Grand Theft Auto V

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Grand Theft Auto V
Grand Theft Auto V.png
Developer(s) Rockstar North
Publisher(s) Rockstar Games
Distributor(s) Take-Two Interactive
Director(s) Adam Fowler
Producer(s) Leslie Benzies
Artist(s) Aaron Garbut
Writer(s) Dan Houser[1]
Series Grand Theft Auto
Engine RAGE,[2] Euphoria[3]
Platform(s) PlayStation 3, Xbox 360[4]
Release date(s)
  • WW 17 September 2013[5]
Genre(s) Action-adventure[6]
Mode(s) Single-player, online multiplayer[6]
Distribution Blu-ray Disc,
DVD[7]

Grand Theft Auto V, commonly shortened to GTA V, is an upcoming open world action-adventure video game, developed by Rockstar North and published by Rockstar Games.[6] The game will be the first major title in the Grand Theft Auto series since Grand Theft Auto IV (2008),[8] and a continuation of the fictional universe that was introduced in that game.[9] The 15th game in the series overall,[10] GTA V is to be set in fictional Los Santos in the state of San Andreas and its surrounding areas, based on modern-day Los Angeles and Southern California.[6][11] Renditions of San Andreas were previously featured in Grand Theft Auto: San Andreas, released in 2004, and the original Grand Theft Auto, released in 1997.[12][13][a]

According to Rockstar, Grand Theft Auto V is destined to be their biggest open world game to date.[14] The game will concentrate on "the pursuit of the almighty dollar".[15] In a break with recent tradition, GTA V will feature three playable protagonists.[16]

Grand Theft Auto V was officially announced on 25 October 2011, after much speculation.[17][18] The debut trailer for the game was unveiled on 2 November 2011.[19][20][21] The first demo of the game was revealed to press on 11 October 2012.[22] The second trailer of GTA V was announced on 5 November 2012,[23] and released on 14 November 2012,[24][25][26] and three more character trailers were announced on 25 April 2013, and released on 30 April 2013.[27] On 9 July 2013, the first gameplay video for the game was released.[28]

A highly anticipated game,[29][30][31][32][33] GTA V is due for release on 17 September 2013,[5] for the PlayStation 3 and Xbox 360.[34] In November 2012, Rockstar revealed that releases for the PC and Wii U were "up for consideration".[35] However, no further comment has been made regarding these platforms.

Gameplay

Grand Theft Auto V was designed to improve upon every gameplay element found in previous games in the series.[36] The world of GTA V is bigger than the worlds of Red Dead Redemption, Grand Theft Auto: San Andreas, and Grand Theft Auto IV combined.[further explanation needed] Areas in the game world include beach fronts, mountains, wilderness, an "Alamos" Sea area "based on the Salton sea in California", a military base, and the suburbs. The ocean floor is fully detailed and can be explored.[37]

GTA V's single-player story is told through three player-controlled protagonists: Michael, Trevor, and Franklin, criminals whose stories interconnect as they complete missions together. During story missions, the player can switch between the protagonists as they work together to accomplish an objective; in one such mission, Michael rappels down the side of a building, Franklin provides covering fire with a sniper rifle, and Trevor controls the getaway helicopter. A gameplay video showed that players have the ability to execute heists in one of two ways; players can choose to take a "loud" approach to the mission (such as going in with guns) or a more tactical approach (such as using sleeping gas).[28]

Outside missions, the player can swap between the protagonists and explore the game's open world, which includes a fully-fledged ecosystem. The camera zooms out to a "Google Earth-style" perspective when switching characters and then drops into wherever the chosen character is. Even when the player is not controlling them, each character will still go about their own business across Los Santos. As any of the protagonists, the player can engage in activities such as yoga, triathlons, jet skiing, base-jumping, tennis, golf, scuba diving, or go to the gym. Hunting wildlife and bounty hunting from Red Dead Redemption will be featured.[38] Each character will have unique hobbies, which can be completed with the protagonists' friends, but the dating system from GTA IV does not return. Characters can "flick off" people,[39] "something Rockstar recommends you do in varied circumstances to see different reactions from people". Depending on the area, people react differently.[36] The mobile phone introduced in GTA IV returns, but many of its features have been altered. The mobile phone is mainly used for activities and can also be used to access the in-game internet. There will be a "vibrant and fun" economy system, initially it was thought players would be unable to buy in-game property[40] as in Vice City and Vice City Stories, but in the first showing to the press this was revealed to be inaccurate.[41] Shooting has evolved "a long way" in terms of feel and mechanics and the melee combat is improved over that of previous GTA titles.[40]

GTA V will feature more vehicles than any GTA to date, including a variety of cars, trucks, bikes, helicopters, planes, ATVs, and jet skis. The cars are intended to feel less "boatlike" than in GTA IV, they will "hold on better to the ground", and the driving mechanic is intended to feel "more like a racing game".[40] Players will also be able to customise their vehicles, as well as adding various upgrades to weapons.[7] Franklin owns a Rottweiller named Chop. The game will have gameplay involving pet dogs which players can customise but which can also get lost and die.[42] In the official gameplay video Franklin can be seen walking with Chop following behind him and shows that dogs may be walkable.[38]

In May 2013, Rockstar released a new demo to the press that shows each main character having a special ability which can be activated. Michael can slow down time in gunfights (similar to Max Payne's bullet time and Red Dead Redemption's Dead Eye), Franklin can slow down time while driving, and Trevor can go into a violent rage where he can take half his normal damage, while dealing twice as much to enemies, and can perform a unique melee attack when activated. The demo also included role-playing game elements—such as the ability to gain experience in specific skills such as flying, driving, stamina, and strength—similar to the skills mechanic employed in San Andreas.[43]

