How a world traveling game design duo plans to change the world with a video game.
After years fighting the music industry, Tomislav Uzelac turned to an easier task — taking Stalingrad.
How "empathy" games are striving to make powerful emotional connections
The time for startup Young Horses is now, and its fate is resting on the success of a "secret octopus."
How a love of making things and the US Air Force inspired Ger Tysk to cosplay.
Before City of Heroes closed, Kaylan Lyndell-Lees used it as speech therapy for her children. Now she's working to help fill the void.
The ballad of Bryan Heitkotter, a man who turned Gran Turismo into a dream job
Hell hath no fury like a fanboy scorned.
How the creator of Dreamfall got back to his roots.
Over two years of interviews, Vlambeer tells Polygon the inside story of how it beat the clones and launched the best-reviewed iOS game of 2013.
How one group of dedicated fans bucked convention and challenged an empire (of toys).
How four months turned into more than three years of indie development prison.
"[At E3 2012], people I’ve long admired asked, ‘How is the indie game development scene in Japan?’ I didn’t know what to tell them."
-Yohei Kataoka, director of Tokyo Jungle
After decades in the trenches at Capcom, Tatsuya Minami is building an empire one game at a time.
With Act 2 of their five-act piece on the horizon, artists Jake Elliott and Tamas Kemenczy discuss their past and their process and speak to their critics.
A day in the life of a working-class game hero.
Maintaining a job, a marriage and the spare-time creation of an RPG threatened to be too much for one man — until his wife decided to step in.
Suburban high school students in Japan have a lot to teach about game design.
Meet the people, problems, motivations and games behind this year's PAX East Indie Megabooth.
Voice actors anchor billion-dollar games but only get paid by the hour.
What started in a bedroom is now the largest gathering of game creators on earth.
How Peter Molyneux's most ambitious creation fell short.
How three men risked their careers (and their bank accounts) to build a game no one else understood.
How a pair of public game projects and a loose local indie scene came together to create a free-to-play arcade cabinet full of drinking-themed games