The fall of Game Republic

Former Capcom icon Yoshiki Okamoto opens up about the collapse of developer Game Republic.

The birth and re-birth of Klei

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How the creators of Mark of the Ninja and Don't Starve built their family-friendly studio.
A game development veteran is trying to revive one of the industry's first social games.

Just making things and being alive about it: The queer games scene

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How a growing group of independent developers is using video games to share the reality of their lives.

Anamanaguchi: The Ninja Turtles of Rock

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The chiptune quartet gets ready to unleash its Endless Fantasy.

Xbox One: What we know

This morning, in a tent built atop a soccer field in Redmond, Wash., Microsoft unveiled its...

How a world traveling game design duo plans to change the world with a video game.
After years fighting the music industry, Tomislav Uzelac turned to an easier task — taking Stalingrad.
How "empathy" games are striving to make powerful emotional connections
The time for startup Young Horses is now, and its fate is resting on the success of a "secret octopus."

Anatomy of a Cosplayer

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How a love of making things and the US Air Force inspired Ger Tysk to cosplay.
Before City of Heroes closed, Kaylan Lyndell-Lees used it as speech therapy for her children. Now she's working to help fill the void.

Test Drive: From Gamer to Racer

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The ballad of Bryan Heitkotter, a man who turned Gran Turismo into a dream job
Hell hath no fury like a fanboy scorned.
How the creator of Dreamfall got back to his roots.

Cloned at Birth: The Story of Ridiculous Fishing

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Over two years of interviews, Vlambeer tells Polygon the inside story of how it beat the clones and launched the best-reviewed iOS game of 2013.
How one group of dedicated fans bucked convention and challenged an empire (of toys).
How four months turned into more than three years of indie development prison.

BitSummit Rising: Japan's Indie Ambassador

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"[At E3 2012], people I’ve long admired asked, ‘How is the indie game development scene in Japan?’ I didn’t know what to tell them."

-Yohei Kataoka, director of Tokyo Jungle
After decades in the trenches at Capcom, Tatsuya Minami is building an empire one game at a time.
With Act 2 of their five-act piece on the horizon, artists Jake Elliott and Tamas Kemenczy discuss their past and their process and speak to their critics.

Ciji is a Robot Jockey with Something to Prove

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A day in the life of a working-class game hero.

A Game Development Love Story

Maintaining a job, a marriage and the spare-time creation of an RPG threatened to be too much for one man — until his wife decided to step in.
Suburban high school students in Japan have a lot to teach about game design.

We Built a Booth

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Meet the people, problems, motivations and games behind this year's PAX East Indie Megabooth.
Voice actors anchor billion-dollar games but only get paid by the hour.
What started in a bedroom is now the largest gathering of game creators on earth.
How Peter Molyneux's most ambitious creation fell short.
How three men risked their careers (and their bank accounts) to build a game no one else understood.
How a pair of public game projects and a loose local indie scene came together to create a free-to-play arcade cabinet full of drinking-themed games
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