Multiplayer

The new multiplayer mode for Grand Theft Auto V is called Grand Theft Auto Online.[7] Multiplayer will feature "Crews" similar to Max Payne 3. The new Social Club functionality will connect play across multiple titles, starting with Max Payne 3 and GTA V. By playing both games' multiplayer, crews that the player set up in one will be carried over to the other. GTA V will let players form private crews with friends or join public crews. Players can be a member of up to five at the same time and completing tasks as a crew will gain experience points for the player.[44] In late 2012, Rockstar said that "refining open-world multiplayer into something really special" had been a huge focus in the development of GTA V.[45] It has been announced that Rockstar is "focused on creating as level a playing field and as fair, fun [..] an experience as possible for everyone."[7]

Premise

The narrative of the game follows three characters with interconnected stories. Michael is a retired former bank robber in his early forties who lives with his dysfunctional family on the proceeds of his former life in the upper-class suburb of Rockford Hills, based on Beverly Hills. Trevor, his former partner in crime, lives alone in a trailer in the desert of Blaine County, where his reckless and psychopathic behaviours are fueled by drug addiction. Franklin makes a living in Vespucci Beach—based on Venice Beach—as a repo man for an unscrupulous Armenian car dealership. The three acquaintances are drawn into Los Santos' criminal underworld "in the pursuit of the almighty American dollar".[14] According to Dan Houser, each of the protagonists is unlike any primary character that has appeared in a Grand Theft Auto title to date:[46] Michael represents a protagonist who "won" and is now trying to adjust to life after his story has come to an end; Trevor is styled after a supporting character who has been re-cast in the role of protagonist; and Franklin is someone who has had no real exposure to a life of crime until the events of the game, and his attempts to avoid such a life end up thrusting him into the middle of it.

Development

Grand Theft Auto series
fictional chronology

1961London, 1961
1969London, 1969
1984Vice City Stories
1986Vice City
1992San Andreas
1997Grand Theft Auto
1998Liberty City Stories
1999Grand Theft Auto 2
2000Advance
2001Grand Theft Auto III
2008Grand Theft Auto IV
         – The Lost and Damned
         – The Ballad of Gay Tony
2009Chinatown Wars
2013Grand Theft Auto V

In September 2009, during an earnings call, Take-Two Interactive CEO Strauss Zelnick answered a listener's question about the next Grand Theft Auto. He replied, "We're not going to announce it, we're not going to announce when we are going to announce it, and we are not going to announce a strategy about announcing it or about when we are going to announce it either, or about the announcement strategy surrounding the announcement of the strategy."[47]

In November 2009, interview with The Times, Grand Theft Auto producer Dan Houser discussed his work, including the future of the series. Houser stated that he planned to co-write a script that reached about one thousand pages in length. In the same interview, Houser explained the company's basic workflow of creating new games in the series, which involves coming up with the city first, and then the lead character(s) later.[1][48][49]

In July 2010, Rockstar North posted seven job ads related to a new title. The firm looked to fill positions including environment artists, physics programmers and character animators. The job ad for the latter asking for those with "professional experience developing a third person action game". It was unknown if Rockstar was hiring for GTA V, or the firm was bulking up its Agent team.[50]

In June 2011, sources allegedly close to the developer told GameSpot that the title is "well under way", with final touches like mini-games already being applied, and a 2012 release "pretty likely". "It's the big one," they also said of the game, noting that GTA V's scale is vast.[51]

Dan Houser said that though GTA V will introduce a musical score for missions inspired by previous Rockstar titles Red Dead Redemption and Max Payne 3, the series' traditional radio stations will remain.[52] The immense size of Los Santos was necessary to accommodate flying.[53] Dan Houser said that he argued against a new installment leaving the series' traditional US setting.[54] The idea to include three main protagonists in GTA V came from the interweaving plots of GTA IV's Episodes from Liberty City expansions.[55] Houser argued that all of the best games come out at the end of each generation, stating that the time has been spent getting the most out of current tech.[56] Rockstar North head Leslie Benzies stated that "we hope that GTA V will do for multiplayer open world games what GTA III did for open world single-player games.[57]

On 2 July 2013, Rockstar announced that Grand Theft Auto V will require a mandatory install of approximately 8GB on both PlayStation 3 and Xbox 360. The Xbox 360 version will ship on two discs: the first contains the installation data and the second is used to play the game. Rockstar also confirmed that an Xbox 360 Hard Drive or external USB flash drive (at least a USB 2.0 with 15Mbit/s read speed and formatted for Xbox 360) will be required for the initial install for Xbox 360. For PlayStation 3, the game will ship on one disc.[7] Rockstar assured that the Xbox 360 and PlayStation 3 versions of the game will be virtually indistinguishable from each other.[7][58]

On 31 July 2013, the Australian Classification Board announced an R18+ rating for Grand Theft Auto V, citing high impact drug use.[59] This marks the first game in the series to be rated as such, due to the addition of the rating, for video games, on 1 January 2013.[60]

Downloadable content

On 30 October 2012, Take-Two CEO Strauss Zelnick suggested that Rockstar had "a lot of interesting stuff" planned for GTA V's downloadable content (DLC), but that it was "way too early" to begin discussing it.[61]

Notes

  1. ^ Games in the Grand Theft Auto series are grouped into distinct fictional universes, each containing interconnected plots and characters. The previous generation was the "3D universe", in which Grand Theft Auto: San Andreas depicted the city of Los Santos. The Los Santos in Grand Theft Auto V, part of the "high-definition universe", is different from its previous rendition.[9]

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External links