prostreet-review-6182837/.
  26. ^ "PC review at GameSpot". http://uk.gamespot.com/need-for-speed-prostreet/reviews/need-for-speed-prostreet-review-6183134/.
  27. ^ "Wii review at GameSpot". http://uk.gamespot.com/need-for-speed-prostreet/reviews/need-for-speed-prostreet-review-6182844/.
  28. ^ "PlayStation 2 review at GameSpot". http://uk.gamespot.com/need-for-speed-prostreet/reviews/need-for-speed-prostreet-review-6182843/.
  29. ^ "PlayStation Portable review at GameSpot". http://uk.gamespot.com/need-for-speed-prostreet/reviews/need-for-speed-prostreet-review-6186523/.
  30. ^ "Nintendo DS review at IGN". http://uk.ign.com/articles/2007/11/27/need-for-speed-prostreet-review-2.
  31. ^ "PC review at IGN". http://uk.ign.com/articles/2007/11/20/need-for-speed-prostreet-review-3?page=2.
  32. ^ "Xbox 360 review at IGN". http://uk.ign.com/articles/2007/11/13/need-for-speed-prostreet-review-5?page=2.
  33. ^ "Wii review at IGN". http://uk.ign.com/articles/2007/11/20/need-for-speed-prostreet-review-4?page=2.
  34. ^ "PlayStation Portable review at IGN". http://uk.ign.com/articles/2008/02/23/need-for-speed-prostreet-review.
  35. ^ N4G.com : Topless girls used to promote The Need For Speed Pro Street in the UK
  36. ^ "EA repents use of topless models in Need for Speed ads". Joystiq. 2007-11-27. http://www.joystiq.com/2007/11/27/ea-repents-use-of-topless-models-in-need-for-speed-ads/. Retrieved 2007-11-27.

[edit] External links